Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 1097928428711395299 53 Poobah the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Nov 9, 2025. Slain by a gnoll ... wielding a +0 halberd (5 damage) ... on level 2 of the Dungeon. The game lasted 00:07:59 (1106 turns). Poobah the Conjurer (Deep Elf Conjurer) Turns: 1106, Time: 00:07:59 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 62% Magic: 2/9 EV: 11 Int: 24 God: Gold: 124 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . a - +2 short sword (protect) rCold . . . (no offhand) rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ k - ring of flight HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: flying A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 124 gold pieces. Inventory: Hand Weapons a - a +2 short sword of protection (weapon) c - a +0 dagger Armour d - a +0 robe (worn) i - a +1 ring mail of poison resistance Jewellery k - a ring of flight (worn) Scrolls g - a scroll of blinking {unknown} h - a scroll of revelation j - a scroll of teleportation Potions b - a potion of magic e - a potion of curing {unknown} f - 2 potions of haste {unknown} Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.3 Spellcasting * Level 5.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 34% 3d9 10% 3 Sublimation of Blood Necr 4% N/A 16% 2 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Rending Blade Conj/Frge 17% 2d7 32% 4 Curse of Agony Necr 4% N/A 96% 5 Rimeblight Ice/Necr 2% 2d4 (prima100% 7 Lehudib's Crystal Spear Conj/Erth 8% 10d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll is moderately wounded. The gnoll misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (moderately wounded, 100% to hit) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (moderately wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You stop channelling your searing ray. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (heavily wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd. You die... #....♣♣♣♣ ##).#...# #.###.## ##.###.# #......# #.###..# #.# #..# #.# #..#### ##### #@# #..#.. ...# #.# #..#.######... #j# #..#.##...†... #.###.........#... #................. #####.##..#.#.#... #............. ####..#.#.##.# #......##.# You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) A dart slug (D:1) 8 giant cockroaches 5 hobgoblins (D:1) 2 quokkas (D:1) A ball python (D:1) 2 bats (D:1) 2 endoplasms (D:1) A frilled lizard (D:1) 4 goblins (D:1) 3 kobolds 3 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Poobah the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 411 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 414 | D:1 | Learned a level 2 spell: Searing Ray 472 | D:1 | Reached skill level 5 in Conjurations 810 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/9 1106 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_maze, layout_loops_ring, st_stairs_2, minmay_pentomino_x2 D:2: layout_loops_ring, serial_bayou, serial_bayou_shore_b, serial_bayou_ford_a, serial_bayou_pond_d, serial_bayou_crossing, serial_bayou_lagoon_a, serial_bayou_shore_b, chequers_ecumenical_altar_simple Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.7 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.3 Action || total ---------------------------++------- Melee: Short sword || 5 Cast: Magic Dart || 60 Searing Ray || 3 Use: Scroll || 3 Armour: Robe || 17 Dodge: Dodged || 12