Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 16023489766228452583 128 Poobah the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Nov 9, 2025. Slain by an orc wizard ... wielding a +0 dagger (4 damage) ... on level 2 of the Dungeon. The game lasted 00:09:38 (1583 turns). Poobah the Conjurer (Deep Elf Conjurer) Turns: 1583, Time: 00:09:39 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 87% Magic: 2/10 EV: 11 Int: 25 God: Gold: 107 SH: 0 Dex: 13 Spells: 2/9 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of poison resistance HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 107 gold pieces. Inventory: Missiles g - 10 stones l - 4 atropa-tipped darts Armour a - a +0 robe (worn) d - a +0 leather armour Jewellery c - a ring of poison resistance (worn) Scrolls e - 3 scrolls of identify {unknown} j - a scroll of poison {unknown} k - a scroll of teleportation {unknown} Potions b - a potion of magic f - a potion of haste {unknown} h - 2 potions of heal wounds {unknown} m - a potion of might {unknown} Talismans i - a wellspring talisman Skills: - Level 2.4 Dodging - Level 2.6 Stealth - Level 3.1 Spellcasting - Level 6.1 Conjurations * Level 2.4 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Fulminant Prism Conj/Alch 12% 3d9 17% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf D:3 Grinder Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 leather armour (almost dead, 81% to hit) You focus your ray upon the orc. The searing ray hits the orc wizard. The orc wizard is heavily wounded. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavily wounded, 100% to hit) The magic dart hits the orc wizard. The orc wizard is heavily wounded. You stop channelling your searing ray. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavily wounded, 76% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard. The orc wizard is severely wounded. (Press . to maintain the ray.) The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded, 76% to hit) You focus your ray upon the orc wizard. The searing ray misses the orc wizard. (Press . to maintain the ray.) The orc wizard hits you with a +0 dagger. You die... #....# #..# ...##.#.# ##..## #..# ..##.#.# #.## ##..## #.##.#.# #.####....####.##.#.# #..##..##..##.....#.# #.................#.# ###.......#.......#.# #####.....[>....#.# ######[)o@..#.# ########.# #.# #.############ #.#........... #.#.#########. #.#.#...<...#. #.#.#.#.###.#. #.#.#.#...#.#. You could see an orc wizard. Vanquished Creatures 2 orc wizards (D:2) 4 gnolls (D:2) An adder (D:2) A dart slug (D:1) An orc (D:2) 4 endoplasms 4 hobgoblins 2 quokkas 4 ball pythons 3 bats A frilled lizard (D:1) 3 goblins 3 kobolds 6 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Poobah the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 176 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 179 | D:1 | Learned a level 2 spell: Searing Ray 248 | D:1 | Reached skill level 5 in Conjurations 777 | D:2 | Reached XP level 3. HP: 13/19 MP: 5/9 924 | D:2 | Reached skill level 6 in Conjurations 989 | D:2 | Reached XP level 4. HP: 20/24 MP: 3/10 1050 | D:2 | Learned a level 4 spell: Fulminant Prism 1256 | D:2 | Noticed Crazy Yiuf 1379 | D:3 | Noticed Grinder 1383 | D:2 | Reached skill level 1 in Alchemy 1583 | D:2 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_loops_cross, st_stairs_1 D:2: layout_basic, palyth_stone_intersect, uniq_crazy_yiuf_cottage D:3: cheibrodos_pilgrimage, layout_rooms, uniq_grinder, uniq_ijyb, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.1 Alchemy | 2 | 2.4 Dodging | | 2.4 Stealth | | 2.6 Spellcasting | | 3.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 2 || 2 Cast: Magic Dart | 48 | 14 || 62 Searing Ray | 8 | 5 || 13 Armour: Robe | 7 | 15 || 22 Dodge: Dodged | 8 | 3 || 11