Dungeon Crawl Stone Soup version 0.34-a0-808-geb79459ac5 (webtiles) character file. Game seed: 14423616645381532584 619 Poobah the Conjurer (level 7, -6/36 HPs) Began as a Deep Elf Conjurer on Nov 15, 2025. Mangled by a gnoll sergeant ... wielding a +0 spear (10 damage) ... on level 5 of the Dungeon. The game lasted 00:25:53 (4518 turns). Poobah the Conjurer (Deep Elf Conjurer) Turns: 4518, Time: 00:25:54 Health: -6/36 AC: 4 Str: 4 XL: 7 Next: 21% Magic: 1/17 EV: 15 Int: 25 God: Gold: 207 SH: 3 Dex: 13 Spells: 11/17 levels left rFire . . . (100%) a - +2 short sword (venom) rCold . . . (100%) e - +0 buckler rNeg + . . (50%) c - +0 robe rPois . (100%) d - +0 helmet rElec . (100%) f - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... l - amulet of wildshape Stlth ++ h - +5 ring of evasion HPRegen 0.26/turn i - ring of positive energy MPRegen 0.30/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 207 gold pieces. Inventory: Hand Weapons a - a +2 short sword of venom (weapon) g - a +2 quarterstaff of chaos k - a +0 demon whip Armour b - a +0 leather armour c - a +0 robe (worn) d - a +0 helmet (worn) e - a +0 buckler (worn) f - a +0 cloak (worn) Jewellery h - a +5 ring of evasion (worn) i - a ring of positive energy (worn) l - an amulet of wildshape (worn) m - a ring of positive energy Talismans j - a dragon-coil talisman Wands b - a wand of quicksilver (8) Scrolls c - a scroll of blinking {unknown} e - a scroll of fear {unknown} S - a scroll of silence h - a scroll of fog {unknown} k - 2 scrolls of revelation {unknown} i - 2 scrolls of identify Potions g - a potion of magic m - 2 potions of might f - a potion of mutation {unknown} j - 2 potions of ambrosia {unknown} d - a potion of lignification {unknown} c - 4 potions of curing l - a potion of enlightenment {unknown} n - a potion of moonshine {unknown} o - a potion of heal wounds {unknown} Skills: + Level 1.8 Armour + Level 3.0 Dodging + Level 3.1 Stealth + Level 0.1 Shields * Level 5.8 Spellcasting * Level 7.7 Conjurations + Level 1.0 Ice Magic You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 90% 2d7 1% 2 c - Hailstorm Conj/Ice 29% 3d8 8% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 14% 2d2 22% 2 Fulminant Prism Conj/Alch 13% 3d8 30% 4 Iskenderun's Mystic Bla Conj/Tloc 26% 2d7 (+2d3 30% 4 Call Canine Familiar Summ 7% N/A 41% 3 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (0/1) D:5 The Realm of Zot is guarded by orbs of fire. Altars: Makhleb Shops: D:1 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +0 spear, wearing a +0 ring mail and wearing a +0 kite shield (heavily wounded, 89% to hit) You focus your ray upon the gnoll sergeant. The searing ray hits the gnoll sergeant. The gnoll sergeant is heavily wounded. (Press . to maintain the ray.) The gnoll sergeant hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +0 spear, wearing a +0 ring mail and wearing a +0 kite shield (heavily wounded, 89% to hit) Okay, then. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +0 spear, wearing a +0 ring mail and wearing a +0 kite shield (heavily wounded, 100% to hit) The magic dart hits the gnoll sergeant but does no damage. The gnoll sergeant is heavily wounded. You stop channelling your searing ray. You block the gnoll sergeant's attack. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +0 spear, wearing a +0 ring mail and wearing a +0 kite shield (heavily wounded, 89% to hit) You focus your ray upon the gnoll sergeant. The searing ray misses the gnoll sergeant. (Press . to maintain the ray.) The gnoll sergeant hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +0 spear, wearing a +0 ring mail and wearing a +0 kite shield (heavily wounded, 89% to hit) You focus your ray upon the gnoll sergeant. The searing ray hits the gnoll sergeant. The gnoll sergeant is severely wounded. (Press . to maintain the ray.) The gnoll sergeant hits you from afar with a +0 spear! You die... ............## ########### ................ ..........## #................. ........<..###................. ............# ................. ............# .........#.#.... ............# .......ß.#.#... ............#####.###.#.#.#.#.. ............j.@...##...#.>.#... [........)!###........#.#.#.#.> .)........## ##.###....#.#.ß... #######.)## #..# #.....#.#...# ##.# #..## #...........# #.# #.# #...........# #.. #. #.......###.. ## #. ...###### #. ..### You could see a gnoll sergeant. Vanquished Creatures A black bear (D:5) 2 phantoms (D:4) A bombardier beetle (D:3) A hound (D:5) A jelly (D:4) Crazy Yiuf (D:2) An orc priest (D:3) 2 iguanas 2 water moccasin zombies (D:4) 3 gnolls (D:5) 3 adders A hound zombie (D:4) 2 dart slugs 3 ribbon worms An adder zombie (D:4) 6 orcs 8 endoplasms 2 giant cockroaches 5 hobgoblins 2 jackals (D:4) 2 quokkas 3 ball pythons 8 bats 2 frilled lizards (D:1) 5 goblins 3 kobolds 7 rats 78 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Poobah the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 94 | D:1 | Found Ilias's Information Kiosk. 355 | D:1 | Reached XP level 2. HP: 14/15 MP: 1/8 389 | D:1 | Learned a level 2 spell: Searing Ray 595 | D:1 | Reached skill level 5 in Conjurations 1290 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1377 | D:2 | Noticed Crazy Yiuf 1383 | D:2 | Killed Crazy Yiuf 1469 | D:2 | Reached skill level 6 in Conjurations 1644 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/11 1715 | D:2 | Learned a level 3 spell: Hailstorm 2236 | D:3 | Found a burning altar of Makhleb. 2236 | D:3 | Noticed a green death 2501 | D:3 | Reached XP level 5. HP: 28/28 MP: 5/12 2916 | D:4 | Reached skill level 1 in Ice Magic 3449 | D:4 | Reached skill level 1 in Armour 3449 | D:4 | Reached skill level 7 in Conjurations 3449 | D:4 | Reached XP level 6. HP: 23/32 MP: 2/14 3812 | D:4 | Reached skill level 5 in Spellcasting 4186 | D:5 | Entered Level 5 of the Dungeon 4390 | D:5 | Found a statue of an orb of fire. 4396 | D:5 | Reached XP level 7. HP: 36/36 MP: 10/17 4465 | D:5 | Found a staircase to the Ecumenical Temple. 4468 | D:5 | Found a statue of an orb of fire. 4518 | D:5 | Mangled by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_loops_cross, nicolae_shop_information_kiosk D:2: layout_rooms, uniq_crazy_yiuf_cottage D:3: layout_loops_corners, makhleb_altar_promises_db D:4: layout_basic, serial_undead, serial_undead_f, serial_undead_f, serial_undead_c D:5: layout_rooms, minmay_temple_entry_grid Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 7 | 7.7 Ice Magic | 1 | 1.0 Spellcasting | 4 5 | 5.8 Armour | 1 | 1.8 Stealth | 3 | 3.1 Dodging | 3 | 3.0 Shields | | 0.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | 7 | || 7 Melee: Short sword | | 7 | || 7 Cast: Magic Dart | 55 | 72 | 10 || 137 Searing Ray | 3 | 38 | 14 || 55 Read: Identify | | 2 | || 2 Noise | | 1 | || 1 Vulnerability | | 1 | || 1 Silence | | 1 | || 1 Armour: Robe | 3 | 14 | 9 || 26 Leather armour | 3 | 12 | || 15 Dodge: Dodged | 8 | 31 | 2 || 41 Block: Buckler | | 4 | 1 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4513 | 4513 | 0 | 1282 | 0 | 5 | 902.6 | Dungeon | 4513 | 4513 | 0 | 1282 | 0 | 5 | 902.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1416 daAuts D:3: 1128 daAuts D:1: 926 daAuts D:2: 852 daAuts D:5: 189 daAuts