Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 413553 (custom seed) 58700 Pooter the Severer (level 14, -15/190 HPs) Began as a Minotaur Berserker on Oct 11, 2026. Was a High Priest of Trog. Demolished by an orc knight ... wielding a +0 great sword (34 damage) ... on level 2 of the Orcish Mines. The game lasted 01:26:08 (23090 turns). Pooter the Severer (Minotaur Berserker) Turns: 23090, Time: 01:26:08 Health: -15/190 AC: 23 Str: 24 XL: 14 Next: 50% Magic: 18/18 EV: 9 Int: 3 God: Trog [*****.] Gold: 2091 SH: 0 Dex: 15 Spells: 13/13 levels left rFire + . . (50%) a - +1 battleaxe (heavy) rCold + . . (50%) [offhand occupied] rNeg . . . (100%) F - +5 chain mail "Edodot" {Will++} rPois + (33%) I - +2 cloak {Will+} rElec . (100%) (no gloves) rCorr + (50%) q - +1 pair of boots of Valiance {rC+ Dex+4} SInv . l - amulet "Ceacomol" {rPois Regen+ Stlth+} Will +++++ g - +4 ring of slaying Stlth m - ring "Gillijen" {Fly Will+ rCorr MP+5 Slay+4} HPRegen 2.31/turn MPRegen 0.16/turn %: no passive effects @: berserking, strong-willed (expiring), flying, regenerating (expiring), studying Armour, very quick A: horns 3, retaliatory headbutt, hooves 1, dopey 1, fire resistance 1 a: Renounce Religion (0%), Berserk (0%), Trog's Hand (0%), Brothers in Arms (12%) You were on level 2 of the Orcish Mines. You worshipped Trog. Trog was extremely pleased with you. You visited 3 branches of the dungeon, and saw 18 of its levels. You also visited: Sewer. You collected 4400 gold pieces. You spent 2309 gold pieces at shops. Inventory: Hand Weapons a - a +1 heavy battleaxe (weapon) (You took it off an orc warrior on level 1 of the Orcish Mines) b - a +1 heavy arbalest (You bought it in a shop on level 1 of the Dungeon) e - a +0 sling (You found it on level 2 of the Dungeon) k - the +3 trident "Epturph" {pain, Str+5 Int+5} (You found it on level 3 of the Dungeon) Str+5: It affects your strength (+5). Int+5: It affects your intelligence (+5). It cannot be enchanted further. o - the +2 broad axe "Puytyogg" {heavy, rC+ Will+ Str+2} (You acquired it on level 3 of the Dungeon) rC+: It protects you from cold. Will+: It increases your willpower. Str+2: It affects your strength (+2). It cannot be enchanted further. s - a +2 broad axe of draining (You took it off Maggie on level 7 of the Dungeon) x - the +8 flail of Duaraopp {freeze, rC+ Int+3 Stlth+} (You found it on level 1 of the Lair of Beasts) rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. C - a +2 longbow of flaming (You found it on level 5 of the Lair of Beasts) D - the +10 quarterstaff of Merenoxt {flame, Str+3} (Trog gifted it to you on level 5 of the Lair of Beasts) Str+3: It affects your strength (+3). It cannot be enchanted further. H - the +7 battleaxe of Faceth {flame, +Blink rC+ Will+} (You acquired it in a sewer) +Blink: It lets you blink. rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. J - a +5 flail of holy wrath (You took it off an orc warrior on level 2 of the Orcish Mines) Missiles d - 42 stones i - 47 poisoned darts n - 3 throwing nets {!f!f} t - 10 curare-tipped darts v - 2 atropa-tipped darts w - 17 boomerangs (quivered) B - 4 javelins Armour c - a +0 plate armour (You found it on level 1 of the Dungeon) f - a +2 ring mail of cold resistance (You took it off Terence on level 2 of the Dungeon) j - a scarf of invisibility (You found it on level 4 of the Dungeon) q - the +1 pair of boots of Valiance (worn) {rC+ Dex+4} (You acquired it on level 6 of the Dungeon) rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. y - a +1 hat of see invisible (You found it on level 1 of the Lair of Beasts) A - a scarf of shadows (You found it on level 2 of the Lair of Beasts) E - a +0 pair of boots of flying (You found it on level 5 of the Lair of Beasts) F - the +5 chain mail "Edodot" (worn) {Will++} (You found it on level 5 of the Lair of Beasts) Will++: It greatly increases your willpower. It cannot be enchanted further. G - the +14 crystal plate armour of the Dwarven Hall {rCorr Int-4 Dex+6 Stlth+} (You acquired it on level 5 of the Lair of Beasts) rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. It cannot be enchanted further. I - a +2 cloak of willpower (worn) (You bought it in a shop on level 1 of the Orcish Mines) Jewellery g - a +4 ring of slaying (worn) (You found it on level 2 of the Dungeon) h - a ring of positive energy (You found it on level 3 of the Dungeon) l - the amulet "Ceacomol" (worn) {rPois Regen+ Stlth+} (You acquired it on level 3 of the Dungeon) [amulet of regeneration] rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. m - the ring "Gillijen" (worn) {Fly Will+ rCorr MP+5 Slay+4} (You acquired it on level 3 of the Dungeon) [ring of flight] Fly: It grants you flight. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. MP+5: It affects your magic capacity (+5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). p - a ring of protection from cold (You found it on level 4 of the Dungeon) r - a ring of flight (You found it on level 7 of the Dungeon) u - a +6 ring of strength (You found it on level 9 of the Dungeon) z - an amulet of the acrobat (You found it on level 2 of the Lair of Beasts) Wands a - a wand of flame (45) (You found it on level 7 of the Dungeon) c - a wand of roots (27) (You found it on level 5 of the Dungeon) b - a wand of light (13) (You bought it in a shop on level 8 of the Dungeon) e - a wand of charming (5) (You bought it in a shop on level 8 of the Dungeon) d - a wand of digging (8) (You bought it in a shop on level 8 of the Dungeon) p - a wand of polymorph (13) (You found it on level 4 of the Lair of Beasts) Scrolls p - 4 scrolls of poison {!r!r} I - 2 scrolls of immolation {!r!r} g - 2 scrolls of fog b - 3 scrolls of blinking t - 6 scrolls of teleportation {@r4@r4} V - a scroll of vulnerability {!r!r} W - a scroll of brand weapon r - 3 scrolls of revelation N - 2 scrolls of noise {!r!r} T - a scroll of torment {!r!r} a - a scroll of enchant armour f - 2 scrolls of fear S - 2 scrolls of silence {!r!r} Potions h - 5 potions of haste {@q3@q3} r - a potion of resistance w - 4 potions of heal wounds {@q2@q2} A - a potion of attraction {!q!q} i - a potion of invisibility c - 5 potions of curing {@q1@q1} M - a potion of mutation {!q!q} a - 2 potions of ambrosia C - 2 potions of cancellation m - 3 potions of might e - 4 potions of enlightenment L - 2 potions of lignification {!q!q} Miscellaneous g - a +0 tin of tremorstones (2/2) (You bought it in a shop on level 8 of the Dungeon) Skills: + Level 12.8 Fighting * Level 17.2 Axes * Level 15.1 Ranged Weapons - Level 6.5 Throwing + Level 12.1 Armour - Level 2.1 Dodging + Level 8.2 Evocations You had 13 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Zot: 25551 Temple (0/1) D:6 Lair (5/5) D:11 Zot: 20499 Swamp (0/4) Lair:2 Spider (0/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:11 Zot: 9142 Elf (0/3) Orc:2 Sewer (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Dithmenos Gozag Hepliaklqana Makhleb Nemelex Xobeh Sif Muna Vehumet Wu Jian Xom Yredelemnul Shops: D:1 ( D:8 * D:10 ? Orc:1 [: Annotations: D:3 1 transporter D:4 Duvessa Innate Abilities, Weirdness & Mutations You have a pair of large horns on your head. You reflexively headbutt those who attack you in melee. You have large cloven feet. You are dopey. (Int -3) You are heat resistant. (rF+) Message History The orc knight unwields a +2 long sword. The orc knight wields a +0 arbalest. The orc knight shoots a bolt. The bolt barely misses you. The orc knight roars a battlecry! The orc knight goes into a battle-frenzy! The orc knight shoots a bolt. The bolt hits you. Aiming: Polymorph Press: ? - help, Shift-Dir - straight line Aim: an orc knight, wielding a +0 arbalest, wearing a +0 chain mail and carrying a +2 long sword (severely wounded, strong, will become a wind drake, a sun moth, or a crocodile, chance to affect: 50%) The orc knight evaporates and reforms as a wind drake! You encounter a wind drake. The orc knight shoots a bolt. The bolt closely misses you. You shoot a bolt. The bolt hits the wind drake!!! You kill the wind drake! Trog accepts your kill. The orc knight shoots a bolt. The bolt hits you. Your skin crawls. You feel strong-willed. The orc knight shoots a bolt. The bolt barely misses you. You shoot a bolt. The bolt hits the orc knight! The orc knight shoots a bolt. The bolt hits you! The bolt burns you. You shoot a bolt. The bolt hits the orc knight!! The orc knight shoots a bolt. The bolt hits you! The bolt burns you. You unwield your +1 heavy arbalest. a - a +1 heavy battleaxe (weapon) The orc knight hits you but does no damage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The cyclops throws a large rock. The large rock closely misses you. The orc knight hits you with a +0 great sword!! * * * LOW HITPOINT WARNING * * * You feel a strong urge to attack something. You feel the effects of Trog's Hand fading. The orc knight unwields a +0 arbalest of flaming. It stops flaming. The orc knight wields a +2 war axe. The orc knight hits you with a +2 war axe!! * * * LOW HITPOINT WARNING * * * You closely miss the orc knight. You headbutt the orc knight!! You slash the orc knight! The orc knight hits you with a +0 great sword!!! * * * LOW HITPOINT WARNING * * * You chop the orc knight into pieces!!! You kill the orc knight! Trog accepts your kill. You barely miss the orc knight. The orc knight barely misses you. The cyclops throws a large rock. The large rock hits you!! * * * LOW HITPOINT WARNING * * * You closely miss the orc knight. The orc knight hits you with a +0 great sword!! You die... ........##.###.....##.........#.. .......#.....#......###.....##... ...............#...#....#.#.#...# ...#.........#.....###........#.. ....#..#..............#....##.... ......................)........#. ..................#..C.......#### .....................######### ............#...@)...# ....#..........