Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 11095468079170942938 0 Poper the Grave Robber (level 1, 14/14 HPs) Began as a Revenant Necromancer on Apr 6, 2026. Safely got out of the dungeon. The game lasted 00:00:21 (160 turns). Poper the Grave Robber (Revenant Necromancer) Turns: 160, Time: 00:00:22 Health: 14/14 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . (100%) a - +0 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, spellclaws, accursed a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Potions g - a potion of magic Skills: + Level 1.7 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 4.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 48% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 24% 2d8 7% 2 Vampiric Draining Necr 12% 2d6 14% 3 Animate Dead Necr 12% N/A 41% 4 Curse of Agony Necr 12% N/A 77% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History Welcome, Poper the Revenant Necromancer. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. There is a staircase leading out of the dungeon here. You open the gate. There is an open gate here. Found a stone staircase leading down. You start waiting. Done waiting. Sorry, you're not good enough to have a special ability. Unknown command. There is an open gate here. There is a staircase leading out of the dungeon here. You can't go down here! You have escaped! .............. ... ##### .............. ... #...# ............. .... #.ß.#######........... .....#.........#..♣.♣.♣.♣.. .....##........##.......... .⌠....#.........'.......... ..⌠...#...@.....'.......... ⌠....#.........'.......... ....##........##.......... ....#.........#..♣.♣.♣.♣.. ... #.ß.#######........... .. #...# ............. ##### .............. .............. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Poper the Revenant Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 160 | D:$ | Safely got out of the dungeon. Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_basic, minivault_4