Poper the Dungeon (0, 16, D) a +4 flail of protection a +0 chain mail (2, 4, D) 10 stones (2, 13, D) a quokka corpse (skeletalised by now) (3, 6, D) a +0 club a goblin skeleton (4, 6, D) a +0 orcbow (4, 9, D) a jackal corpse (skeletalised by now) (4, 10, D) a jackal corpse (skeletalised by now) (5, 4, D) a +2 mace a +2 hand axe (5, 6, D) an adder skeleton (5, 10, D) a jackal skeleton (6, 4, D) a +2 falchion (6, 9, D) a jackal skeleton (6, 10, D) a ball python skeleton (7, 4, D) a +2 quarterstaff a +2 trident (8, 9, D) a +0 heavy hand axe (8, 10, D) a +1 quarterstaff of protection (8, 11, D) a +2 heavy trident (8, 12, D) a +3 scale mail (8, 18, D) a +0 spear a gnoll skeleton (9, 10, D) a +2 mace of protection (9, 11, D) a +1 long sword of flaming (9, 12, D) a +3 ring mail (9, 21, D) a +0 spear (17, 19, D) a +0 helmet an eel talisman (17, 20, D) a +3 plate armour a serpent talisman (17, 21, D) a +2 heavy morningstar (17, 22, D) a +2 halberd of venom (18, 19, D) a +0 pair of gloves a maw talisman (18, 20, D) a +4 chain mail a protean talisman (18, 21, D) a +2 rapier of electrocution (18, 22, D) a +4 quarterstaff of speed (18, 23, D) a +2 war axe of freezing (26, 7, D) a snapping turtle skeleton (31, 6, D) a +2 mace of protection