Dungeon Sprint DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 8725951229944499898 76 Poper the Fabricator (level 4, -6/31 HPs) Began as a Coglin Forgewright on Apr 28, 2026. Mangled by a water elemental (18 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:36 (352 turns). Poper the Fabricator (Coglin Forgewright) Turns: 352, Time: 00:01:37 Health: -6/31 AC: 2 Str: 12 XL: 4 Next: 32% Magic: 7/9 EV: 11 Int: 15 God: Gold: 13 SH: 0 Dex: 12 Spells: 8/9 levels left rFire . . . (100%) a - +0 hammer {Bo} rCold . . . (100%) c - +0 dagger {Mei} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.25/turn MPRegen 0.11/turn %: no teleportation @: flooded lungs, revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery, lucky 1 a: Invent Gizmo (0%) You were in the Dungeon. You visited 1 branch You collected 13 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) {Bo} c - a +0 dagger (offhand) {Mei} Armour b - a +0 robe (worn) Scrolls b - a scroll of blinking i - 3 scrolls of identify Potions g - 3 potions of magic b - 2 potions of curing M - 3 potions of mutation h - a potion of haste w - a potion of heal wounds e - a potion of enlightenment Skills: + Level 0.4 Fighting + Level 1.0 Maces & Flails + Level 2.4 Dodging + Level 2.6 Stealth + Level 3.4 Spellcasting + Level 8.9 Forgecraft You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 58% 2d5 1% 2 Launch Clockwork Bee Frge 29% N/A 1% 3 Forge Blazeheart Golem Fire/Frge 16% N/A 30% 4 Forge Lightning Spire Air/Frge 16% 3d4 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. You discover slightly more artefacts. Message History You start resting. You recover from your berserk rage. You start resting. You are starting to lose your buoyancy. You start resting. You float gracefully downwards. You start resting. Your enlightenment fades. You start resting. HP restored. You start waiting. There is an open door here. You open the door. You encounter a water elemental. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a water elemental (dormant, 100% to hit) You miscast Kinetic Grapnel. Nothing appears to happen. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a water elemental (87% to hit) The kinetic grapnel hits the water elemental. The water elemental is lightly damaged. The grapnel guides your strike. You hit the water elemental with your +0 dagger. The water elemental is lightly damaged. You hit the water elemental with your +0 hammer. The water elemental closely misses you. The water elemental barely misses you. You hit the water elemental with your +0 hammer. The water elemental is heavily damaged. You hit the water elemental with your +0 dagger. The water elemental engulfs you! Water floods into your lungs! You hit the water elemental but do no damage. The water elemental is heavily damaged. You hit the water elemental with your +0 hammer. Your lungs strain for air. The water elemental engulfs you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓ ▓▓▓ <..#...#### ##.# ...#......#####..# ..##.......#..#..# ##.##.##...#..#..# #+#+# ##.##.###..##'#..#...... #.####.##..###..@E.⌠.... .###..##.)####...#...### #.....##..###....# ⌠.# ###†.##...##†....# .# ##..##....#......# # #..###..##.#.....# #..# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A hound (D) Jessica (D) A human (D) An endoplasm (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Poper the Coglin Forgewright began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 11 | D | Reached skill level 5 in Forgecraft 75 | D | Encountered Jessica 79 | D | Killed Jessica 80 | D | Reached skill level 7 in Forgecraft 80 | D | Reached XP level 2. HP: 15/19 MP: 1/5 80 | D | Reached XP level 3. HP: 19/24 MP: 1/7 161 | D | Reached skill level 8 in Forgecraft 161 | D | Reached XP level 4. HP: 30/30 MP: 6/8 164 | D | Reached skill level 1 in Maces & Flails 181 | D | Gained mutation: You discover slightly more artefacts. | [potion of mutation] 352 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_kraken, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Forgecraft | 7 8 | 8.9 Spellcasting | 2 3 | 3.4 Dodging | 2 | 2.4 Stealth | 2 | 2.6 Maces & Flails | 1 | 1.0 Fighting | | 0.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 10 | 6 || 16 Melee: Mace | 10 | 6 || 16 Dagger | 9 | 6 || 15 Cast: Kinetic Grapnel | 9 | 1 || 10 Drink: Heal wounds | 1 | || 1 Berserk rage | 1 | || 1 Enlightenment | | 1 || 1 Mutation | | 1 || 1 Read: Torment | | 1 || 1 Poison | | 1 || 1 Armour: Robe | 16 | 4 || 20 Dodge: Dodged | 10 | 2 || 12