Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 15064631326121951093 17 Poper the Magician (level 2, -1/21 HPs) Began as a Djinni Conjurer on Apr 30, 2026. Killed from afar by Sigmund (3 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:05:50 (1289 turns). Poper the Magician (Djinni Conjurer) Turns: 1289, Time: 00:05:50 Health: -1/21 AC: 3 Str: 6 XL: 2 Next: 80% Gold: 65 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) e - necromancy staff of Tortfeasance {rN+ Int+2 Conj Necro} rCold x . . (150%) b - orb {Guile} rNeg + . . (50%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) d - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-2 HP) @: flying, studying Staves A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons c - a +0 whip of flaming Armour a - a +0 robe (worn) b - an orb of guile (worn) d - a +0 pair of gloves (worn) Magical Staves e - the necromancy staff of Tortfeasance (weapon) {rN+ Int+2 Conj Necro} (You acquired it on level 1 of the Dungeon) [staff of necromancy] rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Scrolls W - a scroll of brand weapon Potions d - a potion of ambrosia {unknown} f - a potion of moonshine {unknown} Skills: + Level 0.0 Staves - Level 2.2 Dodging - Level 1.6 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 60% 2d6 3% 2 c - Fulminant Prism Conj/Alch 15% 3d10 26% 4 d - Iskenderun's Mystic Conj/Tloc 30% 2d8 (+2d4 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a hobgoblin (severely wounded, 100% to hit) You feel a surge of power! The magic dart hits the hobgoblin. You kill the hobgoblin! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +2 vampiric scythe, wearing a +0 robe and carrying a wand of flame (wandering, hasn't noticed you, 100% to hit) You feel a surge of power! The magic dart hits Sigmund. Sigmund is lightly wounded. Sigmund shouts! Sigmund casts a spell at you. You are confused. You're too confused to cast spells. Unknown command. You're too confused to cast spells. You bump into the rock wall. You're too confused to cast spells. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You're too confused to cast spells. You're too confused to move! You feel less confused. A magic dart appears from out of thin air! The magic dart hits you! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. You reach down and open the door. You hear a zap. A puff of flame appears from out of thin air! The puff of flame hits you. You resist. There is an open door here. Something hits you! * * * LOW HITPOINT WARNING * * * You don't have enough health to cast this spell. Unknown command. You hear a zap. A puff of flame appears from out of thin air! The puff of flame hits you. You resist. You die... #.#.................#.#.# #.#)..######.########.#.# #.#.#.##...#..........#.. ...#+#....+...############## #........###...###.......... #..........+...'............ #.......#.##...####.#....## #.......#........{..'....# #.......##..#@#####.#....# #.......###.#.# #.#....# #.......# #...# #.#....+ ####### #...# #.#....# #...# #.#....# #.... #....... #.#.## ##....... #.#.# . There were no monsters in sight! Vanquished Creatures 6 endoplasms A hobgoblin (D:2) 3 ball pythons (D:1) 4 bats (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 2 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Poper the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Poper set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 250 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 730 | D:1 | Identified 2 scrolls of acquirement 730 | D:1 | Acquired the necromancy staff of Tortfeasance {rN+ Int+2 | Conj Necro} 731 | D:1 | Acquired a manual of Staves 1271 | D:2 | Encountered Sigmund 1284 | D:2 | HP: 1/21 [something (7)] 1289 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_basic, serial_glass, glass_columns_b, glass_columns_a, minmay_misc_feat_tower D:2: layout_basic, uniq_terence, uniq_sigmund Action || total ---------------------------++------- Attack: Normal || 7 Melee: Staff || 7 Cast: Magic Dart || 32 Searing Ray || 3 Drink: Brilliance || 1 Read: Acquirement || 2 Brand weapon || 1 Armour: Robe || 7 Dodge: Dodged || 4