Seeded DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 15064631326121951093 (custom seed) 212 Poper the Magician (level 5, -1/28 HPs) Began as a Deep Elf Fire Elementalist on May 1, 2026. Slain by an orc priest ... wielding a +0 club (4 damage) ... on level 3 of the Dungeon. The game lasted 00:04:28 (1180 turns). Poper the Magician (Deep Elf Fire Elementalist) Turns: 1180, Time: 00:04:28 Health: -1/28 AC: 2 Str: 5 XL: 5 Next: 58% Magic: 2/13 EV: 12 Int: 24 God: Gold: 56 SH: 0 Dex: 17 Spells: 1/12 levels left rFire . . . (100%) b - earth staff "Obloluem" {rPois Int+2 Dex+2 Earth} rCold . . . (100%) c - orb {Guile} rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: attractive A: magic regeneration a: Convert to Beogh (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 56 gold pieces. Inventory: Armour a - a +0 robe (worn) c - an orb of guile (worn) Magical Staves b - the earth staff "Obloluem" (weapon) {rPois Int+2 Dex+2 Earth} (You acquired it on level 1 of the Dungeon) [staff of earth] rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). Earth: It increases the power of your Earth spells. Wands a - a wand of flame (22) Scrolls W - a scroll of brand weapon Potions g - 2 potions of magic Skills: + Level 3.8 Dodging + Level 4.1 Stealth + Level 4.3 Spellcasting + Level 2.7 Conjurations + Level 4.3 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 88% 2x1d8 2% 1 b - Fireball Conj/Fire 11% 3d7 52% 5 c - Scorch Fire 50% 2d7 2% 2 d - Inner Flame Hex/Fire 15% N/A 12% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 72% 1d6 3% 1 Volatile Blastmotes Fire/Tloc 30% 2d12 12% 3 Flame Wave Conj/Fire 22% 2d8 22% 4 Brom's Barrelling Bould Conj/Erth 17% 2d5 47% 4 Iskenderun's Battlesphe Conj/Frge 11% 2d8 47% 4 Arcjolt Conj/Air 5% 1d15 83% 5 Conjure Ball Lightning Conj/Air 5% 3x3d6 100% 6 Orb of Destruction Conj 9% 9d6 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The orc is heavily wounded. The orc is attracted toward you. The orc priest is attracted toward you. Something is attracted toward you. Okay, then. Okay, then. Okay, then. Casting: Scorch (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Flames lash the orc priest. The orc priest is lightly wounded. The orc priest's fire resistance burns away. You hear a shout! The foxfire burns the orc but does no damage. The orc is heavily wounded. The foxfire burns the orc but does no damage. The orc is heavily wounded. The orc barely misses you. The orc hits you with a +0 short sword. You encounter an endoplasm. Casting: Scorch (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Flames lash the orc. You kill the orc! The orc hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The orc priest invokes the aid of Beogh against you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * The orc priest is attracted toward you. The endoplasm is attracted toward you. Casting: Scorch (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Flames lash the endoplasm. You kill the endoplasm! The orc priest hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * As you read the scroll of fog, it dissolves into smoke. The orc priest is no longer more vulnerable to fire. The orc priest hits you with a +0 club. You die... ##.#. # ..... .. ###. ..§ ####. ...o #.... ...§§ # ##.##. ###..J#######.# ...... #...r.Joo§§.#.# #......## #.######@§§...# #..###. # #§##.### #[.# #.## #§##§# #..###.## #.##§# #...).... #.##v# #..###.## #.##.#####..# #.## #.##........###.## #.#########.##..## #.^........... You could see an orc priest, an orc and an endoplasm. Vanquished Creatures Sigmund (D:2) Terence (D:2) An adder (D:2) A dart slug (D:2) An orc (D:3) 5 endoplasms 2 hobgoblins 2 jackals (D:2) A quokka (D:3) 2 ball pythons 3 goblins 4 kobolds 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Poper the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 41 | D:1 | Identified 2 scrolls of acquirement 41 | D:1 | Acquired a book of the Spheres 42 | D:1 | Acquired the earth staff "Obloluem" {rPois Int+2 Dex+2 | Earth} 114 | D:2 | Encountered Sigmund 120 | D:2 | Killed Sigmund 121 | D:2 | Reached XP level 2. HP: 15/15 MP: 1/9 121 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/10 121 | D:2 | Reached XP level 4. HP: 24/24 MP: 1/12 121 | D:2 | Reached XP level 5. HP: 28/28 MP: 1/13 501 | D:2 | Encountered Terence 513 | D:2 | Killed Terence 1090 | D:3 | Learned a level 5 spell: Fireball 1093 | D:3 | Learned a level 2 spell: Scorch 1097 | D:3 | Learned a level 3 spell: Inner Flame 1180 | D:3 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_basic, serial_glass, glass_columns_b, glass_columns_a, minmay_misc_feat_tower D:2: layout_basic, uniq_terence, uniq_sigmund D:3: layout_loops_ring, minivault_5 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 3 | 3.8 Stealth | 3 4 | 4.1 Spellcasting | 4 | 4.3 Conjurations | 2 | 2.7 Fire Magic | 4 | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Foxfire | 11 | 55 || 66 Scorch | | 4 || 4 Drink: Attraction | | 1 || 1 Read: Acquirement | 2 | || 2 Identify | | 2 || 2 Fog | | 1 || 1 Brand weapon | | 1 || 1 Armour: Robe | | 10 || 10 Dodge: Dodged | | 9 || 9