Seeded DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 15064631326121951093 (custom seed) 16 Poper the Firebug (level 2, -2/15 HPs) Began as a Deep Elf Fire Elementalist on May 1, 2026. Slain by Terence ... wielding a +0 hand axe (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:55 (394 turns). Poper the Firebug (Deep Elf Fire Elementalist) Turns: 394, Time: 00:01:56 Health: -2/15 AC: 2 Str: 5 XL: 2 Next: 41% Magic: 0/8 EV: 12 Int: 21 God: Gold: 12 SH: 0 Dex: 15 Spells: 6/7 levels left rFire + . . (50%) d - +0 dagger rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of Detepame {rF+ rC+ Int+2} HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) c - an orb of guile Jewellery b - the ring of Detepame (worn) {rF+ rC+ Int+2} (You acquired it on level 1 of the Dungeon) [ring of protection from cold] rF+: It protects you from fire. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Scrolls W - a scroll of brand weapon Potions g - a potion of magic Skills: + Level 2.7 Dodging + Level 2.8 Stealth + Level 3.3 Spellcasting + Level 1.5 Conjurations + Level 3.5 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 36% 2d6 4% 2 Inner Flame Hex/Fire 10% N/A 19% 3 Volatile Blastmotes Fire/Tloc 20% 2d11 19% 3 Flame Wave Conj/Fire 14% 2d6 41% 4 Brom's Barrelling Bould Conj/Erth 6% 2d4 67% 4 Iskenderun's Battlesphe Conj/Frge 6% 2d7 67% 4 Fireball Conj/Fire 7% 3d5 77% 5 Conjure Ball Lightning Conj/Air 3% 3x3d6 100% 6 Orb of Destruction Conj 4% 9d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Terence barely misses you. You barely miss Terence. Terence is heavily wounded. Your foxfire dissipates. Terence hits you with a +0 hand axe. Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! Terence closely misses you. You don't have enough magic to cast this spell. Unknown command. You hit Terence. Terence is heavily wounded. The foxfire burns Terence but does no damage. Terence is heavily wounded. Terence barely misses you. You barely miss Terence. Terence is heavily wounded. Terence barely misses you. Your foxfire dissipates. Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! Terence completely misses you. You hit Terence but do no damage. Terence is heavily wounded. The foxfire burns Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 hand axe! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit Terence. Terence is severely wounded. Terence hits you but does no damage. Your foxfire dissipates. You closely miss Terence. Terence is severely wounded. Terence hits you with a +0 hand axe. You die... Terence says, "Finally, peace and quiet." ........#.# ##.###...# ....#.#.#.# #.# #...## #. #.#...# ###.# #...... # ###.# . ..# #.#.#.. #.#.# ### #.#.#.. ###.#####.#.# #.#.#.. ............# #.#.#.. ....#####.### #.#.#.. .......§@.).# ## .. ##....§#@#.#.... .. #.......§........ ## #.#.###.......... #.....#.#.#.... #.###.#.#.#.... #'#...# ... ......# . #......# You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:2) An endoplasm (D:1) A hobgoblin (D:2) 2 goblins (D:2) 3 kobolds 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Poper the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 41 | D:1 | Identified 2 scrolls of acquirement 41 | D:1 | Acquired a book of the Spheres 43 | D:1 | Acquired the ring of Detepame {rF+ rC+ Int+2} 328 | D:2 | Reached XP level 2. HP: 15/15 MP: 2/8 367 | D:2 | Encountered Terence 394 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_basic, serial_glass, glass_columns_b, glass_columns_a, minmay_misc_feat_tower D:2: layout_basic, uniq_terence, uniq_sigmund Action || total ---------------------------++------- Attack: Normal || 7 Melee: Dagger || 7 Cast: Foxfire || 35 Read: Acquirement || 2 Brand weapon || 1 Armour: Robe || 8 Dodge: Dodged || 9