Poper Level 1 of the Dungeon (7, -22, D:1) a +0 leather armour (16, -11, D:1) a +0 short sword (21, -16, D:1) an orb of guile (unseen) Level 2 of the Dungeon (0, 0, D:2) a +2 vampiric scythe a +0 robe a wand of flame (22) the human corpse of Sigmund (skeletalised by now) (8, 16, D:2) a jackal corpse (skeletalised by now) Level 3 of the Dungeon (13, 14, D:3) a +0 robe Level 4 of the Dungeon (2, 1, D:4) a bombardier beetle corpse (4, 6, D:4) a +0 robe (13, 17, D:4) a quill talisman (19, 12, D:4) a parchment of Forge Lightning Spire Level 5 of the Dungeon (0, 0, D:5) a +0 sling (11, -8, D:5) a throwing net (13, -8, D:5) a throwing net (16, 3, D:5) a +0 whip (still there?) the +2 robe of Vokaikoo {+Inv Dex+4} (still there?) +Inv: It lets you turn invisible. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (17, 4, D:5) a +0 robe (18, -15, D:5) 2 gold pieces (22, -16, D:5) 21 gold pieces (27, -16, D:5) a +0 battleaxe (29, 8, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a scroll of identify (8, 12, D:6) 2 scrolls of amnesia (29, -10, D:6) a +0 ring mail (60, 8, D:6) an adder corpse (skeletalised by now) Level 7 of the Dungeon (3, -3, D:7) a +0 ring mail (15, -19, D:7) 12 gold pieces (16, -23, D:7) a potion of haste