Seeded DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 11626807720674615984 (custom seed) 1 Poper the Ducker (level 1, 13/13 HPs) Began as a Merfolk Fire Elementalist on May 14, 2026. Got out of the dungeon alive. The game lasted 00:00:30 (87 turns). Poper the Ducker (Merfolk Fire Elementalist) Turns: 87, Time: 00:00:30 Health: 13/13 AC: 2 Str: 8 XL: 1 Next: 20% Magic: 1/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions g - a potion of magic Skills: + Level 2.7 Dodging + Level 2.2 Stealth + Level 2.0 Spellcasting + Level 0.7 Conjurations + Level 2.2 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 20% 2x1d5 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 14% 2d5 14% 2 Inner Flame Hex/Fire 4% N/A 41% 3 Volatile Blastmotes Fire/Tloc 8% 2d10 41% 3 Flame Wave Conj/Fire 5% 2d5 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! Casting: Foxfire (safe; 13% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire burns the frilled lizard. You kill the frilled lizard! Casting: Foxfire (safe; 13% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! Your foxfire dissipates. You don't have enough magic to cast this spell. Unknown command. You start resting. Your foxfire dissipates. x4 Magic restored. Found 9 gold pieces. You encounter a goblin. It is wielding a +0 club. Casting: Foxfire (safe; 13% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! Casting: Foxfire (safe; 13% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! Casting: Foxfire (safe; 13% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire burns the goblin. The goblin is moderately wounded. The foxfire burns the goblin. You kill the goblin! You don't have enough magic to cast this spell. Unknown command. Your foxfire dissipates. x2 Your foxfire dissipates. You open the door. There is an open door here. There is a staircase leading out of the dungeon here. Unknown command. You have escaped! #####.######### #.............# #.............# #..#######'#..# ####..#.......# # #.....#.......# ....##..#.......# ... #..#.......+ .. #..'...@...# . #..#.......# #..#.......# #..#.......# #..#'####### #........... #........... #########.## # There were no monsters in sight! Vanquished Creatures A frilled lizard (D:1) A goblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Poper the Merfolk Fire Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 87 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_basic, chequers_ecumenical_altar_simple_redux Action || total ---------------------------++------- Cast: Foxfire || 6