Poper the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) the serpent talisman of the First Snow {Harm *Corrode rN+ Dex+3} (still there?) [serpent talisman] Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). an eel talisman (still there?) the lupine talisman "Carinyuk" {Rampage Int+2 Dex-4} (still there?) [lupine talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int+2: It affects your intelligence (+2). Dex-4: It affects your dexterity (-4). an inkwell talisman (still there?) the quill talisman of Bofupet {Rampage rF- Str+5} (still there?) [quill talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF-: It makes you vulnerable to fire. Str+5: It affects your strength (+5). (11, 0, D) the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) the +5 broad axe "Kunumy" {venom, rC+++ Int+4 SInv} rC+++: It renders you almost immune to cold. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. It cannot be enchanted further. (61, 3, D) a +0 mace an orc corpse (skeletalised by now) (62, 1, D) a +0 flail a +3 ring mail of cold resistance an orc corpse (skeletalised by now) (62, 2, D) a +0 dagger (62, 3, D) a +0 short sword an orc corpse (skeletalised by now) (62, 8, D) a +3 leather armour of fire resistance (62, 9, D) a +1 scale mail of fire resistance (62, 12, D) a +0 short sword a +0 robe (63, 0, D) the +2 troll leather armour "Nevoackai" {Bane Will++ Regen+ Str+2 Int+3} Bane: It inflicts you with a random bane when you equip it. Will++: It greatly increases your willpower. Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (63, 8, D) the +0 ring mail of Least Resistance {rPois Str+5} rPois: It protects you from poison. Str+5: It affects your strength (+5). It cannot be enchanted further. (63, 10, D) a +0 long sword a +0 robe (68, 0, D) a +1 scimitar of protection (70, 8, D) a staff of conjuration (70, 9, D) a +0 dagger of venom (70, 11, D) a black bear skeleton (70, 12, D) a black bear skeleton (71, 8, D) a +2 vampiric dagger (71, 16, D) a +1 sling of flaming (unseen) (71, 17, D) a +0 arbalest (still there?) the ring of Discretion {rElec Slay+4} (still there?) [ring of slaying] rElec: It insulates you from electricity. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (72, 8, D) a +4 flail of holy wrath (72, 9, D) a staff of fire (72, 11, D) a +0 rapier a +0 robe a spriggan skeleton (72, 12, D) a black bear skeleton (72, 16, D) a parchment of Plasma Beam (72, 17, D) the +0 spear "Hydrabane" {flame, rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (72, 18, D) a +0 orcbow a centaur corpse (73, 1, D) a +1 robe of willpower (73, 16, D) a parchment of Lehudib's Crystal Spear (73, 17, D) a +3 scimitar of flaming (unseen) (73, 18, D) 5 large rocks