Poper the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (35, 0, D) a parchment of Summon Horrible Things (36, 1, D) an amulet of guardian spirit (37, 0, D) a parchment of Sculpt Simulacrum (37, 1, D) a +1 chain mail of command (unseen) (38, 0, D) a +0 cloak of corrosion resistance (unseen) (38, 1, D) a staff of conjuration (unseen) (39, 0, D) a ring of resist corrosion (39, 1, D) a parchment of Arcjolt (39, 3, D) a +5 war axe of flaming (still there?) a +0 chain mail (still there?) a human corpse (still there?) (40, 0, D) a parchment of Magnavolt (40, 1, D) a +3 scale mail of cold resistance (unseen) (41, 0, D) a scroll of brand weapon (41, 1, D) a +1 leather armour of poison resistance (unseen) (42, 0, D) a +0 dagger of venom (unseen) (42, 1, D) a tin of tremorstones (inert) (49, 1, D) a +0 mace of draining (49, 24, D) the +1 leather armour "Futsues" {^Contam rN+++ Str+6 Stlth+} ^Contam: It causes magical contamination when unequipped. rN+++: It renders you almost immune to negative energy. Str+6: It affects your strength (+6). Stlth+: It makes you more stealthy. It cannot be enchanted further. (49, 36, D) a +2 broad axe of freezing (49, 37, D) the +2 quarterstaff "Aqim" {freeze, rC- Will+++ Str+4} rC-: It makes you vulnerable to cold. Will+++: It greatly increases your willpower. Str+4: It affects your strength (+4). It cannot be enchanted further. (50, 1, D) the ring "Iloirus" {*Slow rN+++ Dex+6 Slay+6} [ring of dexterity] *Slow: It may slow you when you take damage. rN+++: It renders you almost immune to negative energy. Dex+6: It affects your dexterity (+6). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (50, 3, D) a cane toad corpse (50, 5, D) a +0 rapier a +0 animal skin (50, 12, D) a staff of air (50, 13, D) a staff of air (50, 24, D) a +6 ring of dexterity (50, 37, D) a +1 sling of freezing (51, 4, D) a yak corpse (51, 12, D) the +2 dire flail of Disembowelment {concuss, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (51, 18, D) a basilisk corpse (51, 27, D) a bullfrog corpse (skeletalised by now) (51, 36, D) the +2 spear of the Inferno {speed, rElec rPois Str+3 Int+2} rElec: It insulates you from electricity. rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (51, 37, D) a fortress talisman (52, 1, D) a staff of cold (52, 3, D) a blink frog corpse (52, 4, D) a +0 robe a spriggan corpse (52, 5, D) a rime drake corpse (52, 6, D) a +0 robe a +6 ring of strength a spriggan corpse (52, 12, D) a staff of conjuration (unseen) (52, 18, D) a +0 flail a +0 animal skin (52, 19, D) a skyshark corpse (52, 24, D) a +4 ring of protection (52, 25, D) a +4 morningstar of protection (52, 26, D) a water moccasin corpse (skeletalised by now) (52, 27, D) a komodo dragon corpse (skeletalised by now) (52, 28, D) a black mamba corpse (skeletalised by now) (52, 36, D) an amulet of regeneration (52, 37, D) a +1 war axe of freezing (53, 1, D) a parchment of Conjure Ball Lightning (53, 12, D) a +0 cloak of corrosion resistance (53, 13, D) a staff of alchemy (unseen) (53, 17, D) a water moccasin corpse (53, 18, D) a rime drake corpse a water moccasin corpse (53, 19, D) a cane toad corpse (53, 24, D) a staff of necromancy (53, 25, D) a +2 chain mail of cold resistance (53, 36, D) a staff of cold (53, 37, D) a serpent talisman (54, 0, D) a staff of conjuration (54, 1, D) a +3 scale mail of fire resistance (54, 5, D) a yak corpse (54, 12, D) the +0 short sword of the Apocalypse {elec, rPois Dex+3 SInv} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (54, 13, D) a +0 glaive of flaming (54, 16, D) a water moccasin corpse (54, 17, D) a +1 antimagic quarterstaff a +0 animal skin a spriggan corpse (54, 18, D) a polar bear corpse a komodo dragon corpse (54, 24, D) the +3 great sword of Moral Flaws {spect, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (54, 25, D) a staff of necromancy (54, 26, D) a bullfrog corpse (skeletalised by now) (54, 36, D) a parchment of Swiftness (55, 12, D) the ring of Ijostim {Str+6 Int+3} [ring of strength] Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). (55, 13, D) the +4 chain mail of Refuge {-Tele rF+ Str+3 Int+3} -Tele: It prevents most forms of teleportation. rF+: It protects you from fire. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (55, 24, D) a parchment of Hoarfrost Cannonade (59, 37, D) a +3 mace of protection (unseen) (60, 19, D) a +0 shortbow a centaur corpse (skeletalised by now) (60, 36, D) a +6 mace of holy wrath (61, 5, D) a +0 rapier a +0 robe (61, 8, D) the +3 ice dragon scales of Death Resistance {rElec rF- rC++ Str+2} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Str+2: It affects your strength (+2). It cannot be enchanted further. (61, 16, D) a +4 ring mail of fire resistance (61, 26, D) the +1 dagger of the Extremes {spect, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (61, 36, D) a wellspring talisman (61, 37, D) the +1 buckler of Fortitude {Reflect, rElec rPois rF++ rC+} rElec: It insulates you from electricity. rPois: It protects you from poison. rF++: It greatly protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. (61, 41, D) a raiju corpse (skeletalised by now) (62, 1, D) a ring of positive energy (62, 8, D) the ring of Desoown {Fly rN+ SInv} [ring of flight] Fly: It grants you flight. rN+: It protects you from negative energy. SInv: It lets you see invisible. (62, 16, D) a +1 partisan of holy wrath (62, 17, D) a +5 devious dagger (62, 21, D) a +0 orcbow a centaur corpse (skeletalised by now) (62, 26, D) a staff of fire (62, 27, D) a +1 quarterstaff of speed (62, 37, D) a +1 scale mail of cold resistance (63, 0, D) the +2 ring mail of Twilight {rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (63, 1, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (63, 16, D) a staff of air (63, 17, D) a +2 heavy eveningstar (63, 20, D) a wind drake corpse (skeletalised by now) (63, 21, D) a +0 trident of protection a merfolk corpse (skeletalised by now) (63, 22, D) a wind drake corpse (skeletalised by now) (63, 26, D) a +3 flail of protection (63, 29, D) a +0 glaive (63, 30, D) a black mamba corpse (skeletalised by now) (64, 16, D) the +0 pair of boots of the Sun {rF+ rN++} rF+: It protects you from fire. rN++: It greatly protects you from negative energy. It cannot be enchanted further. (64, 17, D) a ring of magical power (64, 19, D) a +0 trident (64, 26, D) a +1 helmet of intelligence (64, 29, D) a +0 dire flail a naga corpse (skeletalised by now) (65, 26, D) a +6 ring of dexterity (65, 29, D) a +0 scimitar a naga corpse (skeletalised by now) (66, 30, D) a ball python corpse (skeletalised by now) (67, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (68, 0, D) a +3 short sword of draining (68, 2, D) a +3 dagger of draining (69, 0, D) the ring "Punky" {rPois AC+4 Str-4 Int+5} [ring of protection] rPois: It protects you from poison. AC+4: It affects your AC (+4). Str-4: It affects your strength (-4). Int+5: It affects your intelligence (+5). (69, 2, D) a +0 mace an orc corpse (skeletalised by now) (70, 9, D) a +0 ring mail of fire resistance (70, 36, D) the +0 helmet "Uschaf" {Dex+8} Dex+8: It affects your dexterity (+8). It cannot be enchanted further. (70, 37, D) a +2 spear of freezing (71, 8, D) the conjuration staff of the Sharing Gods {rF+ Conj} [staff of conjuration] rF+: It protects you from fire. Conj: It increases the power of your Conjurations spells. (71, 16, D) a +2 long sword of holy wrath (71, 26, D) a +0 scale mail of cold resistance (unseen) (71, 28, D) a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (71, 29, D) a +0 long sword a +0 robe (71, 36, D) a +2 halberd of venom (71, 37, D) an orb of mayhem (unseen) (72, 8, D) a staff of cold (72, 9, D) a +2 short sword of venom (72, 17, D) a staff of air (72, 26, D) a staff of air (72, 27, D) a staff of conjuration (72, 29, D) a +2 scimitar of electrocution (72, 30, D) a +5 trident (72, 37, D) the +3 hat of Pondering {Ponderous, Will+ MP+10 Int+5} Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Int+5: It affects your intelligence (+5). It cannot be enchanted further. (73, 1, D) a storm talisman (73, 16, D) a +1 war axe of venom (73, 17, D) a staff of alchemy (unseen) (73, 26, D) a +2 robe of willpower (73, 27, D) an amulet of chemistry (73, 28, D) a +0 long sword a +0 leather armour a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (73, 36, D) a +1 heavy spear (unseen)