Poper the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (34, 28, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. It cannot be enchanted further. (unseen) (35, 14, D) the +0 fire dragon scales "Quilaloo" {rF++ rC- Int+5} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (35, 28, D) a staff of cold (unseen) (35, 29, D) a +2 battleaxe of flaming (unseen) (36, 0, D) the ring of Cuicouly {Fly rPois rN+ Str-5 Slay+2} [ring of poison resistance] Fly: It grants you flight. rPois: It protects you from poison. rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (36, 28, D) a staff of conjuration (unseen) (36, 29, D) a manual of Ranged Weapons (37, 15, D) the +5 long sword "Tysinilu" {elec, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (37, 28, D) a +2 chain mail of death (unseen) (37, 29, D) a staff of cold (unseen) (38, 14, D) the fire staff "Jellyslayer" {^Contam rF+ Dex+6 Fire} [staff of fire] ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. Dex+6: It affects your dexterity (+6). Fire: It increases the power of your Fire spells. (38, 28, D) a lightning rod (4/4) (38, 29, D) the +5 spear "Buz Lam" {spect, rElec rPois rC- Will+} rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (39, 15, D) the +1 robe "Runkenu" {rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (unseen) (39, 28, D) a +0 short sword of venom (unseen) (39, 29, D) a staff of alchemy (unseen) (40, 1, D) the +0 lajatang "Transmigrator" {flame, Str+2 Dex+5} Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (40, 28, D) a parchment of Malign Gateway (40, 29, D) a box of beasts (41, 15, D) the air staff of Dullness {rElec Str-3 Int+5 Fire Ice Air Alch} [staff of air] rElec: It insulates you from electricity. Str-3: It affects your strength (-3). Int+5: It affects your intelligence (+5). Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (41, 28, D) a parchment of Detonation Catalyst (41, 29, D) a +1 flail of protection (unseen) (42, 1, D) the +8 dagger of Ewate {freeze, *Corrode rPois rC++ Will+} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rC++: It greatly protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. (42, 28, D) a +0 trident of venom (unseen) (42, 29, D) a +3 scale mail of poison resistance (unseen) (43, 28, D) the ring of the Hero {rCorr Int+5} [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). (43, 29, D) a +2 leather armour of poison resistance (unseen) (44, 28, D) a tin of tremorstones (2/2) (49, 1, D) a +4 sling of electrocution (49, 9, D) a +3 scimitar of draining a +0 robe a kobold corpse (49, 24, D) a +3 trident of freezing (50, 1, D) an amulet of regeneration (50, 8, D) a glowing shapeshifter corpse (50, 12, D) a +1 ring mail of cold resistance (50, 13, D) a +0 antimagic halberd (50, 25, D) a +1 glaive of protection (50, 37, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (50, 39, D) a +2 whip of holy wrath (still there?) a +0 robe (still there?) (51, 0, D) an amulet of dissipation (51, 1, D) a staff of conjuration (51, 4, D) a +1 dagger of chaos (still there?) a +0 robe (still there?) a kobold corpse (still there?) (51, 12, D) a +6 rapier of electrocution (51, 24, D) the +1 mace "Lysox" {drain, ^Fragile Fly Will+ Str+3} ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. (51, 36, D) a staff of alchemy (51, 37, D) a +2 halberd of holy wrath an amulet of dissipation (51, 39, D) a +0 sling (still there?) a +1 falchion of flaming (still there?) a +0 robe (still there?) a +0 buckler (still there?) (51, 40, D) a +0 shortbow (still there?) a +3 flail of flaming (still there?) a +0 robe (still there?) (52, 3, D) a +3 scimitar of draining a +0 robe an ugly thing corpse (52, 4, D) a glowing shapeshifter corpse (52, 12, D) a ring of protection from fire (52, 13, D) a staff of cold (52, 14, D) a water moccasin corpse (52, 15, D) a water moccasin corpse (52, 24, D) a ring of magical power (52, 25, D) a +0 mace (still there?) the +3 plate armour of Compression {Int+3} (still there?) Int+3: It affects your intelligence (+3). It cannot be enchanted further. (52, 36, D) a sanguine talisman (52, 41, D) a +1 whip of holy wrath a +0 robe (53, 0, D) the +1 pair of boots "Zifusul" {Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (53, 1, D) the amulet of Cowardice {Spirit rF+ rN++} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. (53, 12, D) the +6 chain mail of Marbles {Harm Int+5} Harm: It increases damage dealt and taken. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (53, 13, D) a +0 flail a parchment of Summon Mana Viper a naga corpse (53, 14, D) the +3 quarterstaff of Bigepax {pain, ^Contam rF+ Str+2 Int+2} ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +0 battleaxe a naga corpse a guardian serpent corpse (53, 15, D) a +0 halberd a naga corpse (53, 24, D) the ring "Rit Siath" {rPois Will+ Int+3 Slay+3} [ring of poison resistance] rPois: It protects you from poison. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (53, 28, D) a +0 war axe (53, 36, D) a +4 flail of protection (53, 37, D) a ring of flight (54, 0, D) a staff of necromancy (unseen) (54, 12, D) a staff of necromancy (54, 14, D) a +0 halberd a +0 robe (54, 15, D) a +0 spear a +0 robe (54, 24, D) a +0 plate armour of cold resistance (54, 25, D) a staff of fire (unseen) (54, 36, D) a +5 mace of holy wrath (55, 0, D) a +6 heavy spear (unseen) (55, 1, D) the +9 rapier of Abuse {freeze, Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (55, 12, D) a +0 war axe (55, 13, D) a +2 robe of willpower (55, 24, D) a +2 dagger of freezing (unseen) (58, 40, D) a rime drake corpse (skeletalised by now) (59, 12, D) a water moccasin corpse (skeletalised by now) (59, 36, D) a +3 dire flail of protection (60, 37, D) a staff of necromancy (60, 38, D) a hydra corpse (skeletalised by now) (60, 40, D) a hydra corpse (skeletalised by now) (61, 8, D) a +0 buckler of poison resistance (61, 11, D) a ball python corpse (skeletalised by now) (61, 12, D) an adder corpse (skeletalised by now) (61, 16, D) a +4 ring mail of willpower (unseen) (61, 19, D) a +0 scythe a +0 robe (61, 20, D) a +0 club a +0 robe a wand of flame (15) the human corpse of Jessica (skeletalised by now) (61, 26, D) a staff of necromancy (unseen) (61, 36, D) the +5 flail of the Hugging Silverfish {vamp, *Rage rC+ rN++} *Rage: It berserks you when you make melee attacks (+20% chance). rC+: It protects you from cold. rN++: It greatly protects you from negative energy. It cannot be enchanted further. (61, 37, D) a +6 ring of intelligence (61, 39, D) a dream sheep corpse (skeletalised by now) (61, 40, D) a +0 quarterstaff a +0 robe (61, 42, D) a raven corpse (skeletalised by now) (62, 8, D) a +2 shortbow of draining (62, 9, D) the +7 quarterstaff of Might {freeze, rC+ rN+ Str+3 Int+2} rC+: It protects you from cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (62, 17, D) a ring of wizardry (62, 22, D) a +0 dagger (still there?) a +0 robe of willpower (still there?) the elf corpse of Dowan (skeletalised by now) (still there?) (62, 28, D) a +1 spectral quarterstaff a +0 robe a +0 dagger a +0 robe (62, 36, D) a sanguine talisman (62, 37, D) a staff of alchemy (62, 38, D) a water moccasin corpse (skeletalised by now) (62, 39, D) a +0 robe a spriggan corpse (skeletalised by now) (62, 40, D) a +0 robe (63, 0, D) the scarab talisman of Gluttony {-Tele Will++ Int+5} [scarab talisman] -Tele: It prevents most forms of teleportation. Will++: It greatly increases your willpower. Int+5: It affects your intelligence (+5). (unseen) (63, 17, D) a +3 heavy spear (63, 20, D) a +2 flail of holy wrath a +0 scale mail the human corpse of Edmund (skeletalised by now) (63, 21, D) a +0 short sword of venom a +0 leather armour the elf corpse of Duvessa (skeletalised by now) (63, 26, D) a staff of fire (63, 27, D) a +2 devious rapier a +0 robe a +0 buckler the orb of Fudghepu {Energy, rPois rN+ Dex-3} rPois: It protects you from poison. rN+: It protects you from negative energy. Dex-3: It affects your dexterity (-3). (63, 28, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (63, 29, D) a +1 spear of entangling a spriggan corpse (skeletalised by now) (63, 36, D) a +4 rapier of venom (unseen) (63, 37, D) a staff of alchemy (64, 16, D) a staff of fire (unseen) (64, 17, D) a +2 lajatang of speed (unseen) (64, 19, D) a +2 quarterstaff of chaos a +0 cloak (64, 27, D) a +0 short sword a +0 robe a parchment of Rimeblight (65, 21, D) a +0 short sword (still there?) a +1 robe of cold resistance (still there?) (65, 26, D) the +1 leather armour "Mureyn" {-Tele rElec rC+++ SInv} -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. It cannot be enchanted further. (67, 0, D) the +5 halberd "Vereuzif" {reap, *Noise rElec rF- Str+5} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Str+5: It affects your strength (+5). It cannot be enchanted further. (67, 2, D) a shapeshifter corpse (skeletalised by now) (68, 0, D) the +1 ring mail of Syatsod {rF+ rC+ Int+3 Stlth+} rF+: It protects you from fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (68, 2, D) an ugly thing corpse (skeletalised by now) (69, 2, D) a shapeshifter corpse (skeletalised by now) (69, 12, D) 4 large rocks (69, 13, D) a +0 giant club a +0 giant spiked club (70, 8, D) a +0 heavy spear (70, 9, D) the +0 robe of the Thistle {Fly Will+ Str-4} Fly: It grants you flight. Will+: It increases your willpower. Str-4: It affects your strength (-4). It cannot be enchanted further. (70, 10, D) a +0 giant club an ogre corpse (skeletalised by now) (70, 12, D) 4 large rocks (70, 36, D) a staff of conjuration (70, 37, D) a ring of protection from cold (71, 8, D) a +1 arbalest of flaming (71, 26, D) a staff of alchemy (71, 36, D) a +3 scale mail of archery (72, 8, D) a +5 long sword of holy wrath (72, 11, D) a +0 giant spiked club (72, 16, D) the +7 shortbow of Pupeiri {flame, Str+3 Dex+4} Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (72, 17, D) the lupine talisman of Impatience {rElec} [lupine talisman] rElec: It insulates you from electricity. (unseen) (72, 27, D) a +1 crystal plate armour (72, 28, D) a bullfrog corpse (skeletalised by now) (73, 16, D) an amulet of wildshape (73, 17, D) an amulet of dissipation (73, 20, D) a +0 hand axe (73, 26, D) a staff of fire (73, 27, D) a +3 chain mail of resonance (73, 28, D) a yak corpse (skeletalised by now) (73, 36, D) a +8 arbalest (73, 37, D) the air staff "Wyen" {rElec rF+ Str+5 Air} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. Str+5: It affects your strength (+5). Air: It increases the power of your Air spells. (74, 18, D) a +0 dagger an orc corpse (skeletalised by now) (74, 19, D) a +0 club a +0 short sword a +0 leather armour (75, 18, D) a +0 whip an orc corpse (skeletalised by now) (75, 19, D) a +0 flail an orc corpse (skeletalised by now)