Poper the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a scroll of brand weapon (59, 37, D) the +8 demon trident "Rift" {distort, reach+} It cannot be enchanted further. (unseen) (60, 36, D) a parchment of Frozen Ramparts (60, 37, D) a +2 orcbow of draining (unseen) (61, 8, D) a +8 chain mail of ponderousness (unseen) (61, 29, D) a +0 orcbow a centaur corpse (61, 36, D) a +1 vampiric hand axe (unseen) (61, 37, D) the ring of Bodily Harmony {Str+3 Dex+6 Slay+3} [ring of dexterity] Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (62, 0, D) a +5 spear of flaming (62, 9, D) a ring of willpower (62, 16, D) a +1 antimagic morningstar (62, 17, D) a +0 dire flail of holy wrath a +1 pair of gloves of parrying a naga corpse (62, 18, D) a +0 war axe a +0 robe a naga corpse (62, 26, D) a +0 shortbow a +1 mace of protection a centaur corpse (62, 27, D) a +0 arbalest (still there?) a +0 demon trident of electrocution (still there?) a yaktaur corpse (still there?) (62, 36, D) a +2 dagger of draining (still there?) a +0 robe (still there?) the ring of Tomorrow {rPois Will+ Str+4 Int+2 Dex+3} (still there?) [ring of willpower] rPois: It protects you from poison. Will+: It increases your willpower. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). a kobold corpse (still there?) (62, 37, D) the +7 orcbow of Subjectivity {flame, Str+5 Int+2} Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (63, 0, D) a +1 cloak of corrosion resistance (63, 16, D) the fire staff of the Invisible Yaks {rF+ Will+ Str+2 Fire} [staff of fire] rF+: It protects you from fire. Will+: It increases your willpower. Str+2: It affects your strength (+2). Fire: It increases the power of your Fire spells. (63, 27, D) a +3 leather armour of willpower (63, 28, D) a +0 arbalest 4 large rocks a yaktaur corpse (63, 36, D) the amulet "Gylotoph" {Harm Acrobat rElec Dex-3} [amulet of the acrobat] Harm: It increases damage dealt and taken. Acrobat: It increases your evasion after moving or waiting. rElec: It insulates you from electricity. Dex-3: It affects your dexterity (-3). (unseen) (63, 37, D) the +7 glaive "Didaust" {venom, *Slow rF+ Will++ Str+4} *Slow: It may slow you when you take damage. rF+: It protects you from fire. Will++: It greatly increases your willpower. Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (64, 16, D) the conjuration staff "Hefy" {rCorr Str-2 Dex+2 Conj} [staff of conjuration] rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Dex+2: It affects your dexterity (+2). Conj: It increases the power of your Conjurations spells. (64, 17, D) a +0 whip a +4 plate armour of poison resistance a naga corpse (64, 26, D) a +1 leather armour of cold resistance (64, 27, D) 6 large rocks a cyclops corpse (64, 28, D) a +0 orcbow (65, 26, D) a staff of earth (unseen) (66, 28, D) a +3 shortbow (unseen) (67, 0, D) a +0 long sword of holy wrath (69, 0, D) the serpent talisman of Hudang {Rampage rF+} [serpent talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. (69, 18, D) a +0 vampiric hand axe (still there?) a yellow draconian skeleton (still there?) (70, 9, D) a staff of cold (unseen) (70, 15, D) a +0 falchion a draconian skeleton (70, 17, D) a +0 whip (70, 38, D) a +0 orcbow (71, 16, D) a +1 quarterstaff of speed (unseen) (71, 17, D) a +0 short sword a draconian skeleton (71, 18, D) a +0 dire flail (71, 26, D) an amulet of faith (71, 27, D) a +3 flail of holy wrath (unseen) (71, 29, D) a black bear corpse (71, 36, D) a wind drake corpse (71, 37, D) a +0 trident a staff of air (71, 38, D) a +0 trident a boomerang a wind drake corpse (72, 8, D) a +1 mace of draining (unseen) (72, 17, D) a +1 ring mail of cold resistance (unseen) (72, 19, D) a +0 club a draconian skeleton (72, 26, D) a +4 orcbow of electrocution (72, 29, D) a black bear corpse (72, 31, D) a +0 dagger a +0 robe (72, 36, D) a +0 orcbow a staff of cold (72, 37, D) a +0 trident a +6 ring of dexterity a merfolk corpse (73, 1, D) a +2 mace of protection (73, 16, D) the +0 flail of Distant Shores {heavy, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (73, 17, D) the earth staff "Nuow" {^Fragile rC+ Ice Earth} [staff of earth] ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. (unseen) (73, 28, D) a black bear corpse (73, 29, D) a +0 short sword a +0 robe a +0 buckler (73, 31, D) a black bear corpse (73, 36, D) a +1 demon blade of electrocution (73, 37, D) a staff of earth (74, 2, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (74, 38, D) a +0 trident 3 boomerangs a merfolk corpse (75, 2, D) a black bear corpse (skeletalised by now)