Poper the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (35, 6, D) a +0 dagger (still there?) the +0 leather armour of the Lemon {rPois Str-3 Int+5 Dex-4} (still there?) rPois: It protects you from poison. Str-3: It affects your strength (-3). Int+5: It affects your intelligence (+5). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (36, 1, D) a +0 dagger (37, 1, D) a +0 robe (37, 5, D) a staff of air (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (37, 18, D) a wolf spider corpse (38, 0, D) a staff of air (38, 2, D) a +0 leather armour a +0 long sword (38, 7, D) a +1 hand axe of sundering (38, 18, D) a culicivora corpse (39, 0, D) a +0 short sword (39, 2, D) a +0 shortbow a +1 dagger of venom a +0 leather armour an elf corpse (skeletalised by now) (39, 4, D) the +7 sling "Caskuo Icva" {holy, Will+} Will+: It increases your willpower. It cannot be enchanted further. a +0 short sword a +0 leather armour a +0 dire flail of protection an elf corpse (skeletalised by now) (39, 7, D) a +0 rapier a +0 leather armour a +0 rapier (39, 18, D) a wolf spider corpse (39, 23, D) a demonic crawler corpse (40, 0, D) a +0 rapier (40, 1, D) a +4 rapier of draining (40, 3, D) a +0 scale mail a +3 dagger an elf corpse (skeletalised by now) (40, 4, D) a +3 scimitar of freezing a +0 robe an elf corpse (skeletalised by now) (40, 7, D) a +3 short sword of venom (unseen) (41, 1, D) the +1 mace "Ugumaos" {freeze, rF+ Str+4} rF+: It protects you from fire. Str+4: It affects your strength (+4). It cannot be enchanted further. (41, 10, D) a +0 robe a +0 long sword (42, 1, D) a +2 robe (49, 0, D) a +6 ring of intelligence (49, 1, D) the +1 partisan of the Cursing Hero {venom, rF++ Str+3} rF++: It greatly protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. (49, 12, D) a +2 flail of protection (49, 15, D) a manticore corpse (skeletalised by now) (49, 24, D) a ring of protection from cold (49, 36, D) the alchemy staff "Raugyeha" {rPois rF- Dex+2 SInv Alch} [staff of alchemy] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. Alch: It increases the power of your Alchemy spells. (49, 37, D) a +4 mace of draining (50, 0, D) a staff of air (50, 16, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (50, 24, D) a staff of conjuration (50, 36, D) a +2 robe of willpower (50, 37, D) a +2 scale mail of archery (50, 42, D) a +0 war axe a +0 leather armour (51, 0, D) the +5 shortbow of Qusuof {freeze, rElec rPois rF++ Int-5} rElec: It insulates you from electricity. rPois: It protects you from poison. rF++: It greatly protects you from fire. Int-5: It affects your intelligence (-5). It cannot be enchanted further. (51, 15, D) a +0 rapier a +0 robe a +6 ring of strength a +0 trident a merfolk corpse (skeletalised by now) (51, 16, D) a +5 rapier of venom a +0 robe (51, 24, D) a staff of fire (51, 36, D) a +1 great sword of holy wrath (51, 37, D) a +2 robe of willpower (52, 0, D) a +1 rapier of draining (52, 1, D) a +2 scimitar of valour (52, 12, D) a +4 giant spiked club (52, 13, D) a +0 antimagic trident (52, 14, D) a +0 trident a +5 ring of evasion (52, 16, D) a +3 spear of distortion a +0 robe (52, 25, D) a +2 long sword of freezing (52, 30, D) an amulet of wildshape (52, 36, D) the +6 quarterstaff of Byqufiepp {drain, rElec rF- rN++} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. It cannot be enchanted further. (52, 37, D) a staff of necromancy (53, 0, D) a +2 dagger of draining (53, 1, D) the alchemy staff of the Destroying Boar {rPois rF+ Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. Alch: It increases the power of your Alchemy spells. (53, 13, D) a staff of air (53, 15, D) a +0 trident (53, 17, D) a +1 bardiche of venom a +0 robe (53, 36, D) an amulet of chemistry (54, 0, D) a scarab talisman (54, 1, D) a +5 longbow of flaming (54, 12, D) a +5 rapier of protection (54, 13, D) a ring of wizardry (54, 24, D) a +0 vampiric spear (54, 25, D) a staff of alchemy (54, 33, D) a staff of necromancy (54, 36, D) the scarf of Fon Hesopt {rC+ rF+, +Inv rElec Int+3 Slay-5} +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). (55, 0, D) a +0 shortbow of freezing (55, 1, D) the +4 whip of the First Beds {freeze, +Blink rN+ Will+ Int-2} +Blink: It lets you blink. rN+: It protects you from negative energy. Will+: It increases your willpower. Int-2: It affects your intelligence (-2). It cannot be enchanted further. (55, 13, D) a +1 trident of venom (55, 24, D) a +2 robe (59, 37, D) a +0 broad axe of sundering (60, 36, D) a staff of cold (60, 42, D) a +0 battleaxe a +0 plate armour a +0 partisan a +3 plate armour a human corpse (skeletalised by now) a human corpse (skeletalised by now) (60, 43, D) 4 large rocks (61, 0, D) a +2 plate armour of fire resistance (61, 8, D) +0 steam dragon scales (61, 26, D) the +4 trident of Seniocal {flame, Fly Int+3} Fly: It grants you flight. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (61, 36, D) a staff of necromancy (61, 37, D) a +4 flail of draining (61, 42, D) a +7 battleaxe of flaming a +0 chain mail (62, 8, D) the +2 ring mail of Resourcefulness {Harm Fly} Harm: It increases damage dealt and taken. Fly: It grants you flight. It cannot be enchanted further. (62, 16, D) the +2 battleaxe of the Chain {venom, rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. It cannot be enchanted further. (62, 17, D) a +0 orcbow (still there?) a +1 scale mail of archery (still there?) (62, 18, D) a +0 orcbow a +0 trident a boomerang a centaur corpse (skeletalised by now) (62, 26, D) a staff of fire (62, 27, D) a +1 arbalest of flaming (62, 28, D) a +0 spear a naga corpse (skeletalised by now) (62, 36, D) a +3 spear of venom (62, 37, D) a staff of fire (62, 42, D) a +1 longbow of draining a +0 arbalest a yaktaur corpse (skeletalised by now) (62, 43, D) a +0 war axe a +0 chain mail a +3 long sword a +0 chain mail (62, 44, D) a +1 long sword a +0 plate armour a human corpse (skeletalised by now) (63, 16, D) a staff of conjuration (63, 17, D) a +1 eveningstar of venom (63, 18, D) a +0 orcbow (63, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 26, D) a +5 scimitar of distortion (63, 27, D) a +0 long sword a +2 morningstar of holy wrath a naga corpse (skeletalised by now) (63, 28, D) a black mamba corpse (skeletalised by now) (63, 29, D) a ball python corpse (skeletalised by now) (63, 36, D) a +1 long sword of electrocution (63, 37, D) a +1 whip of flaming (63, 44, D) a +2 antimagic arbalest (64, 16, D) a +2 dire flail of venom (64, 17, D) +2 pearl dragon scales (64, 19, D) a +0 trident (64, 26, D) a +8 morningstar of holy wrath (64, 27, D) a staff of fire (65, 26, D) the earth staff of the Malding Gods {rF+ Earth} [staff of earth] rF+: It protects you from fire. Earth: It increases the power of your Earth spells. (67, 0, D) a staff of fire (unseen) (67, 3, D) an adder corpse (skeletalised by now) (68, 0, D) a +0 shortbow of flaming (68, 37, D) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (69, 3, D) a ball python corpse (skeletalised by now) (69, 37, D) a +0 club an orc corpse (skeletalised by now) (70, 9, D) a ring of protection from cold (70, 28, D) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (70, 36, D) a +3 leather armour of cold resistance (70, 37, D) a +0 dagger a +0 robe (70, 38, D) a +0 whip an orc corpse (skeletalised by now) (71, 8, D) a +3 scale mail of fire resistance (71, 16, D) the ring of Arphov {Fly Dex+4 Slay+4} [ring of slaying] Fly: It grants you flight. Dex+4: It affects your dexterity (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (71, 18, D) a +0 trident a naga corpse (skeletalised by now) (71, 26, D) a +0 dagger of venom (71, 29, D) a +0 hand axe a +0 leather armour (71, 37, D) a +0 whip a +0 leather armour a +5 ring of evasion (71, 40, D) a +0 glaive a +0 plate armour (72, 9, D) the conjuration staff "Tuehaurph" {+Blink Conj} [staff of conjuration] +Blink: It lets you blink. Conj: It increases the power of your Conjurations spells. (72, 17, D) a +6 ring of intelligence (72, 28, D) a +0 orcbow a +2 halberd of distortion a +0 chain mail a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 29, D) a +0 trident a +0 chain mail (72, 36, D) a +1 shortbow of freezing (72, 37, D) a +0 dagger a +0 robe a +3 leather armour of cold resistance an orc corpse (skeletalised by now) (72, 41, D) a +0 dagger (73, 1, D) a +1 battleaxe of sundering (73, 2, D) a +0 hand axe (73, 19, D) an adder corpse (skeletalised by now) (73, 27, D) a +4 hand axe of freezing (73, 28, D) a +0 dagger a +0 robe (73, 36, D) the ring "Ithoupn" {Fly rF+ Will- Str+6} [ring of strength] Fly: It grants you flight. rF+: It protects you from fire. Will-: It decreases your willpower. Str+6: It affects your strength (+6). (73, 38, D) a +0 mace (74, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (75, 1, D) a +2 scale mail of poison resistance