Poper the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 37, D) a +1 spectral giant spiked club (60, 37, D) a parchment of Conjure Ball Lightning (61, 0, D) the ring of Cudur {Fly rC- Int+8 Dex+3} [ring of flight] Fly: It grants you flight. rC-: It makes you vulnerable to cold. Int+8: It affects your intelligence (+8). Dex+3: It affects your dexterity (+3). (61, 8, D) a staff of air (unseen) (61, 16, D) a +4 halberd of venom (61, 26, D) the ring of the Minokawa {rPois rC- rCorr Int+4 Slay+2} [ring of poison resistance] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (61, 37, D) a phantom mirror (61, 43, D) a +0 heavy great sword (still there?) a +0 chain mail (still there?) a human corpse (still there?) (62, 0, D) a ring of protection from cold (62, 16, D) a +1 scale mail of fire resistance (62, 20, D) a sky beast corpse (62, 21, D) a sky beast corpse (62, 26, D) a +0 dagger a +0 robe a spriggan corpse (62, 27, D) the amulet of Tivedgh {Wildshape rC+} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rC+: It protects you from cold. (62, 37, D) a +1 shortbow of freezing (unseen) (63, 0, D) a staff of necromancy (unseen) (63, 8, D) the earth staff of the Gloaming {Stlth+ Earth Alch} [staff of earth] Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (unseen) (63, 16, D) the ring "Qeisk" {^Contam rF+ rN+ rCorr Stlth+} [ring of positive energy] ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (63, 17, D) a +4 hand axe of freezing (63, 20, D) a wind drake corpse (63, 21, D) a sky beast corpse a wind drake corpse (63, 25, D) a wolf corpse (63, 26, D) a +0 dagger a +0 robe a +0 buckler a ring of positive energy a spriggan corpse (63, 27, D) a +0 spear the amulet of the Four Winds {rN+ Will+++ Clar} [amulet of nothing] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Clar: It protects you from confusion, rage, mesmerisation and fear. a spriggan corpse (63, 37, D) a +4 spear of distortion (unseen) (63, 39, D) a +2 broad axe (still there?) a +0 plate armour (still there?) (64, 16, D) a +1 whip of flaming (64, 26, D) a +0 heavy double sword (65, 26, D) a parchment of Flame Wave (67, 0, D) a staff of necromancy (68, 1, D) a +0 trident a +0 leather armour (68, 2, D) a +0 mace a +0 leather armour of willpower (69, 0, D) a +1 leather armour of cold resistance (69, 2, D) a +0 short sword a +0 leather armour (69, 36, D) a +1 spear of venom (70, 8, D) a +4 rapier of protection (70, 9, D) a +1 sling of draining (unseen) (70, 12, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (70, 13, D) a +0 dagger a +0 robe (70, 36, D) the +0 scale mail of Awe {rPois Regen+} rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (71, 8, D) a +4 trident of venom (71, 16, D) a ring of see invisible (71, 17, D) a ring of wizardry (71, 21, D) a +0 trident (71, 26, D) a +6 ring of intelligence (71, 37, D) a staff of alchemy (72, 8, D) the +2 robe "Zugakuawna" {rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. It cannot be enchanted further. (72, 12, D) a +0 dagger a +0 robe (72, 17, D) the conjuration staff of Goewil {Dex+3 Conj} [staff of conjuration] Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. (72, 22, D) a +0 dire flail of concussion (72, 27, D) a +0 antimagic short sword (72, 32, D) a +0 arbalest (72, 36, D) an amulet of reflection (73, 1, D) a staff of conjuration (73, 17, D) a +0 rapier of electrocution (73, 26, D) the +0 ring mail of Violets {+Blink} +Blink: It lets you blink. It cannot be enchanted further. (73, 27, D) a staff of necromancy (unseen) (73, 30, D) a +0 arbalest a yaktaur corpse (73, 31, D) a +2 morningstar of freezing a +2 hand cannon of flaming a +0 scale mail a human corpse (73, 37, D) a staff of air (74, 2, D) a human corpse (skeletalised by now) (75, 1, D) a +2 broad axe of freezing