Poper the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 37, D) a +4 heavy hand axe (unseen) (60, 37, D) a ring of flight (60, 39, D) a +0 trident (61, 2, D) a +0 mace (61, 8, D) an amulet of chemistry (61, 11, D) an adder corpse (skeletalised by now) (61, 37, D) the ring of Uxys {rPois rN+ Str+3 Dex+3} [ring of positive energy] rPois: It protects you from poison. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (unseen) (62, 1, D) a staff of alchemy (62, 9, D) the conjuration staff of Zin's Respect {rPois Stlth+ Conj Air} [staff of conjuration] rPois: It protects you from poison. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. an adder corpse (skeletalised by now) (62, 11, D) an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) (62, 17, D) a staff of earth (62, 18, D) a +0 flail (62, 19, D) a +2 dagger of venom a +0 robe (62, 20, D) a +0 long sword a +0 orcbow a +0 plate armour an orc corpse (skeletalised by now) (62, 26, D) a +4 heavy dire flail (62, 37, D) a +5 ring of evasion (62, 42, D) a +5 demon whip (still there?) a +0 chain mail (still there?) a demonspawn corpse (still there?) (63, 8, D) a staff of earth (unseen) (63, 16, D) a parchment of Forge Monarch Bomb (63, 18, D) a +0 falchion an orc corpse (skeletalised by now) (63, 19, D) a +0 glaive a +0 chain mail (63, 37, D) a staff of cold (unseen) (64, 19, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (64, 27, D) a staff of fire (65, 18, D) a +0 dagger a +0 robe (65, 26, D) a staff of alchemy (65, 32, D) a +0 club (66, 33, D) a +0 flail a +0 leather armour a +0 mace a +0 leather armour a +0 war axe an orc skeleton (67, 31, D) a +0 hand axe (67, 32, D) a +0 short sword (still there?) a +0 leather armour (still there?) a +0 whip (still there?) a +0 leather armour (still there?) a +2 dagger of holy wrath (still there?) a +0 robe (still there?) an orc skeleton (still there?) (69, 0, D) a +5 halberd of venom (unseen) (69, 1, D) a shapeshifter corpse (skeletalised by now) (69, 36, D) a staff of necromancy (unseen) (70, 8, D) +0 fire dragon scales (70, 36, D) a +2 scale mail of willpower (70, 37, D) a staff of earth (71, 16, D) a +2 flail of holy wrath (72, 9, D) a staff of air (unseen) (72, 17, D) the +7 whip of Sibluem {elec, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (72, 19, D) a +0 glaive (72, 20, D) a +0 long sword (72, 36, D) a +4 rapier of electrocution (72, 37, D) a +2 shortbow of flaming (73, 1, D) a +2 leather armour of poison resistance (73, 17, D) a staff of alchemy (unseen) (73, 20, D) a +3 long sword a +0 robe (73, 37, D) a +5 long sword of pain (73, 40, D) a +0 dagger a +0 robe (73, 41, D) a +0 flail an orc corpse (73, 42, D) a +0 war axe a +0 leather armour a +0 flail a +0 leather armour a +0 hand axe a +0 leather armour a +0 dagger a +0 leather armour a +0 war axe a +0 chain mail an orc corpse an orc corpse an orc corpse (73, 43, D) a +0 short sword a +0 chain mail an orc corpse (74, 20, D) a +0 short sword (75, 1, D) a +0 heavy spear (unseen) (75, 42, D) a +0 dagger a +0 robe an orc corpse