Poper the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (47, 29, D) a +0 shortbow a +0 short sword a +0 leather armour (49, 0, D) a +1 dire flail of protection (unseen) (49, 1, D) the +7 swamp dragon scales of Luacir {rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (50, 1, D) a +2 heavy morningstar (unseen) (50, 15, D) a staff of cold (still there?) a +0 ring mail (still there?) (50, 17, D) a +0 war axe a +0 halberd (50, 25, D) a +4 spear of flaming (50, 36, D) the +6 scale mail of Fun {rC+ rN+ Will+++ Stlth-} rC+: It protects you from cold. rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Stlth-: It makes you less stealthy. It cannot be enchanted further. (51, 0, D) a +2 arbalest of freezing (unseen) (51, 1, D) a +1 leather armour of fire resistance (unseen) (51, 12, D) a +0 club (51, 13, D) a +1 dagger of draining (51, 16, D) a +2 heavy spear (still there?) a +0 robe (still there?) (51, 25, D) a staff of necromancy (51, 27, D) a +0 short sword a +0 ring mail a +0 long sword a +0 robe (51, 36, D) a +2 robe of fire resistance (51, 39, D) a polar bear corpse (51, 41, D) a polar bear corpse (52, 0, D) a +0 war axe of draining (unseen) (52, 1, D) a scroll of brand weapon (52, 16, D) a +0 battleaxe (52, 17, D) a +0 trident a +0 shortbow a centaur corpse (52, 26, D) the alchemy staff of Vehumet's Hope {rPois Str+2 Forge Ice Alch} [staff of alchemy] rPois: It protects you from poison. Str+2: It affects your strength (+2). Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. a +0 longbow a +0 leather armour (52, 27, D) a +0 short sword a +0 robe (52, 36, D) a staff of conjuration (52, 37, D) a +3 morningstar of protection (52, 41, D) an ice dragon corpse (53, 0, D) a parchment of Dragon's Call (53, 1, D) a staff of fire (unseen) (53, 12, D) a +0 dagger (53, 13, D) a +2 halberd of protection (53, 16, D) a +0 battleaxe (53, 24, D) a +0 short sword (53, 25, D) a +2 antimagic shortbow (53, 26, D) a +0 long sword a +0 ring mail (53, 27, D) a +0 short sword a +0 robe an elf corpse (53, 28, D) a +0 short sword a +0 robe an elf corpse (53, 36, D) a staff of conjuration (53, 37, D) a +4 spectral quarterstaff (54, 0, D) a +1 shortbow of flaming (unseen) (54, 1, D) a +3 great sword of flaming (unseen) (54, 13, D) the +1 robe of Jififiwn {rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. It cannot be enchanted further. (54, 17, D) a +0 hand axe (54, 25, D) a staff of necromancy (54, 27, D) a +0 rapier a +0 robe a +0 dagger a +0 leather armour an elf corpse an elf corpse (54, 28, D) a +0 longbow (still there?) a +2 leather armour of fire resistance (still there?) (54, 36, D) the +1 robe of Vanity {Will+} Will+: It increases your willpower. It cannot be enchanted further. (55, 0, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. It cannot be enchanted further. (unseen) (55, 1, D) a parchment of Rimeblight (55, 12, D) a +3 heavy broad axe (55, 13, D) a +5 dagger of venom (55, 27, D) a +0 dagger a +0 shortbow a +0 leather armour (59, 36, D) a staff of necromancy (59, 37, D) a staff of cold (59, 42, D) a +0 war axe a +0 mace a +0 robe (60, 36, D) the +10 partisan of Insufficient Pleasure {spect, rC+ Str+2} rC+: It protects you from cold. Str+2: It affects your strength (+2). It cannot be enchanted further. (60, 37, D) a staff of necromancy (60, 41, D) a +0 great sword (still there?) a +0 chain mail (still there?) the ring "Wof Itav" {rElec rF+ MP-6 Str+6} (still there?) [ring of strength] rElec: It insulates you from electricity. rF+: It protects you from fire. MP-6: It affects your magic capacity (-6). Str+6: It affects your strength (+6). (60, 42, D) a +0 dagger a +0 robe a +0 robe (61, 0, D) a +5 shortbow of freezing (61, 2, D) a river rat corpse (skeletalised by now) (61, 3, D) a jackal corpse (skeletalised by now) (61, 8, D) a +8 heavy shortbow (61, 18, D) a +0 short sword an orc corpse (skeletalised by now) (61, 40, D) a +0 robe (62, 1, D) a +6 ring of strength (62, 2, D) an iguana corpse (skeletalised by now) (62, 17, D) a staff of fire (62, 18, D) a +0 mace (62, 26, D) a staff of alchemy (62, 37, D) a +0 heavy battleaxe (63, 8, D) a +6 ring of intelligence (63, 16, D) a +2 scale mail of poison resistance (63, 17, D) the +7 short sword "Qoijon" {venom, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. (63, 18, D) a +0 dagger a +0 robe (63, 19, D) a +0 short sword a +0 chain mail an orc corpse (skeletalised by now) (63, 27, D) a +0 devious quick blade (63, 36, D) the alchemy staff "Uruanlit" {rPois rN+++ Will- Stlth+ Conj Alch} [staff of alchemy] rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. (63, 37, D) a staff of air (64, 16, D) a +3 vampiric broad axe (64, 17, D) a +4 long sword of holy wrath (64, 18, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (64, 20, D) a +0 whip a +0 leather armour an orc corpse (skeletalised by now) (64, 26, D) the +8 great sword "Suaxyef" {flame, rF+ rC+ Will-} rF+: It protects you from fire. rC+: It protects you from cold. Will-: It decreases your willpower. It cannot be enchanted further. (64, 27, D) a +1 ring mail of willpower (64, 32, D) a +2 dire flail of protection (still there?) a +0 long sword of valour (still there?) (65, 11, D) a +0 long sword a +0 leather armour (65, 18, D) a +0 war axe (65, 31, D) a +3 war axe of freezing (65, 32, D) a +0 short sword a +0 ring mail an elf corpse (skeletalised by now) (65, 33, D) a +0 long sword a +0 robe a +0 buckler (66, 12, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (66, 27, D) a +0 shortbow a +0 short sword a +0 leather armour (67, 0, D) the necromancy staff "Koyfim" {rN++ Str+3 Necro} [staff of necromancy] rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). Necro: It increases the power of your Necromancy spells. (68, 0, D) a +4 great mace of venom (69, 36, D) a serpent talisman (70, 9, D) a +2 vampiric partisan (70, 36, D) the +8 broad axe of the Eggplant {heavy, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (71, 16, D) a ring of flight (71, 26, D) a staff of earth (71, 29, D) 5 large rocks a cyclops corpse (skeletalised by now) (71, 31, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 39, D) a +0 trident (72, 9, D) a staff of alchemy (72, 17, D) a +2 heavy spear (72, 26, D) a +3 scale mail of cold resistance (72, 27, D) a staff of cold (72, 31, D) a +0 trident (72, 36, D) the +3 glaive "Ehuczear" {freeze, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (72, 37, D) a staff of fire (73, 1, D) a +3 scale mail of willpower (73, 2, D) a +0 glaive (73, 16, D) the +0 leather armour of the Storm King {Harm rPois rF- Int+3} Harm: It increases damage dealt and taken. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (73, 36, D) a ring of flight (73, 37, D) a +6 falchion of freezing (74, 30, D) a +0 trident 3 boomerangs (75, 1, D) a +0 heavy flail