Poper the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a lightning rod (3/4) (59, 37, D) a staff of alchemy (unseen) (60, 37, D) a scroll of brand weapon (61, 0, D) the +6 longbow of Proximity {speed, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. (61, 8, D) a +0 antimagic sling (61, 10, D) a shapeshifter corpse (skeletalised by now) (61, 16, D) the +1 rapier "Jezipp" {pain, *Rage rElec rF+ rCorr} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (61, 17, D) a +0 dire flail (61, 37, D) a staff of fire (unseen) (61, 38, D) a +0 arbalest a yaktaur corpse (62, 0, D) a +2 robe of fire resistance (62, 8, D) a +2 vampiric short sword (62, 11, D) an ugly thing corpse (skeletalised by now) (62, 16, D) a potion of might (62, 17, D) a +0 ring mail of poison resistance (62, 20, D) a +2 hand axe (still there?) a +0 robe (still there?) (62, 26, D) a staff of necromancy (62, 27, D) the +2 helmet "Xobboin" {Light, +Blink Str-3 Int-3 Dex+7} +Blink: It lets you blink. Str-3: It affects your strength (-3). Int-3: It affects your intelligence (-3). Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (62, 28, D) a +0 morningstar a +0 leather armour (62, 29, D) a +0 trident a +0 plate armour (62, 36, D) 3 scrolls of brand weapon (62, 37, D) a +2 executioner's axe of electrocution (unseen) (63, 0, D) the +4 chain mail of Misconduct {Harm rC+ Stlth+} Harm: It increases damage dealt and taken. rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. (63, 16, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. It cannot be enchanted further. (63, 17, D) a staff of necromancy (63, 19, D) a +0 war axe (63, 26, D) a +0 dagger 2 boomerangs the +8 morningstar of the Necropolis {flame, Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. an orc corpse (63, 27, D) a +0 dagger a +4 vampiric short sword (63, 28, D) a +0 mace (63, 29, D) a +0 falchion (63, 37, D) a +0 triple sword of flaming (unseen) (64, 27, D) a +0 whip a +0 leather armour (65, 26, D) the +9 shortbow of the Undead {drain, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (65, 27, D) a +0 short sword (67, 0, D) a +0 long sword a +0 robe a staff of air an elf corpse (skeletalised by now) (68, 0, D) a +0 pair of gloves of hurling (70, 8, D) a +4 plate armour of cold resistance (70, 9, D) a +0 club the +4 war axe of Aresso {sunder, Int+5 Stlth+} Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (70, 20, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (71, 8, D) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (71, 16, D) a +4 whip of flaming (71, 20, D) a +0 giant spiked club a +0 giant club a +0 giant club (71, 36, D) a +1 war axe of freezing (71, 37, D) the +1 robe of Polytheism {^Contam rF+ rC- Int+9} ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+9: It affects your intelligence (+9). It cannot be enchanted further. (72, 8, D) a +0 dagger (still there?) a +0 robe (still there?) the +3 whip of Qazlal's Castigation {holy, rF++} (still there?) rF++: It greatly protects you from fire. It cannot be enchanted further. an orc corpse (skeletalised by now) (still there?) (72, 9, D) the +7 halberd of Peusegu {freeze, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (72, 10, D) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (72, 11, D) a +0 hand axe an orc corpse (skeletalised by now) (72, 16, D) the +0 robe of the Poles {rF+ rN+ Dex+6} rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (72, 20, D) a +0 giant club a +0 giant club (72, 26, D) a +1 great mace of protection (72, 27, D) a staff of air (unseen) (72, 36, D) a +0 short sword of speed (73, 1, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (73, 16, D) a +1 whip of draining (73, 17, D) a +3 short sword of draining (73, 20, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) (73, 21, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (73, 26, D) the +9 battleaxe "Yxtuffuv" {flame, Str+4 Stlth-} Str+4: It affects your strength (+4). Stlth-: It makes you less stealthy. It cannot be enchanted further. (73, 27, D) the +1 tower shield of Integrity {rPois} rPois: It protects you from poison. It cannot be enchanted further. (73, 36, D) a staff of air (73, 37, D) the +9 dagger of Poper's Destruction {flame, Str+2 Int+3 Dex+2 Stlth+} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (74, 2, D) a +7 club (still there?) a +0 robe (still there?) (75, 1, D) the orb of Muizxeat {Guile, rC- rCorr Air Alch} rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells.