Poper the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (19, 0, D) a staff of air (19, 1, D) a +2 heavy sling (20, 1, D) a +4 hand axe of freezing (20, 16, D) a ring of protection from fire (20, 17, D) a staff of air (unseen) (21, 0, D) a staff of alchemy (21, 16, D) a +0 flail of holy wrath (unseen) (21, 17, D) a parchment of Summon Horrible Things (22, 0, D) a +2 battleaxe of electrocution (22, 1, D) a staff of conjuration (22, 17, D) a riddle talisman (23, 0, D) the necromancy staff of Tenacity {^Fragile rPois rN+ Int+6 Necro Forge} [staff of necromancy] ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. (23, 1, D) a +0 hand axe a +5 hand axe (23, 3, D) a shadow dragon corpse (23, 16, D) the +1 leather armour "Obicioc" {-Tele +Inv rC+} -Tele: It prevents most forms of teleportation. +Inv: It lets you turn invisible. rC+: It protects you from cold. It cannot be enchanted further. (unseen) (23, 17, D) a parchment of Summon Ice Beast (23, 18, D) a tin of tremorstones (2/2) (23, 23, D) 2 gold pieces (still there?) a staff of fire (still there?) a +2 cloak of corrosion resistance (still there?) a wand of flame (15) (still there?) (24, 3, D) a +0 rapier a +0 robe a +6 ring of intelligence (24, 4, D) a +0 long sword (24, 7, D) +0 shadow dragon scales a +0 mace a shadow dragon corpse (24, 16, D) a staff of fire (unseen) (24, 17, D) a +1 longbow of freezing (still there?) a +2 heavy flail (still there?) a +0 ring mail (still there?) (24, 18, D) the +1 scale mail "Nienladwoe" {Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (24, 19, D) the corpse of the Lernaean hydra (24, 22, D) a +3 arbalest of freezing (still there?) a +0 plate armour (still there?) a ring of protection from fire (still there?) (25, 16, D) a +0 war axe of freezing (unseen) (25, 18, D) a staff of cold (unseen) (26, 0, D) a parchment of Nazja's Percussive Tempering (26, 1, D) a +0 long sword the +4 skin of Zhor {*Englaciate rC+++ SInv} *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. It cannot be enchanted further. (26, 2, D) 4 large rocks (26, 4, D) a +0 trident a +0 robe (26, 6, D) a boulder beetle corpse (26, 19, D) a +0 hand axe (still there?) a +3 leather armour of fire resistance (still there?) the ring of Attitude {+Blink Will+ Dex+8} (still there?) [ring of dexterity] +Blink: It lets you blink. Will+: It increases your willpower. Dex+8: It affects your dexterity (+8). the human corpse of Frances (still there?) (27, 1, D) a +6 ring of intelligence (27, 16, D) a +0 tower shield (still there?) a +3 partisan (still there?) (27, 17, D) a parchment of Maxwell's Capacitive Coupling (28, 16, D) the +5 kite shield of Coz Kon {^Contam rElec Int+3} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (28, 17, D) a +3 heavy halberd (unseen) (28, 20, D) a +1 halberd of flaming (still there?) +0 storm dragon scales (still there?) the human corpse of Margery (still there?) (29, 16, D) a +1 buckler of cold resistance (still there?) a +2 vampiric demon whip (still there?) (29, 17, D) the fire staff "Luajik" {rF++ Fire} [staff of fire] rF++: It greatly protects you from fire. Fire: It increases the power of your Fire spells. (unseen) (29, 23, D) the +3 arbalest of Jirph {holy, ^Contam rF+ rN+} (still there?) ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. the +7 faerie dragon scales {rN++ rCorr Hexes} (still there?) rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Hexes: It increases the power of your Hexes spells. It cannot be enchanted further. a ring of wizardry (still there?) the corpse of the Enchantress (still there?) (30, 19, D) a +1 great sword of electrocution (still there?) a +3 scale mail of archery (still there?) (34, 28, D) a +2 chain mail of poison resistance (35, 0, D) a parchment of Detonation Catalyst (35, 14, D) a staff of fire (35, 15, D) a +2 rapier of electrocution (unseen) (36, 0, D) the +2 rapier "Fudwif" {freeze, Str+6 Int+4 Dex-2} Str+6: It affects your strength (+6). Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (36, 14, D) a +0 robe (36, 28, D) an amulet of wildshape (36, 29, D) a +6 ring of intelligence (37, 0, D) a +3 plate armour of fire resistance (37, 1, D) a +2 chain mail of command (37, 14, D) the +8 orcbow of Disarray {freeze, ^Fragile Fly Dex+3} ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (37, 15, D) a +5 trident of protection (37, 18, D) a sea snake corpse (skeletalised by now) (37, 28, D) a staff of conjuration (38, 0, D) the +0 chain mail of Autumn {^Drain +Blink rN+} ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. rN+: It protects you from negative energy. It cannot be enchanted further. (38, 14, D) a +0 chain mail of cold resistance (38, 15, D) a staff of earth (38, 21, D) a +3 rapier of venom (still there?) a +0 robe (still there?) (38, 28, D) a staff of fire (38, 29, D) a +4 heavy quarterstaff (39, 0, D) a staff of necromancy (39, 1, D) a staff of cold (39, 5, D) a +0 great sword a +0 plate armour a human corpse (skeletalised by now) (39, 14, D) a +1 antimagic spear (39, 15, D) a staff of fire (39, 18, D) a +1 spear of venom (still there?) a silver javelin (still there?) a +0 leather armour (still there?) a +0 sling (still there?) a +0 spear (still there?) (39, 19, D) a +0 trident (39, 20, D) a +0 spear (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) (39, 28, D) a +1 scimitar of protection (40, 0, D) a +2 mace of holy wrath (40, 1, D) a parchment of Dimensional Bullseye (40, 3, D) a +0 great sword of flaming (unseen) (40, 14, D) a staff of alchemy (40, 17, D) a +0 spear a merfolk corpse (skeletalised by now) (40, 18, D) a +4 rapier of flaming (still there?) a +2 robe of fire resistance (still there?) a +0 spear (still there?) (40, 19, D) a +0 trident (40, 21, D) a +2 vampiric trident (40, 28, D) a staff of fire (40, 29, D) a ring of poison resistance (41, 0, D) a +6 ring of dexterity (41, 6, D) a +5 war axe of flaming (still there?) a +0 chain mail (still there?) (41, 19, D) a +3 devious rapier a +0 robe (41, 20, D) a +5 hand axe of venom a +3 leather armour the amulet of the Eleven Mice {Chemistry Will+ Int+3 Dex+4} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (41, 28, D) a +3 scale mail of death (42, 0, D) a +0 chain mail of cold resistance (42, 14, D) a +1 heavy trident (42, 15, D) the +6 partisan of Grontol {speed, *Corrode rPois rC+ SInv} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rC+: It protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. (42, 29, D) a scarf of shadows (43, 15, D) the +1 pair of boots of the Mertaur {Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (49, 0, D) a +1 heavy arbalest (49, 1, D) a +2 heavy great mace (49, 12, D) a staff of earth (49, 24, D) a +2 scale mail of cold resistance (49, 36, D) the +0 chain mail "Voelily" {Str+7 Dex+3} Str+7: It affects your strength (+7). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (49, 37, D) a merfolk corpse (skeletalised by now) (50, 12, D) a +2 buckler of poison resistance (50, 37, D) a parchment of Passage of Golubria (50, 41, D) a +2 heavy trident (still there?) the +2 orcbow "Eviscerator" {holy, rC+ Will+ Int+2} (still there?) rC+: It protects you from cold. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (50, 42, D) a +0 trident a +0 robe (51, 1, D) a +1 scale mail of death (51, 12, D) the +2 ring mail "Lefrias" {rCorr MP+8 Str+5 Stlth-} rCorr: It protects you from acid and corrosion. MP+8: It affects your magic capacity (+8). Str+5: It affects your strength (+5). Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen) (51, 13, D) the +11 falchion of Kismet {freeze, rPois rF- Str+3 Int+2} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (51, 24, D) a +2 dagger of protection (51, 25, D) a staff of fire (51, 36, D) the +1 pair of gloves "Diriapt" {+Blink MP+7} +Blink: It lets you blink. MP+7: It affects your magic capacity (+7). It cannot be enchanted further. (51, 41, D) a +3 great sword of distortion a silver javelin a +0 leather armour a manticore corpse (skeletalised by now) (52, 0, D) the +2 falchion of the Chickpea {freeze, rCorr Str+2 Int+2} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (52, 12, D) a +0 club (52, 13, D) a +0 flail a +0 war axe (52, 14, D) a +0 war axe a +0 robe (52, 25, D) the +0 chain mail "Fafuat" {rC+ Will+ Str+3} rC+: It protects you from cold. Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. (52, 36, D) a +0 spear (53, 1, D) a +1 vampiric hand axe (53, 12, D) the spider talisman "Fita" {rF- Int+7} [spider talisman] rF-: It makes you vulnerable to fire. Int+7: It affects your intelligence (+7). (53, 13, D) a staff of earth a +0 robe a naga corpse (skeletalised by now) (53, 14, D) a +0 club (53, 15, D) a ball python corpse (skeletalised by now) (53, 25, D) a ring of poison resistance (53, 37, D) a +4 falchion of valour (53, 41, D) a +0 longbow a +0 club (54, 0, D) a ring of flight (54, 1, D) a +2 spear of entangling (54, 13, D) a +1 leather armour of fire resistance (54, 14, D) a water moccasin corpse (skeletalised by now) (54, 36, D) a +2 heavy long sword (55, 0, D) a +3 long sword of freezing (55, 1, D) a talisman of death (55, 12, D) a +1 flail of protection (unseen) (55, 24, D) the +0 trident of Lies {elec, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (60, 36, D) a +0 heavy partisan (60, 37, D) a +2 chain mail of poison resistance (61, 0, D) a +0 trident of entangling (61, 2, D) a +0 hand axe (61, 8, D) a +0 mace of protection (unseen) (61, 16, D) a staff of earth (unseen) (61, 37, D) a +2 heavy mace (62, 1, D) a staff of cold (62, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 9, D) a +1 spear of venom (62, 10, D) a ball python corpse (skeletalised by now) (62, 17, D) a staff of earth (62, 26, D) a staff of necromancy (62, 27, D) a +2 leather armour of fire resistance (62, 36, D) the +5 rapier "Eruaraav" {venom, *Corrode rPois rF+ Str+6} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rF+: It protects you from fire. Str+6: It affects your strength (+6). It cannot be enchanted further. (62, 37, D) the +2 great mace "Zeixkan" {freeze, *Noise rF+ rCorr Str+3} *Noise: It may make a loud noise when swung. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. (63, 2, D) a +0 club an orc corpse (skeletalised by now) (63, 3, D) a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (63, 8, D) a +5 short sword of venom (unseen) (63, 10, D) an adder corpse (skeletalised by now) (63, 17, D) a +1 hand axe of pain (63, 26, D) a +7 spectral quarterstaff (63, 27, D) a staff of air (unseen) (63, 36, D) a +1 mace of concussion (63, 37, D) a +3 chain mail of fire resistance (64, 16, D) the +8 great sword of Doyfua {valour, Will+} Will+: It increases your willpower. It cannot be enchanted further. (64, 17, D) the +4 plate armour of the Earth {rC+ rCorr Str-5 Int+3} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (64, 26, D) a +6 ring of intelligence (68, 0, D) a staff of conjuration (69, 36, D) a +2 ring mail of cold resistance (70, 8, D) a staff of cold (70, 10, D) an iguana corpse (skeletalised by now) (70, 37, D) the +0 scale mail "Bait" {Rampage Dex+4} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (71, 17, D) a staff of fire (71, 20, D) a river rat corpse (skeletalised by now) (71, 26, D) the +10 plate armour of Laacvosu {Command, *Slow rPois Dex+3 Slay+5} *Slow: It may slow you when you take damage. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. (71, 27, D) a +0 whip of flaming (71, 36, D) a +2 mace of protection (71, 37, D) a dragon-coil talisman (72, 9, D) a +1 antimagic lajatang (72, 10, D) an iguana corpse (skeletalised by now) (72, 27, D) a +1 leather armour of poison resistance (72, 36, D) the conjuration staff of the Exiled Shrikes {rElec Conj} [staff of conjuration] rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. (72, 37, D) a +4 flail of draining (73, 10, D) an iguana corpse (skeletalised by now) (73, 17, D) the alchemy staff of Text {*Slow rPois rC+ Will+ Conj Alch} [staff of alchemy] *Slow: It may slow you when you take damage. rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. (73, 19, D) a river rat corpse (skeletalised by now) (73, 26, D) a staff of earth (73, 37, D) a spider talisman