Poper the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 0, D) a staff of alchemy (unseen) (49, 1, D) a lightning rod (4/4) (49, 12, D) a +6 spear of venom (49, 24, D) a +4 antimagic great mace (49, 36, D) the dragon-coil talisman "Muer" {rElec rC++} [dragon-coil talisman] rElec: It insulates you from electricity. rC++: It greatly protects you from cold. (49, 37, D) a staff of fire a polar bear corpse (50, 0, D) a +3 morningstar of protection (unseen) (50, 1, D) a ring of poison resistance (50, 12, D) a +0 halberd of pain (50, 13, D) a +0 chain mail of cold resistance (50, 24, D) a +0 leather armour of fire resistance (50, 25, D) a +0 robe a +1 glaive of venom (50, 37, D) a +6 ring of strength (51, 0, D) a scroll of brand weapon (51, 1, D) a parchment of Borgnjor's Revivification (51, 12, D) a +1 mace of holy wrath (51, 25, D) a +1 scale mail of poison resistance (51, 26, D) a cane toad corpse an elephant corpse (51, 35, D) a +0 quarterstaff a +0 robe (51, 36, D) a +1 antimagic hand axe a +0 animal skin the alchemy staff of the Teaching Puffin {Fly rPois Str-2 Dex+2 SInv Alch} [staff of alchemy] Fly: It grants you flight. rPois: It protects you from poison. Str-2: It affects your strength (-2). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. Alch: It increases the power of your Alchemy spells. a spriggan corpse (51, 37, D) a death yak corpse (52, 0, D) a manual of Air Magic (52, 1, D) a phantom mirror (inert) (52, 12, D) a staff of fire (52, 14, D) a +0 trident (52, 15, D) a +1 scimitar of flaming (unseen) (52, 25, D) a +1 falchion of flaming a skyshark corpse (52, 36, D) a +0 plate armour of death a water moccasin corpse (52, 37, D) a staff of alchemy a komodo dragon corpse (53, 0, D) a +3 leather armour of willpower (unseen) (53, 1, D) a staff of necromancy (unseen) (53, 25, D) the +2 pair of boots of Jacibb {rN+ Regen+} rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. a basilisk corpse a cane toad corpse (53, 26, D) a cane toad corpse (53, 36, D) a +2 great sword of flaming (53, 37, D) a +0 antimagic hand axe a +0 animal skin a spriggan corpse (54, 0, D) a +0 great sword of flaming (unseen) (54, 1, D) a scroll of brand weapon (54, 12, D) a +0 leather armour of willpower (54, 24, D) a +0 scimitar of electrocution (54, 25, D) a +0 battleaxe of freezing (54, 26, D) a rime drake corpse (54, 27, D) a +0 war axe a +0 animal skin a +5 ring of evasion a spriggan corpse (54, 36, D) the +12 chain mail of Beastly Music {rElec Will- Str-5 Int+5} rElec: It insulates you from electricity. Will-: It decreases your willpower. Str-5: It affects your strength (-5). Int+5: It affects your intelligence (+5). It cannot be enchanted further. (55, 0, D) 4 potions of heal wounds (55, 1, D) an orb of pyromania (unseen) (55, 12, D) the +0 robe of Dice, Bag, and Bottle {rN+ Archmagi} rN+: It protects you from negative energy. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (55, 13, D) a +6 spectral quarterstaff (unseen) (59, 36, D) a +2 hand axe of venom (unseen) (59, 37, D) a +1 spear of flaming (unseen) (59, 39, D) a +2 morningstar (still there?) a +0 robe (still there?) a +4 ring of slaying (still there?) (60, 37, D) an orb of mesmerism (unseen) (61, 8, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (unseen) (61, 9, D) a +0 scimitar (61, 26, D) a staff of air (61, 37, D) a +0 dagger a +0 robe an amulet of regeneration (61, 38, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (61, 39, D) a +0 hand axe (62, 10, D) a +0 long sword a +0 scimitar a +0 robe (62, 17, D) a +0 war axe a +0 ring mail the fire staff "Dos Ked" {rElec rF+ Forge Fire} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. (62, 26, D) the +1 robe of Insatiable Hunger {rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (62, 27, D) a +0 long sword a +0 scale mail a staff of cold a human corpse (skeletalised by now) (62, 37, D) a +0 war axe (still there?) a +0 battleaxe of sundering (still there?) (62, 39, D) the +10 battleaxe "Dozyzoim" {flame, *Noise rPois rF+ rN+} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. (63, 0, D) a +1 broad axe of freezing (63, 17, D) a +0 mace a +0 chain mail a +2 chain mail of fire resistance (63, 18, D) a +0 trident a +0 orcbow a +0 chain mail (63, 26, D) a +0 arbalest a staff of necromancy (63, 27, D) a +0 long sword a +0 scale mail a +0 shortbow of freezing a human corpse (skeletalised by now) (63, 36, D) a +0 halberd (63, 37, D) the fire staff of the Wasteland {*Slow rElec rF+ rN++ rCorr Fire} [staff of fire] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. (64, 16, D) a +0 hand axe the +5 hand axe "Ylonuy" {sunder, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. an orc corpse (skeletalised by now) (64, 17, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 club (still there?) a +0 sling of freezing (still there?) an orc corpse (skeletalised by now) (still there?) (64, 18, D) a +0 scimitar a +0 plate armour an orc corpse (skeletalised by now) (64, 26, D) a +0 morningstar a +0 arbalest a +0 ring mail a human corpse (skeletalised by now) (64, 27, D) a +0 great mace (still there?) a +0 leather armour (still there?) the +9 great mace of the Valley of Death {flame, Str+5} (still there?) Str+5: It affects your strength (+5). It cannot be enchanted further. a human corpse (skeletalised by now) (still there?) (65, 27, D) a +0 dagger a +0 robe (65, 28, D) a +2 long sword a +0 plate armour a human corpse (skeletalised by now) (67, 0, D) the +11 morningstar of Butchery {flame, Will+} Will+: It increases your willpower. It cannot be enchanted further. (unseen) (67, 2, D) a +0 club (68, 0, D) a +2 robe of cold resistance (68, 2, D) a +0 mace (69, 0, D) the ring "Myxzacuf" {Int+4 Dex+2 SInv} [ring of see invisible] Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (unseen) (69, 2, D) a +0 club (70, 8, D) a +0 club a +0 leather armour (70, 9, D) a +3 war axe of flaming (70, 36, D) a +0 trident a +0 leather armour an orc corpse (skeletalised by now) (70, 37, D) a +0 broad axe of flaming (71, 8, D) a +0 mace a staff of conjuration an orc corpse (skeletalised by now) (71, 9, D) a +0 dagger a +0 scale mail (71, 16, D) a +2 heavy trident (71, 17, D) a +0 ring mail the +0 ring mail of Baldness {Rampage *Corrode Str+4 Int+6} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. *Corrode: It may corrode you when you take damage. Str+4: It affects your strength (+4). Int+6: It affects your intelligence (+6). It cannot be enchanted further. a human corpse (skeletalised by now) (71, 18, D) a +0 battleaxe a +0 plate armour (71, 26, D) a staff of conjuration (71, 27, D) a +2 orcbow of freezing (71, 29, D) a +0 dagger (still there?) a +1 robe of willpower (still there?) a +0 hand axe (still there?) an orc corpse (skeletalised by now) (still there?) (71, 36, D) a +0 short sword a +0 chain mail 4 potions of haste an orc corpse (skeletalised by now) (71, 37, D) a +3 dagger of speed a +0 robe a +4 short sword of venom (71, 38, D) a +0 long sword a +0 plate armour an orc corpse (skeletalised by now) (72, 8, D) a +0 short sword a +0 helmet of light (72, 9, D) a +0 club the cold staff of Spite {rElec rC+ Str+4 Stlth- Conj Ice} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Str+4: It affects your strength (+4). Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. an orc corpse (skeletalised by now) (72, 15, D) a +0 great sword a +0 chain mail (72, 16, D) a +0 great sword a +0 plate armour a human corpse (skeletalised by now) (72, 17, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (72, 26, D) a +2 robe (72, 27, D) +1 ice dragon scales (72, 29, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 30, D) a +0 scimitar a +0 chain mail an orc corpse (skeletalised by now) (72, 36, D) a +0 glaive a +0 plate armour a staff of earth an orc corpse (skeletalised by now) (72, 37, D) a +0 dagger a +1 robe of fire resistance an orc corpse (skeletalised by now) (73, 17, D) a +0 arbalest (73, 26, D) the necromancy staff of the Protecting Gods {rN+ Dex+2 Necro} [staff of necromancy] rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Necro: It increases the power of your Necromancy spells. (73, 29, D) a +0 glaive a +0 plate armour an orc corpse (skeletalised by now) (73, 36, D) a +0 dagger a +0 robe a +3 chain mail of fire resistance (73, 37, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 38, D) a +0 short sword a +0 plate armour an orc corpse (skeletalised by now) (74, 29, D) a +0 flail an orc corpse (skeletalised by now)