Poper the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) the fortress talisman of Space {rC+ Int-3 Dex+4} (still there?) [fortress talisman] rC+: It protects you from cold. Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) an eel talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 1, D) a +0 shortbow a centaur corpse (skeletalised by now) (61, 3, D) a +0 shortbow (61, 10, D) a +0 orcbow (61, 11, D) a +0 orcbow (61, 16, D) a +4 war axe of venom (unseen) (62, 0, D) a +2 chain mail of fire resistance (62, 1, D) a +0 arbalest (62, 9, D) the +0 ring mail "Itaiteg" {*Slow rN++ Regen+ Stlth+} *Slow: It may slow you when you take damage. rN++: It greatly protects you from negative energy. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. It cannot be enchanted further. (62, 10, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (62, 16, D) a ring of poison resistance (62, 17, D) a +3 dire flail of protection (unseen) (63, 0, D) a staff of earth (63, 1, D) a +0 shortbow (63, 10, D) a +0 orcbow (63, 16, D) a parchment of Airstrike (63, 17, D) the +1 sling of a ziggurat {drain, Will++ rCorr Int-5 Stlth+} Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (64, 16, D) a +2 vampiric hand axe (unseen) (64, 17, D) an amulet of the acrobat (68, 3, D) a bullfrog corpse (skeletalised by now) (70, 8, D) a spore talisman (70, 9, D) a +3 heavy spear (70, 11, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (70, 12, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (71, 8, D) a staff of alchemy (71, 27, D) the +3 chain mail "Wedaydeb" {Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (71, 31, D) a wolf corpse (71, 32, D) a +0 dagger a +0 robe a spriggan corpse (72, 9, D) the +7 hand axe "Demonbane" {flame, Fly rElec} Fly: It grants you flight. rElec: It insulates you from electricity. It cannot be enchanted further. (72, 10, D) a +0 rapier a +0 robe (72, 12, D) a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (72, 16, D) a +2 plate armour of willpower (72, 17, D) a +3 antimagic long sword (72, 20, D) a yak corpse (72, 21, D) a bullfrog corpse (72, 26, D) a +6 chain mail of ponderousness (72, 27, D) a +2 trident of freezing (72, 31, D) a +0 dagger a +0 robe a +0 buckler a wolf corpse (73, 1, D) a +1 heavy hand axe (73, 2, D) a +0 dagger a +0 robe (73, 16, D) a staff of air (73, 17, D) a staff of conjuration (73, 20, D) a wolf corpse (73, 32, D) a +0 short sword a +0 robe a spriggan corpse (74, 2, D) a +0 club an orc corpse (skeletalised by now) (75, 1, D) a +3 vampiric halberd