Dungeon Sprint DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 11900174217609969313 0 Poper the Trooper (level 1, -1/27 HPs) Began as a Coglin Fighter on June 26, 2026. Slain by a merfolk siren ... wielding a +0 trident (12 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:03 (6 turns). Poper the Trooper (Coglin Fighter) Turns: 6, Time: 00:00:04 Health: -1/27 AC: 6 Str: 16 XL: 1 Next: 0% Magic: 1/1 EV: 7 Int: 7 God: Gold: 0 SH: 4 Dex: 13 Spells: 0/0 levels left rFire . . . (100%) a - +0 war axe {Msizi} rCold . . . (100%) c - +0 buckler rNeg . . . (100%) b - +0 scale mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth HPRegen 0.24/turn MPRegen 0.07/turn %: no teleportation @: berserking, revving, very quick A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 war axe (weapon) {Msizi} Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Scrolls b - a scroll of blinking Potions m - 2 potions of might b - a potion of curing w - a potion of heal wounds h - a potion of haste g - 2 potions of magic Skills: + Level 3.0 Fighting + Level 2.0 Axes + Level 2.6 Armour + Level 2.1 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, Poper the Coglin Fighter. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. You encounter a merfolk siren. It is wielding a +0 trident. The merfolk siren shouts! Found 243 gold pieces. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The merfolk siren hits you from afar with a +0 trident! Ouch! That really hurt! You feel a strong urge to attack something. There is an open door here. You slash the merfolk siren! The merfolk siren is lightly wounded. You block the merfolk siren's attack. You closely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren closely misses you. You slash the merfolk siren! The merfolk siren is heavily wounded. The merfolk siren hits you with a +0 trident! You die... ## ##.# #+# #...##.## #m@.<.+ #...##.## ##.# #+# ## You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Poper the Coglin Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 1 | D | Encountered a merfolk siren 6 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_4, sprint2_obstacle_1, sprint2_obstacle_2, sprint2_obstacle_3, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Attack: Normal || 3 Melee: War axe || 3 Drink: Berserk rage || 1 Armour: Scale mail || 2 Dodge: Dodged || 1 Block: Buckler || 1