Dungeon Sprint DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 8503033768199950439 182 Poper the Trooper (level 5, -4/70 HPs) Began as a Coglin Fighter on June 26, 2026. Slain by a merfolk siren ... wielding a +0 trident (15 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:13 (153 turns). Poper the Trooper (Coglin Fighter) Turns: 153, Time: 00:00:13 Health: -4/70 AC: 7 Str: 19 XL: 5 Next: 61% Magic: 5/5 EV: 8 Int: 7 God: Gold: 0 SH: 5 Dex: 13 Spells: 4/4 levels left rFire . . . (100%) a - +0 war axe {Yuphin} rCold . . . (100%) c - +0 buckler rNeg . . . (100%) b - +0 scale mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth HPRegen 0.31/turn MPRegen 0.09/turn %: no teleportation @: berserking (expiring), revved, very quick A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 war axe (weapon) {Yuphin} Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Scrolls b - a scroll of blinking Potions m - 2 potions of might b - a potion of curing w - a potion of heal wounds h - a potion of haste g - 2 potions of magic Skills: + Level 6.4 Fighting + Level 4.9 Axes + Level 6.3 Armour + Level 0.6 Dodging + Level 4.5 Shields You had 4 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 Your brain swirls with designs for a geopinion Mk.66. You just need some more time... You have reached level 4! You feel stronger. You have reached level 5! You hit the hippogriff. The hippogriff is lightly wounded. The hippogriff screeches a warning cry! A merfolk siren opens the door. You encounter a merfolk siren. It is wielding a +0 trident. You hear a chilling moan. You hear an angry hiss. The merfolk siren shouts! You slash the hippogriff! The hippogriff is moderately wounded. The hippogriff pecks you but does no damage. You block the hippogriff's attack. The hippogriff claws you. You hit the hippogriff. The hippogriff is heavily wounded. The hippogriff barely misses you. The hippogriff claws you but does no damage. The hippogriff claws you. * * * LOW HITPOINT WARNING * * * You hit the hippogriff. The hippogriff is heavily wounded. You block the hippogriff's attack. The hippogriff claws you. * * * LOW HITPOINT WARNING * * * The hippogriff claws you but does no damage. You closely miss the hippogriff. The hippogriff is heavily wounded. The merfolk siren barely misses you. The hippogriff screeches a warning cry! You hear a chilling moan. You slash the hippogriff! The hippogriff is severely wounded. The merfolk siren hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * You slash the hippogriff! You kill the hippogriff! The merfolk siren hits you from afar with a +0 trident! You die... # ##. #+# # #..$##.##...# #†@