Dungeon Sprint DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 7336677305096106673 0 Poper the Trooper (level 1, -5/18 HPs) Began as a Coglin Fighter on June 26, 2026. Slain by a merfolk siren ... wielding a +0 spear (10 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:07 (15 turns). Poper the Trooper (Coglin Fighter) Turns: 15, Time: 00:00:08 Health: -5/18 AC: 6 Str: 16 XL: 1 Next: 0% Magic: 1/1 EV: 7 Int: 7 God: Gold: 0 SH: 4 Dex: 13 Spells: 0/0 levels left rFire . . . (100%) a - +0 war axe {Kai} rCold . . . (100%) c - +0 buckler rNeg . . . (100%) b - +0 scale mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth HPRegen 0.23/turn MPRegen 0.07/turn %: no teleportation @: mighty, mesmerised, hasted, revved, very quick A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 war axe (weapon) {Kai} Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Scrolls b - a scroll of blinking Potions m - a potion of might b - a potion of curing w - a potion of heal wounds g - 2 potions of magic B - a potion of berserk rage Skills: + Level 3.0 Fighting + Level 2.0 Axes + Level 2.6 Armour + Level 2.1 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You feel very mighty all of a sudden. The merfolk siren hits you with a +0 spear! There is an open door, spattered with blood here. You slash the merfolk siren! The merfolk siren is moderately wounded. The merfolk siren chants its luring song. You hit the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren hits you but does no damage. You barely miss the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren closely misses you. You hit the merfolk siren. The merfolk siren is moderately wounded. You slash the merfolk siren! The merfolk siren is heavily wounded. The merfolk siren hits you with a +0 spear. You closely miss the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. You miss the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. You barely miss the merfolk siren. The merfolk siren is heavily wounded. You block the merfolk siren's attack. You slash the merfolk siren! The merfolk siren is severely wounded. The merfolk siren hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * You closely miss the merfolk siren. The merfolk siren is severely wounded. The merfolk siren chants its luring song. You barely miss the merfolk siren. The merfolk siren is severely wounded. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You die... ## ##.# #+# #...##.## #m@.<.+ #...##.## ##.# #+# ## You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Poper the Coglin Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 1 | D | Encountered a merfolk siren 15 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_5, sprint2_obstacle_2, sprint2_obstacle_1, sprint2_obstacle_6, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Attack: Normal || 11 Melee: War axe || 11 Drink: Haste || 1 Might || 1 Armour: Scale mail || 5 Dodge: Dodged || 1 Block: Buckler || 1