Dungeon Sprint DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 30755900520620755 0 Poper the Skirmisher (level 1, -2/20 HPs) Began as a Gnoll Hunter on June 29, 2026. Slain by a merfolk siren ... wielding a +0 spear (14 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:03 (104 turns). Poper the Skirmisher (Gnoll Hunter) Turns: 104, Time: 00:00:03 Health: -2/20 AC: 3 Str: 10 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 8 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . (100%) a - +0 shortbow rCold . . . (100%) [offhand occupied] rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no teleportation @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour b - a +0 leather armour (worn) Scrolls s - a scroll of butterflies b - a scroll of blinking Potions b - a potion of curing w - a potion of heal wounds h - a potion of haste g - 2 potions of magic B - a potion of berserk rage Skills: + Level 4.4 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 8.4 Ranged Weapons + Level 0.0 Throwing + Level 0.0 Armour + Level 4.4 Dodging + Level 2.1 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 0.0 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Forgecraft + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Alchemy + Level 0.0 Invocations + Level 0.0 Evocations + Level 0.0 Shapeshifting You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Welcome, Poper the Gnoll Hunter. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You start waiting. Done waiting. You open the door. You encounter a merfolk siren. It is wielding a +0 spear. Found 243 gold pieces. Fire: a) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a merfolk siren, wielding a +0 spear (asleep, 98% to hit) You shoot an arrow. The arrow hits the merfolk siren but does no damage. The merfolk siren shouts! Fire: a) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a merfolk siren, wielding a +0 spear (59% to hit) You shoot an arrow. The arrow hits the merfolk siren but does no damage. The merfolk siren hits you from afar with a +0 spear! Fire: a) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a merfolk siren, wielding a +0 spear (59% to hit) You shoot an arrow. The arrow hits the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you from afar with a +0 spear! Ouch! That really hurt! You die... ∆ ∆ # #+# .## ##.##...# ∆ +.<@'m# ##.##...# #+# .## # ∆ ∆ You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Poper the Gnoll Hunter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 20/20 MP: 1/1 101 | D | Encountered a merfolk siren 104 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_3, sprint2_obstacle_6, sprint2_obstacle_1, sprint2_obstacle_2, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Fire: Shortbow || 3 Armour: Leather armour || 2