Poper the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (48, 40, D) a +0 halberd a purple draconian corpse (skeletalised by now) (48, 41, D) a +0 battleaxe (49, 0, D) a +0 plate armour of poison resistance (unseen) (49, 1, D) a +0 arbalest of freezing (unseen) (49, 12, D) a +1 short sword of venom (unseen) (49, 24, D) a +2 plate armour of poison resistance (49, 28, D) a hell hog corpse (49, 37, D) a +0 great mace of venom (49, 41, D) a +0 flail (49, 43, D) a +0 short sword (50, 0, D) a staff of alchemy (unseen) (50, 1, D) a +0 mace of holy wrath (unseen) (50, 12, D) a +2 ring mail of fire resistance (unseen) (50, 13, D) a +2 scale mail of poison resistance (unseen) (50, 14, D) a yak corpse (50, 25, D) a +3 scale mail of willpower (50, 40, D) a +0 short sword a black draconian corpse (skeletalised by now) (50, 41, D) a +0 hand axe a white draconian corpse (skeletalised by now) (51, 0, D) a ring of magical power (51, 1, D) a +2 trident of flaming (unseen) (51, 12, D) a +0 plate armour of cold resistance (unseen) (51, 16, D) a black mamba corpse (51, 25, D) a +0 morningstar of concussion (51, 30, D) a +0 great sword of flaming a fire giant corpse (51, 31, D) a +2 great sword of flaming a fire giant corpse (51, 36, D) a +2 dagger of electrocution (51, 37, D) a +2 whip of freezing (51, 40, D) a +0 mace a yellow draconian corpse (skeletalised by now) (51, 41, D) a +0 battleaxe a white draconian corpse (skeletalised by now) (51, 42, D) a +0 flail (51, 43, D) a +0 flail (52, 0, D) a staff of air (unseen) (52, 1, D) a +3 trident of flaming (unseen) (52, 12, D) a +3 scale mail of positive energy (52, 13, D) the +1 hand axe of War {flame, *Slow rElec Int+5 SInv} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. It cannot be enchanted further. (52, 16, D) a cane toad corpse (52, 17, D) a +0 robe a death yak corpse (52, 24, D) a +1 falchion of freezing (52, 30, D) a hell hog corpse (52, 31, D) a +1 great sword of flaming (still there?) a +1 great sword of flaming (still there?) a fire giant corpse (still there?) a fire giant corpse (still there?) (52, 36, D) a +4 scale mail of fire resistance (52, 41, D) a +0 halberd a yellow draconian corpse (skeletalised by now) (53, 0, D) the dragon-coil talisman of Prudence {rC++} [dragon-coil talisman] rC++: It greatly protects you from cold. (unseen) (53, 1, D) a +1 morningstar of protection (unseen) (53, 16, D) a rime drake corpse (53, 18, D) a +0 quarterstaff a +0 robe (53, 19, D) a wyvern corpse (53, 25, D) a staff of cold (53, 31, D) a +1 war axe of flaming (still there?) a +0 chain mail (still there?) a +0 great sword of flaming (still there?) a human corpse (still there?) (53, 32, D) a hell hog corpse (53, 36, D) a +0 pair of gloves of hurling (53, 37, D) a +2 trident of freezing (54, 0, D) a +4 falchion of holy wrath (unseen) (54, 1, D) a staff of fire (unseen) (54, 12, D) a +4 ring mail of poison resistance (54, 13, D) a staff of earth (54, 24, D) a staff of alchemy (54, 25, D) a +4 scale mail of archery (unseen) (55, 0, D) a +3 leather armour of fire resistance (unseen) (55, 1, D) a +0 trident of venom (unseen) (55, 12, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (55, 13, D) a +1 heavy shortbow (58, 39, D) a +2 antimagic long sword (still there?) a +0 robe (still there?) (59, 36, D) a +0 rapier (59, 37, D) the +0 halberd "Qahuy" {freeze, rPois Str+5} rPois: It protects you from poison. Str+5: It affects your strength (+5). It cannot be enchanted further. (60, 36, D) a +3 short sword of protection (60, 37, D) a staff of air (60, 38, D) a +0 long sword a +0 leather armour (60, 40, D) a +1 heavy mace (unseen) (60, 42, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (60, 43, D) a +0 rapier a +0 rapier a +0 leather armour (61, 0, D) a +2 quarterstaff of draining (61, 3, D) a black bear corpse (skeletalised by now) (61, 8, D) a +1 lajatang of pain (61, 10, D) an iguana corpse (skeletalised by now) (61, 16, D) a +2 falchion of protection (61, 26, D) a +1 heavy spear (61, 40, D) a +0 longbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (61, 42, D) the +5 rapier of the Bespelling Gods {devious, rF+} rF+: It protects you from fire. It cannot be enchanted further. a +0 robe (62, 0, D) the cold staff "Gumaw" {*Corrode rC+ Will++ Ice} [staff of cold] *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Will++: It greatly increases your willpower. Ice: It increases the power of your Ice spells. (62, 4, D) a wolf corpse (skeletalised by now) (62, 8, D) a +7 great sword of protection (62, 16, D) a +3 dagger of venom (62, 22, D) a black bear corpse (skeletalised by now) a wolf corpse (skeletalised by now) (62, 26, D) a +3 antimagic spear (62, 36, D) the +1 crystal plate armour of the Ward {Harm rN+ Will- Str+3} Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. Will-: It decreases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. (62, 37, D) a +6 short sword of protection (62, 39, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (62, 42, D) a +2 glaive of venom (unseen) (63, 2, D) a black bear corpse (skeletalised by now) (63, 8, D) a staff of fire (63, 11, D) a jackal corpse (skeletalised by now) (63, 16, D) a +4 plate armour of fire resistance (63, 17, D) the +0 robe of the Blizzard {Int+2 Dex+2 Stlth+} Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (63, 22, D) a +0 dagger a +0 robe a +0 buckler a +0 rapier a +0 robe a +0 buckler (63, 27, D) a +2 partisan of distortion (63, 28, D) a +0 battleaxe (63, 29, D) a +0 short sword (63, 30, D) a +0 flail a +0 robe a naga corpse (skeletalised by now) (63, 32, D) a water moccasin corpse (skeletalised by now) (63, 37, D) a staff of air (63, 41, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (64, 17, D) a +2 antimagic quarterstaff (64, 23, D) a +0 short sword a +0 robe (64, 26, D) +2 golden dragon scales (64, 28, D) a ball python corpse (skeletalised by now) (64, 29, D) a +0 glaive of venom (still there?) a naga corpse (skeletalised by now) (still there?) (65, 23, D) a +0 dagger a +0 robe (65, 26, D) a staff of necromancy (67, 1, D) a +2 dire flail of concussion (68, 4, D) a +0 flail a +0 robe (69, 36, D) a +3 spear of freezing (unseen) (70, 8, D) a +0 dagger a +0 robe (70, 9, D) a +0 club (70, 10, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (70, 36, D) the air staff "Hydrabane" {rElec Forge Air} [staff of air] rElec: It insulates you from electricity. Forge: It increases the power of your Forgecraft spells. Air: It increases the power of your Air spells. (70, 37, D) a parchment of Summon Horrible Things (70, 40, D) a +0 hand axe a +0 robe an orc corpse (skeletalised by now) (70, 43, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (71, 27, D) the +1 great mace "Ruqanuniett" {vamp, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (71, 31, D) a +0 trident (71, 36, D) a parchment of Sculpt Simulacrum (71, 38, D) a +0 long sword a +0 ring mail (71, 42, D) a +2 dagger of speed (still there?) a +0 robe (still there?) a +0 short sword of venom (still there?) an orc corpse (skeletalised by now) (still there?) (72, 9, D) a staff of air (72, 10, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 11, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 16, D) a +3 leather armour of fire resistance (72, 17, D) a +1 war axe of venom (72, 30, D) a +0 trident a +0 trident a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (72, 31, D) a +0 trident of protection a merfolk corpse (skeletalised by now) (72, 37, D) a staff of necromancy (72, 42, D) a +1 hand axe of freezing (73, 16, D) a +2 heavy scimitar (73, 17, D) a +6 ring of intelligence (73, 26, D) a ring of flight (73, 27, D) the necromancy staff "Nuqoipnu" {Fly rElec rN+ Necro} [staff of necromancy] Fly: It grants you flight. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. (unseen) (73, 30, D) a +1 trident of entangling (73, 36, D) a staff of fire (73, 37, D) a staff of necromancy (73, 43, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (74, 28, D) a +0 shortbow (74, 38, D) a +0 shortbow a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (75, 2, D) a +0 scimitar a +0 robe