Poper the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (60, 10, D) a +0 hand axe a draconian corpse (61, 0, D) a staff of earth (unseen) (61, 2, D) a +0 dagger a +0 leather armour (61, 8, D) a staff of fire (unseen) (61, 10, D) a +0 club (62, 1, D) a staff of earth (62, 2, D) a +0 war axe a +0 leather armour an orc corpse (62, 8, D) the +1 trident of Dim Light {freeze, rElec rF++ Dex+5} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (62, 9, D) a +4 morningstar of protection (62, 10, D) a +0 club a draconian corpse (63, 2, D) a +0 flail a +0 leather armour an orc corpse (63, 3, D) a +0 dagger a +0 chain mail an orc corpse (63, 10, D) a +0 dagger a draconian corpse (67, 0, D) a +2 ring mail of poison resistance (unseen) (67, 1, D) a +0 dagger a +0 leather armour an orc corpse (68, 0, D) a +0 sling of flaming (68, 3, D) a +0 dagger a +0 robe an orc corpse (69, 0, D) a +3 trident of flaming (unseen) (69, 2, D) a +0 dagger (70, 8, D) a +1 battleaxe of electrocution (70, 9, D) a +2 broad axe of freezing (71, 8, D) the +7 chain mail of the Morning Star {*Slow rN+ Will+ Stlth+} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. (71, 11, D) a bullfrog corpse a wolf corpse (71, 17, D) a +0 halberd of protection (unseen) (71, 19, D) a +0 trident (71, 26, D) a ring of wizardry (71, 27, D) a staff of fire (unseen) (72, 16, D) the +9 halberd "Tomotz" {heavy, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. (72, 18, D) a wind drake corpse (72, 19, D) a +0 trident a merfolk corpse (72, 20, D) a +0 trident a merfolk corpse (72, 23, D) a throwing net (72, 26, D) an amulet of reflection (72, 27, D) 4 potions of haste (73, 17, D) 4 large rocks (still there?) a staff of air (still there?) a cyclops corpse (still there?) (73, 26, D) a +0 dagger of speed (unseen) (73, 27, D) a +4 vampiric spear (unseen) (74, 18, D) a +0 shortbow a centaur corpse (75, 1, D) a ring of flight (75, 3, D) a human corpse