Poper the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) the fortress talisman of the Vestibule of Hell {Will+ Str-5 Int+3 Dex+2} [fortress talisman] Will+: It increases your willpower. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). a wellspring talisman a spider talisman the serpent talisman of Decompression {+Blink} [serpent talisman] +Blink: It lets you blink. an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a +0 orcbow of draining (61, 2, D) a swamp drake corpse (skeletalised by now) (61, 16, D) the +1 spear of Insufficient Pleasure {flame, Dex+3} Dex+3: It affects your dexterity (+3). It can be maximally enchanted to +9. (unseen) (62, 0, D) the +6 trident of Wyrd {flame, *Slow Int+7 Dex+3} *Slow: It may slow you when you take damage. Int+7: It affects your intelligence (+7). Dex+3: It affects your dexterity (+3). It can be maximally enchanted to +9. (62, 1, D) a +0 chain mail of cold resistance (62, 16, D) a parchment of Orb of Destruction (62, 17, D) a +3 scimitar of electrocution (unseen) (63, 16, D) a +0 spectral quarterstaff (unseen) (63, 17, D) a +6 ring of strength (64, 16, D) a ring of magical power (64, 17, D) a +0 buckler (67, 3, D) a hell hound corpse (skeletalised by now) (68, 0, D) a +6 ring of dexterity (68, 3, D) a hell hound corpse (skeletalised by now) (70, 8, D) a staff of cold (70, 9, D) the +0 ice dragon scales of Fallacy {rPois rF- rC++ Int+3 SInv} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It can be maximally enchanted to +9. (unseen) (70, 11, D) a +0 glaive a +0 robe (71, 8, D) a +1 ring mail of fire resistance (71, 12, D) a +0 war axe a naga corpse (skeletalised by now) an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) (71, 19, D) a +0 trident 2 boomerangs (71, 21, D) a +0 trident (71, 27, D) a +1 arbalest of flaming (71, 32, D) a cane toad corpse (72, 16, D) a +5 sling of freezing (72, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 26, D) a +1 troll leather armour (72, 27, D) a +2 spear of venom (72, 31, D) a wolf corpse (73, 1, D) the +10 flail of Rutuf {drain, rC- rCorr Str+3 Dex+3} rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (73, 17, D) +2 shadow dragon scales (73, 19, D) a +0 shortbow (73, 20, D) a +0 trident (73, 26, D) a ring of resist corrosion (73, 31, D) a yak corpse (73, 32, D) a yak corpse (75, 1, D) a staff of conjuration (unseen)