Dungeon Crawl Stone Soup version 0.34-a0-150-gb00a169baa (webtiles) character file. Game seed: 11669820313212974717 17 Posi the Tinkerer (level 2, 0/22 HPs) Began as a Mountain Dwarf Forgewright on June 15, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:14 (983 turns). Posi the Tinkerer (Mountain Dwarf Forgewright) Turns: 983, Time: 00:01:15 Health: 0/22 AC: 3 Str: 12 XL: 2 Next: 44% Magic: 0/4 EV: 10 Int: 15 God: Gold: 62 SH: 0 Dex: 8 Spells: 3/4 levels left rFire + . . a - +0 hammer rCold + . . (no offhand) rNeg . . . b - +0 robe rPois + (no helmet) rElec + (no cloak) rCorr + e - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -1), resistant, hasted, very quick A: runic magic, artefact enchanting, hooves 1, wild magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe (worn) e - a +0 pair of gloves (worn) Scrolls g - a scroll of teleportation {unknown} Potions c - a potion of magic f - a potion of haste Skills: + Level 0.5 Fighting * Level 1.4 Maces & Flails - Level 1.3 Dodging - Level 1.4 Stealth + Level 1.9 Spellcasting * Level 5.1 Forgecraft You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 88% 1d7 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 44% 2d4 7% 2 Launch Clockwork Bee Frge 22% N/A 13% 3 Forge Blazeheart Golem Fire/Frge 11% N/A 69% 4 Forge Lightning Spire Air/Frge 11% 3d4 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. You have large cloven feet. Your spells are a little harder to cast, but a little more powerful. Message History Okay, then. You have nothing you can fire or use right now. Unknown command. You aren't carrying any items that you can evoke. Unknown command. Casting: Kinetic Grapnel (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (57% to hit) The kinetic grapnel hits the adder. The adder is lightly wounded. You feel sick. You are no longer poisoned. The adder bites you. * * * LOW HITPOINT WARNING * * * You are poisoned. The adder poisons you! The hobgoblin barely misses you. It was a potion of haste. You feel yourself speed up. * * * LOW HITPOINT WARNING * * * You feel sick. The adder misses you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * It was a potion of resistance. You feel protected. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. The hobgoblin closely misses you. It was a potion of mutation. You feel extremely strange. Your feet thicken and deform. You feel less in control of your magic. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The grapnel guides your strike. You sock the adder! Your kick misses the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The hobgoblin closely misses you. The adder closely misses you. You closely miss the adder. The adder is almost dead. You die... # ###. ... #####.### ........### .........S### ........#g@.## ........###..# ........# ##.# +# ........# #.#### ##.# ........# #....#### ..... .....(..# ####....# ..... ........# ####.# ...... ........# #.##...... #...>..... You could see an adder and a hobgoblin. Vanquished Creatures An adder (D:2) A dart slug (D:1) An endoplasm (D:1) A hobgoblin (D:1) A ball python (D:1) A bat (D:1) 2 kobolds (D:1) A rat (D:2) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Posi the Mountain Dwarf Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 450 | D:1 | Reached skill level 5 in Forgecraft 509 | D:1 | Reached skill level 1 in Maces & Flails 922 | D:2 | Reached XP level 2. HP: 22/22 MP: 2/4 981 | D:2 | Gained mutation: You have large cloven feet. [potion of | mutation] 981 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 981 | D:2 | HP: 1/22 [poisoned by an adder] 983 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_loops_ring, minmay_liquid_box D:2: layout_basic, shapermc_ecumenical_altar_totnotflames, chequers_mini_garden, nicolae_underground_beach Skill XL: | 1 | ---------------+----+----- Forgecraft | 5 | 5.1 Maces & Flails | 1 | 1.4 Fighting | | 0.5 Dodging | | 1.3 Stealth | | 1.4 Spellcasting | | 1.9 Action || total ---------------------------++------- Melee: Mace || 17 Cast: Kinetic Grapnel || 16 Use: Potion || 3 Armour: Robe || 15 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 987 | 903 | 84 | 0 | 811 | 2 | 493.5 | Dungeon | 987 | 903 | 84 | 0 | 811 | 2 | 493.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 821 daAuts D:2: 166 daAuts