Dungeon Crawl Stone Soup version 0.34-a0-2080-g3eaa6fa3b2 (webtiles) character file. Game seed: 9413586558078826222 525002 Posi the Draconian Blade (level 24, -35/235 HPs) Began as a Purple Draconian Ice Elementalist on Jan 21, 2026. Was the Champion of Wu Jian. Killed from afar by an ancient lich (112 damage) ... with a crystal spear ... on level 5 of the Vaults on Jan 22, 2026. The game lasted 03:47:19 (64302 turns). Posi the Draconian Blade (DrIE) Turns: 64302, Time: 03:47:20 Health: -35/235 AC: 34 Str: 15 XL: 24 Next: 45% Magic: 39/46 EV: 25 Int: 20 God: Wu Jian [******] Gold: 2370 SH: 22 Dex: 22 Spells: 21/44 levels left rFire + . . (50%) R - +1 demon blade (flame) rCold + . . (50%) V - +6 kite shield of the Resonant Wumpus {Reflect, rN+ Str+2 Stlth+} rNeg + + + (0%) y - +1 hat of the Scribe {rN+} rPois + (33%) s - +2 cloak {Will+} rElec . (100%) i - +5 pair of gloves of the Undertaker {rPois rCorr} rCorr + (50%) v - +1 pair of boots {Fly} SInv + b - amulet of Okly {Dissipate rN+ Regen+ rCorr} Will ++++. H - ring of False Hope {rF+ Will+ Int+3} Stlth +++ o - ring of Moshrioq {rC+ MP+9 Dex+2 SInv} HPRegen 1.39/turn MPRegen 0.30/turn %: reflection @: ice-armoured, freezing walls, flying, studying 3 skills A: nullifying breath, AC +12, unfitting armour, strong-willed 1, cold-blooded, armoured tail 1, inviolate magic }: 2/15 runes: barnacled, gossamer a: Nullifying Breath (1%), Renounce Religion (0%), Wall Jump (0%), Serpent's Lash (0%), Heavenly Storm (0%) You were on level 5 of the Vaults. You worshipped Wu Jian. Wu Jian was exalted by your worship. You visited 9 branches of the dungeon, and saw 43 of its levels. You visited 1 bazaar. You visited the chambers of the Necropolis 1 time. You also visited: Trove, Sewer, Gauntlet, Ice Cave and Volcano. You collected 7691 gold pieces. You spent 5321 gold pieces at shops. Inventory: Hand Weapons R - a +1 demon blade of flaming (weapon) Missiles e - 3 throwing nets f - 62 poisoned darts j - 5 curare-tipped darts m - 26 silver javelins B - 17 javelins Armour h - a +2 pair of gloves of strength i - the +5 pair of gloves of the Undertaker (worn) {rPois rCorr} (You acquired it on level 2 of the Elven Halls) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. k - the +2 cloak of Mituz {*Silence Str+7 Stlth+} (You bought it in a shop on level 4 of the Dungeon) *Silence: It may silence you when you take damage. Str+7: It affects your strength (+7). Stlth+: It makes you more stealthy. It cannot be enchanted further. s - a +2 cloak of willpower (worn) t - the orb of Cowardice {Attunement, rElec Forge Air} (You found it on level 10 of the Dungeon) rElec: It insulates you from electricity. Forge: It increases the power of your Forgecraft spells. Air: It increases the power of your Air spells. v - a +1 pair of boots of flying (worn) y - the +1 hat of the Scribe (worn) {rN+} (You found it in a Gauntlet) rN+: It protects you from negative energy. It cannot be enchanted further. K - a +0 tower shield N - the +0 kite shield of the Sixty-Six Mouths {rElec Regen+ Dex+3} (You found it on level 4 of the Spider Nest) rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. P - a +2 kite shield of cold resistance V - the +6 kite shield of the Resonant Wumpus (worn) {Reflect, rN+ Str+2 Stlth+} (You found it in a treasure trove) rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. Magical Staves q - the fire staff of the Horn {rElec rF+ rN+ Int+4 Fire Earth} (You found it on level 11 of the Dungeon) [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. Jewellery a - a ring of positive energy b - the amulet of Okly (worn) {Dissipate rN+ Regen+ rCorr} (You found it in a treasure trove) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. c - a ring of poison resistance d - a ring of see invisible g - a ring of flight l - a ring of protection from cold n - a ring of protection from fire o - the ring of Moshrioq (worn) {rC+ MP+9 Dex+2 SInv} (You found it on level 9 of the Dungeon) [ring of magical power] rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. p - a ring of willpower r - the ring "Atiysmokk" {rElec rC+ rN+ Will+ Str-3} (You found it on level 3 of the Depths) [ring of positive energy] rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Str-3: It affects your strength (-3). u - an amulet of regeneration w - the ring "Tocastre" {rF++ Int+6} (You found it on level 5 of the Vaults) [ring of protection from fire] rF++: It greatly protects you from fire. Int+6: It affects your intelligence (+6). x - the ring "Dolen" {rPois rN+ Will+ Slay-2} (You found it in a Gauntlet) [ring of willpower] rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). A - an amulet of reflection C - the ring "Qocem" {^Drain +Blink rCorr Int+4} (You took it off a deep elf demonologist on level 3 of the Elven Halls) [ring of resist corrosion] ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). D - the ring "Vecizey" {rC+ Str+4} (You took it off a deep elf death mage on level 3 of the Elven Halls) [ring of protection from cold] rC+: It protects you from cold. Str+4: It affects your strength (+4). E - a +5 ring of evasion G - a ring of protection from fire H - the ring of False Hope (worn) {rF+ Will+ Int+3} (You found it in the Necropolis) [ring of willpower] rF+: It protects you from fire. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). J - the amulet of Incredulity {Rampage Regen+ Dex+4} (You took it off a vault warden on level 5 of the Vaults) [amulet of regeneration] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Regen+: It increases your rate of health regeneration. Dex+4: It affects your dexterity (+4). M - a ring of willpower Q - a +4 ring of slaying S - the ring of Vixt {*Slow rPois rF++ Int+5} (You took it off a vault guard on level 5 of the Vaults) [ring of poison resistance] *Slow: It may slow you when you take damage. rPois: It protects you from poison. rF++: It greatly protects you from fire. Int+5: It affects your intelligence (+5). U - the ring "Wautz" {rPois rN+} (You found it in a treasure trove) [ring of poison resistance] rPois: It protects you from poison. rN+: It protects you from negative energy. Z - the amulet "Qavoggof" {Reflect Rampage rC+ rN+ Int-5 SH+5} (You found it in a treasure trove) [amulet of reflection] Reflect: It reflects blocked missile attacks. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC+: It protects you from cold. rN+: It protects you from negative energy. Int-5: It affects your intelligence (-5). SH+5: It affects your SH (+5). Talismans z - a storm talisman Wands c - a wand of roots (29) b - a wand of acid (11) a - a wand of flame (48) e - a wand of charming (28) d - a wand of digging (18) p - a wand of polymorph (7) f - a wand of mindburst (18) Scrolls N - 11 scrolls of noise t - 17 scrolls of teleportation w - 8 scrolls of enchant weapon r - 6 scrolls of revelation x - 10 scrolls of amnesia a - 8 scrolls of enchant armour f - 13 scrolls of fear g - 13 scrolls of fog b - 5 scrolls of blinking p - 7 scrolls of poison I - 5 scrolls of immolation s - 5 scrolls of summoning i - 18 scrolls of identify S - 2 scrolls of silence W - 2 scrolls of brand weapon T - 5 scrolls of torment Potions g - 4 potions of magic h - 4 potions of haste L - 7 potions of lignification e - 3 potions of enlightenment c - 30 potions of curing a - 5 potions of ambrosia w - 4 potions of heal wounds A - 7 potions of attraction b - 8 potions of brilliance i - 2 potions of invisibility r - 2 potions of resistance B - 2 potions of berserk rage m - 8 potions of might d - 6 potions of moonshine C - 2 potions of cancellation M - 5 potions of mutation Miscellaneous g - a +3 box of beasts (inert) h - a +0 phantom mirror i - a +0 lightning rod (3/4) j - a +0 phial of floods (inert) Skills: + Level 23.3 Fighting + Level 23.5 Long Blades + Level 17.9 Dodging - Level 1.7 Stealth + Level 18.4 Shields + Level 10.6 Spellcasting * Level 19.4 Ice Magic - Level 8.0 Evocations You had 21 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 0% 1 b - Frozen Ramparts Ice 100% 1d16 0% 3 c - Ozocubu's Armour Ice 73% N/A 0% 3 d - Polar Vortex Ice 36% 12d4* 97% 9 e - Ozocubu's Refrigerat Ice 36% 4d15 2% 7 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 98% N/A 1% 2 Hailstorm Conj/Ice 49% 3d10 1% 3 Summon Ice Beast Ice/Summ 49% N/A 1% 3 Hoarfrost Cannonade Ice/Frge 24% 3d7/3d15 4% 5 Metabolic Englaciation Hex/Ice 24% N/A 4% 5 Apportation Tloc 20% N/A 10% 1 Kinetic Grapnel Frge 40% 1d5 10% 1 Kiss of Death Conj/Necr 40% 2d8 10% 1 Sandblast Erth 20% 2d7 10% 1 Shock Conj/Air 40% 1d5 10% 1 Soul Splinter Necr 40% N/A 10% 1 Summon Small Mammal Summ 40% N/A 10% 1 Call Imp Summ 20% N/A 14% 2 Construct Spike Launche Frge 20% 2d3 14% 2 Grave Claw Necr 20% 2d8 14% 2 Mercury Arrow Conj/Alch 20% 2d6 14% 2 Momentum Strike Conj/Tloc 20% 3d8 14% 2 Scorch Fire 20% 2d5 14% 2 Static Discharge Conj/Air 20% 3-4/arc 14% 2 Sublimation of Blood Necr 10% N/A 14% 2 Freezing Cloud Conj/Ice/Air 18% 6-21 19% 5 Permafrost Eruption Ice/Erth 24% 2x4d6 26% 6 Sculpt Simulacrum Ice/Alch 24% N/A 26% 6 Call Canine Familiar Summ 10% N/A 28% 3 Gloom Hex/Necr 20% N/A 28% 3 Inner Flame Hex/Fire 10% N/A 28% 3 Maxwell's Portable Pile Tloc 10% (3-9)d3 28% 3 Mephitic Cloud Conj/Alch/Air 10% N/A 28% 3 Passwall Erth 10% N/A 28% 3 Sigil of Binding Hex 10% N/A 28% 3 Stone Arrow Conj/Erth 20% 3d8 28% 3 Swiftness Air 10% N/A 28% 3 Teleport Other Tloc 10% N/A 28% 3 Volatile Blastmotes Fire/Tloc 20% 2d11 28% 3 Airstrike Air 5% 2d(1-17) 67% 4 Animate Dead Necr 10% N/A 67% 4 Brom's Barrelling Bould Conj/Erth 10% 2d5 67% 4 Cigotuvi's Putrefaction Necr/Air 10% N/A 67% 4 Dimensional Bullseye Hex/Tloc 5% N/A 67% 4 Dispel Undead Necr 10% 3d9 67% 4 Eringya's Surprising Cr Summ 10% N/A 67% 4 Forge Blazeheart Golem Fire/Frge 10% N/A 67% 4 Forge Lightning Spire Air/Frge 10% 3d4 67% 4 Ignite Poison Fire/Alch 10% N/A 67% 4 Iskenderun's Battlesphe Conj/Frge 10% 2d8 67% 4 Petrify Alch/Erth 5% N/A 67% 4 Summon Seismosaurus Egg Summ/Erth 10% N/A 67% 4 Vhi's Electric Charge Tloc/Air 20% N/A 67% 4 Splinterfrost Shell Ice/Frge 24% 6d10 83% 7 Alistair's Walking Alem Alch/Frge 10% N/A 95% 5 Arcjolt Conj/Air 5% 1d15 95% 5 Curse of Agony Necr 10% N/A 95% 5 Fireball Conj/Fire 5% 3d5 95% 5 Irradiate Conj/Alch 5% 3d13 95% 5 Silence Hex/Air 5% N/A 95% 5 Summon Mana Viper Hex/Summ 10% N/A 95% 5 Conjure Ball Lightning Conj/Air 5% 3x3d6 100% 6 Dispersal Tloc 5% N/A 100% 6 Forge Monarch Bomb Fire/Frge 5% 4d6 100% 6 Hellfire Mortar Fire/Erth/Frge 5% 4d6 100% 7 Magnavolt Erth/Air 5% 4d10 100% 7 Orb of Destruction Conj 5% 9d5 100% 7 Spellspark Servitor Conj/Frge 5% N/A 100% 7 Summon Hydra Summ 5% N/A 100% 7 Fulsome Fusillade Conj/Alch 5% (3-5)d6 100% 8 Ignition Fire 5% 3d4 100% 8 Lehudib's Crystal Spear Conj/Erth 5% 10d3 100% 8 Maxwell's Capacitive Co Air 5% ∞ 100% 8 Summon Horrible Things Summ 5% N/A 100% 8 Dragon's Call Summ 5% N/A 100% 9 Fire Storm Conj/Fire 5% 8d1 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:4 Lair (5/5) D:11 Shoals (4/4) Lair:3 Spider (4/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (1/3) Vaults:3 Depths (4/4) D:15 Zot (0/5) Depths:4 Sewer (visited) IceCv (visited) Volcano (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Elyvilon Fedhas Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Uskayaw Wu Jian Xom Zin The Shining One Shops: D:4 [ D:7 =[ D:8 * Orc:2 ?!?= Elf:1 *:*(= Shoals:2 : Vaults:1 ?(:(( Vaults:2 ?: Vaults:4 (*:[ Depths:3 =: Depths:4 =::* Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:3 Pandemonium: Depths:2 Depths:3 Ziggurat: Depths:1 Annotations: Depths:1 Bai Suzhen Innate Abilities, Weirdness & Mutations You can breathe blasts of antimagic. Your rich purple scales are hard. (AC +12) You cannot fit into any form of body armour or wear helmets. You are strong-willed. (Will+) You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Your magical power and effects resist disruption. Message History The crystal spear hits the ancient lich!!! Aim the phial where? Press: ? - help, Shift-Dir - straight line Aim: an ancient lich (almost destroyed, deflecting missiles, sheltered from injuries, 19% to hit) The ancient lich repels the torrent of water! The wave splashes down. Water floods into the vault warden's lungs! Water floods into the vault guard's lungs! Water floods into the ironbound preserver's lungs! You hear a shout! x3 The vault guard gasps for air! The ironbound preserver gasps for air! The ancient lich is no longer deflecting missiles. The vault warden gasps for air! The wall freezes the ironbound preserver! You kill the ironbound preserver! The Council accepts your kill. You hear a splash. x3 The wall freezes the vault warden but does no damage. The wall freezes the ancient lich but does no damage. The ancient lich casts a spell. The ancient lich flickers and vanishes for a moment. You closely miss the ancient lich. The ancient lich is almost destroyed. The wall freezes the vault warden. You hit the ancient lich. Your tail-slap misses the ancient lich. The ancient lich is almost destroyed. The vault guard is no longer deflecting missiles. The vault guard gasps for air! x2; The vault warden gasps for air! The wall freezes the ancient lich but does no damage. You block the ancient lich's attack. The ancient lich splashes around in the water. You hit the ancient lich but do no damage. You tail-slap the ancient lich, but do no damage. The ancient lich is almost destroyed. The vault guard gasps for air! x2; The vault warden gasps for air! The wall freezes the vault guard! The wall freezes the vault warden. The wall freezes the ancient lich but does no damage. The ancient lich gestures at you while chanting. The crystal spear hits you!!!! You die... .......# #...#.###.#.:.#.## .......# ##)###.#...#.###.# ######## ##.#...#.###.#... ##...#.###.#.[.#.# #.#.###.#...#.###. ######## ####.#...#.###.#.. ....|.=# #.#.[.#.###.#.:.#. ....[|)# #....#:$#.###. 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