Prakerore the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour a +5 plate armour (10, 0, D) the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 14, D) a +2 spectral quarterstaff (35, 15, D) +1 ice dragon scales (35, 28, D) a +2 chain mail of positive energy (unseen) (35, 29, D) the +1 glaive of Excruciating Pain {freeze, MP-9 Dex+5} Dex+5: It affects your dexterity (+5). MP-9: It affects your magic capacity (-9). (unseen) (36, 0, D) the staff "Zabus" {rC++ rCorr Dex-4 Fire Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-4: It affects your dexterity (-4). rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (36, 14, D) a staff of air (36, 28, D) a book of Cantrips (36, 29, D) a book of the Dragon (37, 14, D) a book of Conjurations (37, 15, D) a +5 rapier of draining (37, 20, D) a staff of earth (37, 28, D) a wand of light (5) (37, 29, D) a wand of polymorph (3) (38, 1, D) a +0 short sword of venom (38, 15, D) a +4 double sword of holy wrath (38, 20, D) a raiju corpse (skeletalised by now) (38, 28, D) a staff of death (unseen) (38, 29, D) a wand of iceblast (6) (38, 35, D) a +0 great sword of flaming (still there?) a fire giant corpse (still there?) (39, 0, D) the +0 robe "Dopuasir" {Fly} Fly: It grants you flight. (unseen) (39, 2, D) a +6 ring of intelligence a +0 trident a merfolk corpse (skeletalised by now) (39, 14, D) a +4 executioner's axe of pain (39, 28, D) a +2 ring mail of positive energy (unseen) (39, 29, D) the Writings on Lifeless Degeneration Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Cigotuvi's Dreadful Rot Necromancy/Alchemy/Air 2 c - Fugue of the Fallen Necromancy 3 (unseen) (40, 0, D) a +0 trident (40, 1, D) a +0 leather armour (40, 3, D) a +6 ring of strength a +3 spear of freezing a +0 leather armour (40, 7, D) a +1 demon trident of freezing a +2 sling of draining a +0 leather armour (40, 8, D) a +1 morningstar of holy wrath 2 silver javelins a +0 leather armour a sea snake corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (40, 10, D) a +1 battleaxe of freezing (40, 11, D) a staff of air (40, 15, D) the +5 battleaxe of Mandamus {drain, *Noise rElec Str+4 SInv} Str+4: It affects your strength (+4). rElec: It insulates you from electricity. SInv: It lets you see invisible. *Noise: It may make a loud noise when swung. (40, 28, D) a wand of paralysis (4) (40, 29, D) the +3 robe of Clouds {*Thunder rCloud rElec} *Thunder: It occasionally creates storm clouds above nearby enemies. rCloud: It grants its wearer immunity to clouds. rElec: It insulates you from electricity. (unseen) (41, 0, D) a +0 spear (41, 1, D) a blade talisman (41, 10, D) a +0 antimagic spear a +0 robe (41, 14, D) a staff of death (41, 15, D) an amulet of magic regeneration (41, 28, D) a book of the Dragon (41, 29, D) a +3 rapier of speed (unseen) (41, 30, D) a +0 demon whip (41, 31, D) a +1 great sword of flaming (still there?) a fire giant corpse (still there?) (42, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. (42, 10, D) a +3 trident of freezing a +0 robe a +0 rapier of venom a +0 leather armour a +3 spear of venom a javelin a +2 leather armour of willpower a merfolk corpse (skeletalised by now) (42, 15, D) a ring of magical power (42, 28, D) a +2 scale mail of cold resistance (unseen) (42, 29, D) an amulet of the acrobat (42, 32, D) a +0 great sword of flaming (unseen) (43, 10, D) a +4 heavy spear 3 javelins the +1 plate armour of Sukkaze {+Inv rCorr Dex-5 Stlth+} Dex-5: It affects your dexterity (-5). +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. a +3 spear of flaming a silver javelin a +2 chain mail of willpower a +2 morningstar of draining a merfolk corpse (skeletalised by now) (43, 14, D) a +1 halberd of protection (43, 15, D) a +2 falchion of venom (43, 28, D) a +2 great mace of holy wrath (unseen) (43, 29, D) the +3 salamander hide armour {Flames, rFlCloud rF++ rC--} Flames: It surrounds you with flame clouds and enhances your fire magic. rFlCloud: It grants immunity to flame clouds. rF++: It greatly protects you from fire. rC--: It makes you very vulnerable to cold. (unseen) (44, 3, D) a +2 rapier of speed a +0 robe a ring of poison resistance (44, 28, D) a wand of iceblast (4) (49, 0, D) a flux talisman (49, 1, D) a +1 antimagic quarterstaff (unseen) (49, 12, D) a +0 club (49, 24, D) a +0 mace (49, 36, D) a +4 sling of freezing (unseen) (49, 37, D) the +7 battleaxe of Kixepul {heavy, rElec rC+ rCorr Str+3} Str+3: It affects your strength (+3). rC+: It protects you from cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (unseen) (50, 0, D) a +1 robe (50, 6, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (50, 13, D) a staff of fire (unseen) (50, 25, D) a staff of death (50, 36, D) a staff of cold (unseen) (50, 37, D) a +1 dagger of venom (51, 0, D) a +0 pair of boots of stealth (51, 1, D) the +1 longbow "Kuesuob" {speed, rPois Int+4} Int+4: It affects your intelligence (+4). rPois: It protects you from poison. (unseen) (51, 12, D) an amulet of magic regeneration (51, 13, D) the +0 great mace "Grom" {freeze, Will+ Dex+3} Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. (unseen) (51, 25, D) a +1 falchion of holy wrath (51, 30, D) a +0 dagger (51, 36, D) the +1 leather armour of the Many Queens {-Tele rPois rC+++ rCorr} rC+++: It renders you almost immune to cold. rPois: It protects you from poison. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (51, 37, D) a staff of cold (unseen) (51, 43, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (52, 0, D) a +0 long sword of flaming (52, 1, D) the +9 battleaxe "Lakhymn" {freeze, rC+ rN+ rCorr} rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (52, 4, D) a rime drake corpse (skeletalised by now) (52, 12, D) a +0 short sword (52, 13, D) a wand of mindburst (9) (52, 24, D) a +0 ring mail of fire resistance (unseen) (52, 25, D) a +0 trident of freezing (52, 31, D) a +0 long sword (52, 36, D) 4 scrolls of enchant armour (52, 37, D) a staff of earth (unseen) (53, 12, D) a wand of iceblast (5) (53, 13, D) a +2 heavy long sword (unseen) (53, 31, D) a +0 long sword a +0 long sword a +3 scimitar of venom an elf skeleton (53, 32, D) a +0 longbow a +0 dagger a +0 leather armour (53, 36, D) the ring of Yredelemnul's Approval {rN+ Will+ MP+9 Int-2} [ring of magical power] Int-2: It affects your intelligence (-2). rN+: It protects you from negative energy. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). (unseen) (53, 37, D) a +2 sling of draining (unseen) (54, 0, D) a +2 glaive of freezing (54, 1, D) a staff of conjuration (54, 12, D) a +2 dagger of speed (unseen) (54, 13, D) a book of Geomancy (54, 32, D) a +0 rapier a +0 rapier a +0 leather armour an elf skeleton (54, 33, D) a shapeshifter corpse (skeletalised by now) (54, 36, D) a +1 leather armour of fire resistance (unseen) (55, 0, D) a serpent talisman (55, 12, D) a +6 ring of dexterity (55, 13, D) a book of Spectacle (55, 24, D) a +0 short sword (56, 32, D) a +0 dagger a +0 leather armour (56, 33, D) a +0 short sword of freezing (60, 37, D) the +0 war axe of Attainder {flame, ^Fragile rElec rF+ rC+++} rF+: It protects you from fire. rC+++: It renders you almost immune to cold. rElec: It insulates you from electricity. ^Fragile: It will be destroyed if unequipped. (60, 39, D) a +0 long sword a +0 plate armour (61, 0, D) the +7 chain mail "Ynipriet" {*Slow Str+5} Str+5: It affects your strength (+5). *Slow: It may slow you when you take damage. (61, 5, D) a +0 battleaxe a +0 robe (61, 12, D) a ball python corpse (skeletalised by now) (61, 16, D) the +4 dire flail of Cheibriados {flame, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. (61, 26, D) an orb of mayhem (61, 42, D) a +0 scimitar a +0 chain mail (62, 8, D) the +7 captain's cutlass {speed, disarm} (62, 16, D) a scroll of brand weapon (62, 17, D) a +1 mace of protection (unseen) (62, 26, D) a +3 quarterstaff of holy wrath (62, 27, D) a +3 plate armour of poison resistance (62, 29, D) a +0 orcbow (62, 30, D) a +0 trident (62, 36, D) a +2 plate armour of positive energy (62, 42, D) a +1 heavy long sword a +0 chain mail a +0 halberd a +0 chain mail an orc corpse (skeletalised by now) (62, 44, D) a +0 dagger a +1 robe an orc corpse (skeletalised by now) (63, 4, D) a +5 great sword a +0 robe (63, 5, D) a +1 scimitar a +0 robe (63, 16, D) the +5 trident "Xuqoid" {freeze, rC+ Will- rCorr SInv} rC+: It protects you from cold. Will-: It decreases your willpower. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (63, 17, D) the +6 mace of Hospitality {venom, rElec Will- Int+2} Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. Will-: It decreases your willpower. (63, 19, D) 4 large rocks (63, 21, D) 6 large rocks a +0 trident 3 boomerangs (63, 22, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 26, D) +1 shadow dragon scales (63, 27, D) a +4 morningstar of holy wrath (unseen) (63, 29, D) a +0 trident a boomerang a +0 trident a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (63, 30, D) a +0 trident a +0 trident a boomerang (63, 36, D) a book of Unlife (63, 40, D) 4 large rocks (63, 42, D) a +0 giant club an ogre corpse (skeletalised by now) (63, 43, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) a warg corpse (skeletalised by now) (64, 16, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (64, 17, D) the +8 demon trident "Rift" {distort, reach+} (64, 20, D) a +0 orcbow a centaur corpse (skeletalised by now) (64, 21, D) a +0 trident a +0 trident a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (64, 26, D) the +6 glaive of War {freeze, +Blink} +Blink: It lets you blink. (64, 30, D) a +0 trident (64, 31, D) a +0 shortbow a centaur corpse (skeletalised by now) (65, 26, D) a staff of alchemy (69, 36, D) a serpent talisman (70, 8, D) a +3 orcbow of draining (70, 36, D) a +1 demon trident of venom (70, 37, D) a +3 kite shield (71, 8, D) the +6 morningstar "Inuwk" {vamp, ^Fragile rN+ Str+4 Dex+2} Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. ^Fragile: It will be destroyed if unequipped. (71, 16, D) a +0 robe (71, 17, D) a +1 hand axe of draining (71, 26, D) +5 shadow dragon scales a +0 heavy dire flail (71, 27, D) a +3 executioner's axe of flaming (unseen) (71, 36, D) a +3 antimagic demon blade (71, 37, D) a staff of death (72, 16, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (72, 17, D) a staff of earth (72, 26, D) a +2 mace of distortion (72, 27, D) a +0 great sword of protection (unseen) (72, 30, D) a raiju corpse (skeletalised by now) (72, 36, D) a +2 spear of pain (72, 37, D) a maw talisman (72, 41, D) a +2 hand axe a +0 robe (73, 1, D) a +2 spectral quarterstaff (73, 16, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. (73, 27, D) an orb of guile (73, 37, D) the +8 scimitar of Filecwai {drain, Str+2} Str+2: It affects your strength (+2). (74, 2, D) a +0 mace a +0 robe