Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 2901208537186516299 107 Prancer the Conjurer (level 4, -6/24 HPs) Began as a Deep Elf Conjurer on Dec 4, 2024. Mangled by Sigmund ... wielding a +0 scythe (10 damage) ... on level 2 of the Dungeon. The game lasted 00:04:16 (1424 turns). Prancer the Conjurer (Deep Elf Conjurer) Turns: 1424, Time: 00:04:16 Health: -6/24 AC: 2 Str: 4 XL: 4 Next: 56% Magic: 6/12 EV: 11 Int: 25 God: Gold: 56 SH: 0 Dex: 13 Spells: 9/12 levels left rFire + . . g - +0 rapier rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - ring of protection from fire HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons g - a +0 rapier (weapon) Armour a - a +0 robe (worn) Jewellery h - a ring of ice i - a ring of protection from fire (left hand) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of poison {unknown} f - a scroll of teleportation {unknown} n - a scroll of enchant weapon {unknown} Potions b - a potion of magic d - a potion of resistance {unknown} j - a potion of enlightenment {unknown} k - a potion of brilliance {unknown} l - a potion of heal wounds {unknown} m - a potion of degeneration {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.5 Spellcasting * Level 6.0 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 10% N/A 13% 2 Call Imp Summ 10% N/A 13% 2 Mercury Vapours Alch/Air 10% N/A 13% 2 Fulminant Prism Conj/Alch 10% 3d8 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Freezing Cloud Conj/Ice/Air 7% 6-21 71% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The hobgoblin shouts! The hobgoblin hits you. You barely miss the hobgoblin. The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin misses you. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin barely misses you. The hobgoblin misses you. The magic dart hits the hobgoblin. You kill the hobgoblin! A puff of flame appears from out of thin air! The puff of flame hits you. You resist. Your Conjurations skill increases to level 6! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a hobgoblin corpse. A puff of flame appears from out of thin air! The puff of flame hits you. You resist. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) The searing ray hits something! A magic dart appears from out of thin air! The magic dart hits you! The searing ray hits something. You finish channelling your searing ray. Something hits you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something! (Press . to maintain the ray.) Something hits you! You die... ########.# #.########.# #........# #......)##.# #.######## #######.##.# #.# #.##.# #.# #.##.#### #.# ############.##....# #.# #............#####.# #.# #.################.# #.# #.# #....@.{.....#.# #.#####.###.##########.#.# ##.#........(# #.#.# ...#.###.###.# #†#.# ####.###.## #.#.# ###......... ##.#.####### ..........## ##.###..#.......# ###..###..# ..........#####.# #..# #..# .#.##......P.P... There were no monsters in sight! Vanquished Creatures 4 gnolls (D:2) 2 adders (D:2) A ribbon worm (D:2) 2 dart slugs 2 endoplasms (D:1) A giant cockroach (D:2) 5 goblins (D:2) 3 hobgoblins 3 jackals (D:1) 6 kobolds 2 quokkas (D:2) 3 ball pythons 4 bats 3 frilled lizards 2 rats (D:1) 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Prancer the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 199 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 361 | D:1 | Reached skill level 5 in Conjurations 773 | D:1 | Learned a level 2 spell: Searing Ray 844 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1019 | D:2 | Reached XP level 4. HP: 24/24 MP: 4/12 1357 | D:2 | Noticed Sigmund 1407 | D:2 | Reached skill level 6 in Conjurations 1424 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_basic, corner_web_ring D:2: layout_loops_ring, shapermc_ecumenical_altar_acropolis, hex_medium, guppyfry_early_lair_pool, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.0 Spellcasting | 4 | 4.5 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Rapier | 2 | 4 || 6 Cast: Magic Dart | 56 | 15 || 71 Searing Ray | 3 | 3 || 6 Armour: Robe | 7 | 6 || 13 Dodge: Dodged | 5 | 4 || 9