Prancer Level 1 of the Dungeon (0, 0, D:1) a staff of cold (10, 10, D:1) a quokka skeleton (10, 11, D:1) a hobgoblin skeleton (14, -11, D:1) a rat corpse (skeletalised by now) (16, 23, D:1) 6 stones (20, 18, D:1) a +0 robe (21, 6, D:1) a +0 short sword (26, 5, D:1) a ball python corpse (skeletalised by now) (31, 18, D:1) a hobgoblin corpse (skeletalised by now) (32, 21, D:1) a +0 club (34, 7, D:1) a frilled lizard corpse (skeletalised by now) (36, 5, D:1) a rat corpse (skeletalised by now) (36, 18, D:1) a rat skeleton (36, 21, D:1) a rat skeleton (49, 6, D:1) a ball python skeleton (52, 6, D:1) a +0 robe (56, 26, D:1) a rat corpse (skeletalised by now) (66, -2, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 buckler an adder corpse a rat corpse (0, 1, D:2) an adder corpse (5, 11, D:2) a +0 whip (17, 16, D:2) a +0 club a kobold corpse a dart slug corpse (18, 6, D:2) a +0 mace (18, 11, D:2) the +6 whip of the Grinning Fool {antimagic, rElec Str+2 SInv} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. (18, 17, D:2) a ball python corpse (19, 36, D:2) a quokka corpse (23, 0, D:2) a +0 ring mail (23, 20, D:2) a +0 chain mail