Dungeon Crawl Stone Soup version 0.34-a0-797-ge184829fb3 (webtiles) character file. Game seed: 11815698535049477365 15 Prexot314 the Conjurer (level 2, -3/15 HPs) Began as a Tengu Conjurer on Sept 16, 2025. Slain by Terence ... wielding a +0 mace (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:08 (738 turns). Prexot314 the Conjurer (Tengu Conjurer) Turns: 738, Time: 00:03:09 Health: -3/15 AC: 2 Str: 7 XL: 2 Next: 50% Magic: 0/6 EV: 11 Int: 18 God: Gold: 72 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . (100%) c - +0 whip rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn MPRegen 0.10/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons b - a +0 spear c - a +0 whip (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of poison {unknown} Potions g - a potion of magic Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.4 Spellcasting + Level 5.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 8% 1d1 17% 1 Tukima's Dance Hex 2% N/A 45% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Found a short sword. Terence the Veteran comes into view. He is wielding a +0 mace. Okay, then. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You see here a +0 short sword. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (asleep, 100% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence. Terence is heavily wounded. Terence says, "I've sent legions of armataurs to their deaths. With their elephants." The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence completely misses you. You hit Terence but do no damage. You peck Terence, but do no damage. Terence is severely wounded. Terence hits you with a +0 mace! You completely miss Terence. Terence is severely wounded. Terence looks irritated. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits Terence. Terence is almost dead. Terence barely misses you. You hit Terence but do no damage. You claw Terence, but do no damage. Terence is almost dead. Terence hits you with a +0 mace. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ... #.# #.# #.# #.# #.# ##### #.# ####...###@# #.........@# #######.##...###.# ...........### ...# .#####.<##.# ...... #..##.# ##...### #..##.# ##.## ...##.# #.# ##..##.# #.# You could see Terence. Vanquished Creatures 4 endoplasms (D:1) 4 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Prexot314 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 195 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/6 725 | D:2 | Noticed Terence 730 | D:2 | Learned a level 2 spell: Searing Ray 738 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_loops_ring D:2: layout_loops_corners, uniq_terence Action || total ---------------------------++------- Attack: Normal || 32 Melee: Spear || 28 Kick || 4 Unarmed || 1 Whip || 3 Peck || 3 Cast: Magic Dart || 7 Searing Ray || 1 Stab: Sleeping || 3 Armour: Robe || 10 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 740 | 699 | 41 | 0 | 606 | 2 | 370.0 | Dungeon | 740 | 699 | 41 | 0 | 606 | 2 | 370.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 716 daAuts D:2: 23 daAuts