Dungeon Crawl Stone Soup version 0.34-a0-807-gef8bedc22d (webtiles) character file. Game seed: 17904434782983410797 74 Prexot314 the Conjurer (level 4, 0/25 HPs) Began as a Deep Elf Conjurer on Sept 18, 2025. Slain by a ribbon worm (3 damage) ... on level 3 of the Dungeon. The game lasted 00:06:54 (2236 turns). Prexot314 the Conjurer (Deep Elf Conjurer) Turns: 2236, Time: 00:06:55 Health: 0/25 AC: 3 Str: 4 XL: 4 Next: 9% Magic: 1/12 EV: 12 Int: 25 God: Gold: 144 SH: 0 Dex: 13 Spells: 4/11 levels left rFire . . . (100%) c - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . e - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 144 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles g - 5 poisoned darts Armour a - a +0 robe (worn) e - a +0 pair of boots (worn) Jewellery d - a ring of see invisible f - a +4 ring of protection Talismans b - a quill talisman Scrolls t - a scroll of teleportation i - a scroll of identify d - a scroll of fog {unknown} h - a scroll of enchant armour {unknown} Potions g - a potion of magic c - 2 potions of curing j - a potion of brilliance {unknown} k - a potion of lignification {unknown} Skills: - Level 1.0 Fighting + Level 3.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting + Level 4.9 Conjurations + Level 0.1 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 30% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 12% N/A 13% 2 Sublimation of Blood Necr 5% N/A 14% 2 Brom's Barrelling Bould Conj/Erth 17% 2d5 32% 4 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Silence Hex/Air 2% N/A 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) You hear the slow rusting of a drain. The ribbon worm misses you. The searing ray misses the ribbon worm. The clockroach bites you. The ribbon worm splashes around in the water. The ribbon worm barely misses you. The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. The clockroach sprays sand from its hourglass at you. The blast of sand misses you. The ribbon worm bites you. The searing ray hits the ribbon worm! The ribbon worm is severely wounded. You finish channelling your searing ray. The clockroach barely misses you. Okay, then. You barely miss the ribbon worm. The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The clockroach bites you but does no damage. The web tears apart. The clockroach closely misses you. The ribbon worm barely misses you. The ribbon worm splashes around in the water. The clockroach sprays sand from its hourglass at you. The blast of sand hits you! * * * LOW HITPOINT WARNING * * * Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (damage-immune at range, 79% to hit) You focus your ray upon the clockroach. The searing ray hits the ribbon worm. The ribbon worm is severely wounded. The searing ray hits the clockroach. The clockroach is warded from harm. (Press . to maintain the ray.) You hit the ribbon worm but do no damage. The ribbon worm is severely wounded. You stop channelling your searing ray. The ribbon worm bites you. You die... . ### # ..### .# . ....# ############.# .. # ###.######.........†#.##... # # #........########........ ... # #.#####..# #........ # ....# #..# ####........ ...## #..# #@B.......#. ... #.## ##w##>.#.## ... ### ##B#....# ... †#...... ... .#....## ~#.##.# .### ~#.. .# .... ~# .### ~# You could see a ribbon worm (catching breath) and 2 clockroaches. Vanquished Creatures 3 adders (D:3) 3 dart slugs 2 ribbon worms (D:3) 5 endoplasms 2 hobgoblins (D:1) 2 quokkas 5 ball pythons 4 bats 6 frilled lizards 5 goblins 5 kobolds 4 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Prexot314 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 284 | D:1 | Reached XP level 2. HP: 16/16 MP: 4/8 287 | D:1 | Learned a level 2 spell: Searing Ray 1170 | D:2 | Reached XP level 3. HP: 20/20 MP: 7/10 1869 | D:2 | Reached skill level 1 in Fighting 2177 | D:3 | Noticed Terence 2190 | D:3 | Reached XP level 4. HP: 25/25 MP: 8/12 2195 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2236 | D:3 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_basic, serial_park_square3 [serial_park_minivault_5x5_8], hangedman_decor_clover_reticule, st_stairs_5, minmay_tall_x D:2: layout_basic D:3: layout_loops_ring, serial_shops, nicolae_shop_trees, gup_sewer_entry_spiral, st_stairs_10, kennysheep_cluttered_room, nicolae_half_adder, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.4 Fighting | 1 | 1.0 Spellcasting | 4 | 4.1 Stealth | | 2.4 Conjurations | | 4.9 Translocations | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 4 | 2 || 6 Melee: Dagger | 4 | 2 || 6 Cast: Magic Dart | 73 | || 73 Searing Ray | 5 | 4 || 9 Read: Identify | 1 | || 1 Teleportation | 1 | || 1 Silence | 1 | || 1 Armour: Robe | 10 | 8 || 18 Dodge: Dodged | 5 | 8 || 13 Form: Quill | 1 | || 1 Default | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2234 | 1987 | 247 | 0 | 1745 | 3 | 744.7 | Dungeon | 2234 | 1987 | 247 | 0 | 1745 | 3 | 744.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1018 daAuts D:1: 1004 daAuts D:3: 210 daAuts