Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 7491285797310090426 646 Primith the Trooper (level 7, -1/58 HPs) Began as a Djinni Fire Elementalist on June 25, 2024. Shot with an arrow by a centaur (12 damage) ... on level 5 of the Dungeon. The game lasted 00:08:07 (4344 turns). Primith the Trooper (Djinni Fire Elementalist) Turns: 4344, Time: 00:08:07 Health: -1/58 AC: 2 Str: 7 XL: 7 Next: 82% Gold: 168 EV: 12 Int: 18 God: SH: 0 Dex: 14 rFire + + + e - staff of fire rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ m - ring of willpower HPRegen 0.29/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 168 gold pieces. Inventory: Missiles g - a throwing net k - 5 poisoned darts Armour a - a +0 robe (worn) p - the +7 chain mail of Greed {rCorr Str+4} (You found it on level 3 of the Dungeon) Str+4: It affects your strength (+4). rCorr: It protects you from acid and corrosion. Magical Staves e - a staff of fire (weapon) n - the staff of the Ancients {^Drain Fly rC+ Will++ rCorr Ice} (You found it on level 3 of the Dungeon) [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. Will++: It greatly increases your willpower. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. ^Drain: It drains your maximum health when unequipped. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. Jewellery m - a ring of willpower (left hand) Wands l - a wand of acid (15) q - a wand of polymorph (12) Scrolls b - 4 scrolls of fear {unknown} d - 3 scrolls of identify {unknown} f - a scroll of poison {unknown} h - a scroll of noise {unknown} o - a scroll of revelation {unknown} r - a scroll of vulnerability {unknown} s - a scroll of torment {unknown} Potions c - a potion of cancellation {unknown} i - 2 potions of curing {unknown} j - a potion of heal wounds Skills: + Level 7.9 Fighting - Level 2.1 Dodging - Level 1.5 Stealth - Level 3.1 Spellcasting - Level 3.1 Conjurations - Level 3.1 Hexes - Level 3.1 Summonings - Level 3.1 Necromancy - Level 3.1 Translocations - Level 3.1 Fire Magic - Level 3.1 Ice Magic - Level 3.1 Air Magic - Level 3.1 Earth Magic - Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 84% 2x1d8 4% 1 b - Scorch Fire 42% 2d6 7% 2 c - Volatile Blastmotes Fire/Tloc 42% 2d13 14% 3 d - Inner Flame Hex/Fire 21% N/A 14% 3 e - Flame Wave Conj/Fire 21% 2d8 41% 4 f - Shock Conj/Air 56% 1d6 4% 1 g - Lesser Beckoning Tloc 28% N/A 7% 2 h - Call Imp Summ 28% N/A 7% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You feel a bit more experienced. The orc wizard explodes! The fiery explosion engulfs the orc!!! You kill the orc! The fiery explosion engulfs the orc!!! You kill the orc! The fiery explosion engulfs the orc!!! You kill the orc! You start resting. Your magical contamination has completely faded away. A centaur comes into view. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you. A centaur is nearby! You feel a surge of power! You conjure some foxfire! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! A cloud of volatile blastmotes flares up around you! Run! Your foxfire dissipates! Casting: Volatile Blastmotes (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! A cloud of volatile blastmotes flares up around you! Run! The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow hits you! The cloud of blastmotes explodes! The concussive blast engulfs the centaur!! The centaur is almost dead. The centaur shoots an arrow. The arrow hits you! You hear a shout! x3 Casting: Volatile Blastmotes (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! A cloud of volatile blastmotes flares up around you! Run! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... #.### #....##### ....##.#### ## #..#[# ....#§..## ..........# #### # ####.###..####...#.. # #c...))...... . #.###.)...... #...##.###@)...... ........c.§........ ...####.####(...... #.# #...#.. #.# #### # #.# ... #.# #. You could see a centaur. Vanquished Creatures A water moccasin (D:5) A howler monkey (D:5) An orc priest (D:3) A hound (D:4) 2 jellies (D:5) An iguana (D:4) 2 orc wizards (D:5) Terence (D:2) 6 adders 7 gnolls 2 ufetubi (D:3) 6 ribbon worms 10 orcs 8 ball pythons 2 bats 6 endoplasms A giant cockroach (D:3) 8 goblins 4 hobgoblins 7 jackals 4 kobolds 2 quokkas 4 frilled lizards 2 rats 89 creatures vanquished. Vanquished Creatures (collateral kills) A scorpion (D:5) 1 creature vanquished. Vanquished Creatures (others) 400 foxfires 400 creatures vanquished. Grand Total: 490 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Primith the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Primith set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 210 | D:1 | Reached skill level 1 in Fighting 213 | D:1 | Reached XP level 2. HP: 13/22 MP: 0/0 446 | D:1 | Found a faded altar of an unknown god. 578 | D:1 | You are sucked into a shaft and drop 1 floor! 608 | D:2 | Reached skill level 2 in Fighting 675 | D:2 | Noticed Terence 1343 | D:2 | Reached XP level 3. HP: 20/29 MP: 0/0 1343 | D:2 | Learned a level 1 spell: Shock 1588 | D:2 | Reached skill level 3 in Fighting 1634 | D:2 | Reached XP level 4. HP: 23/36 MP: 0/0 1638 | D:2 | Reached skill level 4 in Fighting 2181 | D:2 | Killed Terence 2182 | D:2 | Reached XP level 5. HP: 31/42 MP: 0/0 2182 | D:2 | Learned a level 2 spell: Lesser Beckoning 2738 | D:3 | Identified the staff of the Ancients {^Drain Fly rC+ Will++ | rCorr Ice} 2756 | D:3 | Reached skill level 5 in Fighting 2800 | D:3 | Reached XP level 6. HP: 43/49 MP: 0/0 3041 | D:3 | Identified the +7 chain mail of Greed {rCorr Str+4} 3691 | D:4 | Reached skill level 6 in Fighting 4115 | D:5 | Entered Level 5 of the Dungeon 4137 | D:5 | Noticed a water moccasin 4155 | D:5 | Reached XP level 7. HP: 16/57 MP: 0/0 4155 | D:5 | Learned a level 2 spell: Call Imp 4162 | D:5 | Killed a water moccasin 4163 | D:5 | Reached skill level 7 in Fighting 4344 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_loops_ring, hellmonk_ecumenical_altar_crossroads, nicolae_kite_square_tiling_tiny, minmay_misc_feat_square D:2: layout_basic, uniq_terence D:3: layout_rooms, mainiacjoe_overflow_alcove_1, dk_noncrumbling_4 D:4: layout_loops_ring, nrook_mini_backslash D:5: layout_rooms, nicolae_tso_besieged_by_evil, st_stairs_1, guppyfry_early_orc_mine Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 3 4 5 6 7 | 7.9 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Staff | 3 | 1 | || 4 Cast: Foxfire | 83 | 151 | 15 || 249 Scorch | 10 | 14 | 2 || 26 Inner Flame | 1 | 12 | 3 || 16 Volatile Blastmot | | 2 | 3 || 5 Call Imp | | | 1 || 1 Use: Potion | | | 1 || 1 Armour: Robe | 1 | 12 | 7 || 20 Dodge: Dodged | 6 | 7 | 3 || 16