Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 7183329989284869292 0 Primith the Covered (level 1, 15/15 HPs) Began as a Djinni Wanderer on July 26, 2025. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). Primith the Covered (Djinni Wanderer) Turns: 1, Time: 00:00:04 Health: 15/15 AC: 9 Str: 12 XL: 1 Next: 0% Gold: 0 EV: 5 Int: 13 God: SH: 0 Dex: 11 rFire + + . a - +0 club rCold x . . (no offhand) rNeg . . . d - +0 chain mail rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour d - a +0 chain mail (worn) Wands b - a wand of polymorph (5) (quivered) Potions c - a potion of curing Skills: + Level 4.0 Armour + Level 2.2 Spellcasting + Level 2.2 Conjurations + Level 2.2 Hexes + Level 2.2 Summonings + Level 2.2 Necromancy + Level 2.2 Translocations + Level 2.2 Forgecraft + Level 2.2 Fire Magic + Level 2.2 Ice Magic + Level 2.2 Air Magic + Level 2.2 Earth Magic + Level 2.2 Alchemy + Level 2.0 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Lesser Beckoning Tloc 14% N/A 97% 2 b - Momentum Strike Conj/Tloc 14% 3d8 97% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, Primith the Djinni Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a dagger. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a wand of polymorph (5), a potion of curing, a +0 chain mail; and the following spells memorised: Lesser Beckoning, Momentum Strike. Cast which spell? (? or * to list) Okay, then. You have escaped! # . §§☼ ## §♣♣. §§ # # §§♣§.♣♣§ §# ♣§ §♣ß.ß§♣ §§ ♣§♣ß...ß♣§♣ ♣§ß..⌠..ß.♣ ♣.♣ß○......ß♣ .....⌠.@.§§§♣ ♣♣.ß§§§..§§ß§♣ ♣.♣♣ß§§⌠.§ß§♣§. ♣§ß§..ß♣§♣ ♣§♣ß.ß)♣ §§ §♣♣.♣.♣. ## §§ ♣. ♣.## ## ## # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Primith the Djinni Wanderer began the quest for the Orb. 0 | D:1 | Primith set off with the following items: a +0 club, a wand | of polymorph (5), a potion of curing, a +0 chain mailthe | following spells memorised: Lesser Beckoning, Momentum | Strike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_rooms, serial_shops, shop, minmay_lizard_king