Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 10238056518021061153 0 Primith the Shield-Bearer (level 1, 17/17 HPs) Began as a Djinni Wanderer on July 26, 2025. Got out of the dungeon alive. The game lasted 00:00:01 (1 turns). Primith the Shield-Bearer (Djinni Wanderer) Turns: 1, Time: 00:00:02 Health: 17/17 AC: 6 Str: 9 XL: 1 Next: 0% Gold: 0 EV: 10 Int: 13 God: SH: 4 Dex: 14 rFire + + . a - +0 dagger rCold x . . e - +0 buckler {AC+3} rNeg . . . d - +0 robe rPois ∞ b - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 helmet (worn) d - a +0 robe (worn) e - a +0 buckler of protection (worn) Potions c - a potion of brilliance Skills: + Level 1.0 Fighting + Level 1.0 Armour + Level 1.1 Dodging + Level 3.0 Shields + Level 1.6 Spellcasting + Level 1.6 Conjurations + Level 1.6 Hexes + Level 1.6 Summonings + Level 1.6 Necromancy + Level 1.6 Translocations + Level 1.6 Forgecraft + Level 1.6 Fire Magic + Level 1.6 Ice Magic + Level 1.6 Air Magic + Level 1.6 Earth Magic + Level 1.6 Alchemy + Level 1.0 Shapeshifting You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 20% N/A 21% 1 b - Confusing Touch Hex 5% N/A 52% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, Primith the Djinni Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a hand axe. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 helmet, a potion of brilliance, a +0 robe, a +0 buckler of protection; and the following spells memorised: Slow, Confusing Touch. Cast which spell? (? or * to list) Okay, then. You have escaped! #####+##### #.........# ##.........## #ß.........ß# #...ß...ß...# #ß..)......ß# #.........# #ß@ß# ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Primith the Djinni Wanderer began the quest for the Orb. 0 | D:1 | Primith set off with the following items: a +0 dagger, a +0 | helmet, a potion of brilliance, a +0 robe, a +0 buckler of | protectionthe following spells memorised: Slow, Confusing | Touch. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_loops_ring, serial_shops, nicolae_shop_flopsided, grunt_decor_junction, chequers_serial_rivers_marsh, minmay_tall_x