Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 2036004517359361881 0 Primith the Magician (level 1, 18/18 HPs) Began as a Djinni Wanderer on July 26, 2025. Got out of the dungeon alive. The game lasted 00:00:19 (1 turns). Primith the Magician (Djinni Wanderer) Turns: 1, Time: 00:00:19 Health: 18/18 AC: 2 Str: 9 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 18 God: SH: 0 Dex: 9 rFire + + . a - +0 club rCold x . . (no offhand) rNeg . . . c - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.23/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) Potions b - a potion of lignification d - a potion of attraction Skills: + Level 2.0 Fighting + Level 2.1 Dodging + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Forgecraft + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 52% N/A 4% 1 b - Inner Flame Hex/Fire 13% N/A 14% 3 c - Dazzling Flash Hex/Fire 26% N/A 14% 3 d - Foxfire Conj/Fire 52% 2x1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, Primith the Djinni Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a dagger. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of lignification, a +0 robe, a potion of attraction; and the following spells memorised: Slow, Inner Flame, Dazzling Flash, Foxfire. You already know all available spells. Cast which spell? (? or * to list) Okay, then. You have escaped! ### ## #... ###... #. ..###...... #...#......# #..@..# #....## #....# #..... .#....) ...###... #. . ###. ###. ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Primith the Djinni Wanderer began the quest for the Orb. 0 | D:1 | Primith set off with the following items: a +0 club, a | potion of lignification, a +0 robe, a potion of | attractionthe following spells memorised: Slow, Inner | Flame, Dazzling Flash, Foxfire. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 0/0 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_loops_ring, chequers_ecumenical_altar_grove, serial_park_tiny_pond Skill XL: | | ---------------+-+----- Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Forgecraft | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Fighting | | 2.0 Dodging | | 2.1