Dungeon Crawl Stone Soup version 0.34-a0-457-ge9fc4eb682 (webtiles) character file. Game seed: 5548186434746471382 205 Primith the Trooper (level 6, -4/49 HPs) Began as a Djinni Alchemist on July 26, 2025. Was an Initiate of Makhleb. Slain by a water moccasin (9 damage) ... on level 5 of the Dungeon. The game lasted 00:04:41 (3119 turns). Primith the Trooper (Djinni Alchemist) Turns: 3119, Time: 00:04:41 Health: -4/49 AC: 2 Str: 13 XL: 6 Next: 9% Gold: 204 EV: 11 Int: 18 God: Makhleb [......] SH: 0 Dex: 14 rFire + + . (33%) h - +1 sling (elec) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... d - +6 ring of strength Stlth ++ c - +4 ring of slaying HPRegen 0.28/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 242 gold pieces. You spent 38 gold pieces at shops. Inventory: Hand Weapons b - a +0 war axe g - a +2 hand axe of flaming h - a +1 sling of electrocution (weapon) Missiles e - 8 poisoned darts Armour a - a +0 robe (worn) f - the +5 plate armour of Sutoc {+Inv Int+5} (You found it on level 2 of the Dungeon) +Inv: It lets you turn invisible. Int+5: It affects your intelligence (+5). Jewellery c - a +4 ring of slaying (worn) d - a +6 ring of strength (worn) j - a +6 ring of strength k - a +4 ring of protection Talismans i - a scarab talisman Wands e - a wand of paralysis (10) Scrolls c - a scroll of amnesia {unknown} d - 3 scrolls of enchant armour {unknown} e - a scroll of fear {unknown} h - a scroll of blinking {unknown} j - a scroll of revelation {unknown} l - 5 scrolls of identify {unknown} m - a scroll of teleportation {unknown} Potions f - 2 potions of brilliance {unknown} k - a potion of curing {unknown} n - a potion of magic {unknown} o - a potion of lignification {unknown} Skills: + Level 5.1 Fighting - Level 2.2 Dodging - Level 1.6 Stealth - Level 3.2 Spellcasting - Level 3.2 Conjurations - Level 3.2 Hexes - Level 3.2 Summonings - Level 3.2 Necromancy - Level 3.2 Translocations - Level 3.2 Forgecraft - Level 3.2 Fire Magic - Level 3.2 Ice Magic - Level 3.2 Air Magic - Level 3.2 Earth Magic - Level 3.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 56% 1d2 4% 1 b - Mercury Arrow Conj/Alch 28% 2d7 6% 2 c - Mephitic Cloud Conj/Alch/Air 14% N/A 13% 3 d - Olgreb's Toxic Radia Alch 14% N/A 38% 4 e - Sticky Flame Fire/Alch 14% 2d5 38% 4 f - Summon Small Mammal Summ 56% N/A 4% 1 g - Ensorcelled Hibernat Hex/Ice 28% N/A 6% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of entropy. Altars: Cheibriados Dithmenos Hepliaklqana Makhleb Nemelex Xobeh Ru Yredelemnul Shops: D:1 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Ensorcelled Hibernation (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, weak, ally target, not susceptible) The water moccasin is unaffected. Your quokka disappears in a puff of smoke! Casting: Ensorcelled Hibernation (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, weak, not susceptible) The water moccasin is unaffected. The water moccasin barely misses you. Casting: Ensorcelled Hibernation (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, weak, not susceptible) The water moccasin is unaffected. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you but does no damage. Casting: Ensorcelled Hibernation (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, weak, not susceptible) The water moccasin is unaffected. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Casting: Ensorcelled Hibernation (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, weak, not susceptible) The water moccasin is unaffected. * * * LOW HITPOINT WARNING * * * The water moccasin is no longer weakened. The water moccasin bites you! You die... #.# ######### #.# ##.####### #........# ########.# #.# #######.# #.......# #@####### #S# #.# #.# #.# ##### ##.########...... #....r....'...... ###########...... #.##. You could see a water moccasin. Vanquished Creatures A bombardier beetle (D:4) 2 sleepcaps (D:4) 7 adders 2 dart slugs (D:1) 3 orcs (D:3) 2 ribbon worms 4 giant cockroaches (D:2) 5 hobgoblins 2 quokkas (D:3) 3 ball pythons 4 bats 8 endoplasms 3 frilled lizards (D:2) 6 goblins 5 kobolds 4 rats 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Primith the Djinni Alchemist began the quest for the Orb. 0 | D:1 | Primith set off with the following spells memorised: | Poisonous Vapours, Mercury Arrow, Mephitic Cloud, Olgreb's | Toxic Radiance, Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 250 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 375 | D:1 | Found Wuedied's Assorted Antiques. 381 | D:1 | Bought a red potion for 18 gold pieces 381 | D:1 | Bought a scroll labelled AHUYPL UMARHESODE for 20 gold | pieces 404 | D:1 | Reached skill level 1 in Fighting 891 | D:2 | Reached skill level 2 in Fighting 891 | D:2 | Reached XP level 3. HP: 13/28 MP: 0/0 891 | D:2 | Learned a level 1 spell: Summon Small Mammal 1226 | D:2 | Reached XP level 4. HP: 29/34 MP: 0/0 1342 | D:2 | Reached skill level 3 in Fighting 1366 | D:2 | Identified the +5 plate armour of Sutoc {+Inv Int+5} 2214 | D:3 | Reached XP level 5. HP: 38/41 MP: 0/0 2214 | D:3 | Learned a level 2 spell: Ensorcelled Hibernation 2476 | D:4 | Reached skill level 4 in Fighting 2772 | D:4 | Reached skill level 5 in Fighting 2772 | D:4 | Reached XP level 6. HP: 34/49 MP: 0/0 2875 | D:4 | Identified the +1 robe of Proximity {rF+} 2896 | D:4 | Found a statue of an orb of entropy. 2898 | D:4 | Found a statue of an orb of entropy. 2901 | D:4 | Found a staircase to the Ecumenical Temple. 2908 | Temple | Entered the Ecumenical Temple 2954 | Temple | Became a worshipper of Makhleb the Destroyer 3039 | D:5 | Entered Level 5 of the Dungeon 3092 | D:5 | Noticed a water moccasin 3119 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_basic, serial_shops, nicolae_shop_dealshenge D:2: layout_basic, minivault_23, minmay_pentomino_v4 D:3: layout_loops_ring, minmay_checkerbox D:4: layout_rooms, minmay_temple_entry_nine_rooms D:5: layout_basic, good_gods_mini_temple, mainiacjoe_overflow_paths, minmay_misc_feat_plants Temple: jpeg_temple_island Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | | 3.2 Conjurations | | 3.2 Hexes | | 3.2 Summonings | | 3.2 Necromancy | | 3.2 Translocations | | 3.2 Forgecraft | | 3.2 Fire Magic | | 3.2 Ice Magic | | 3.2 Air Magic | | 3.2 Earth Magic | | 3.2 Alchemy | | 3.2 Fighting | 2 3 5 | 5.1 Dodging | | 2.2 Stealth | | 1.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 War axe | 2 | 1 || 3 Fire: Sling | | 33 || 33 Cast: Poisonous Vapours | 59 | 33 || 92 Summon Small Mamm | 6 | 8 || 14 Olgreb's Toxic Ra | | 1 || 1 Ensorcelled Hiber | | 6 || 6 Mercury Arrow | | 1 || 1 Armour: Robe | 20 | 28 || 48 Dodge: Dodged | 20 | 21 || 41 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3131 | 2937 | 194 | 187 | 2292 | 6 | 521.8 | Dungeon | 3074 | 2906 | 168 | 187 | 2266 | 5 | 614.8 | Temple | 57 | 31 | 26 | 0 | 26 | 1 | 57.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 990 daAuts D:1: 848 daAuts D:3: 637 daAuts D:4: 518 daAuts D:5: 80 daAuts Temple: 57 daAuts