Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 15367094189236922088 62 Primith the Magician (level 4, 0/35 HPs) Began as a Djinni Wanderer on July 30, 2025. Splashed by a jelly's acid (4 damage) ... on level 4 of the Dungeon. The game lasted 00:01:42 (1272 turns). Primith the Magician (Djinni Wanderer) Turns: 1272, Time: 00:01:43 Health: 0/35 AC: 4 Str: 10 XL: 4 Next: 28% Gold: 64 EV: 10 Int: 18 God: SH: 0 Dex: 11 rFire + + . a - +0 dagger rCold x . . (no offhand) rNeg . . . c - +0 robe rPois ∞ g - +0 helmet rElec . (no cloak) rCorr . d - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) d - a +0 pair of gloves (worn) g - a +0 helmet (worn) Scrolls e - a scroll of noise {unknown} f - a scroll of brand weapon {unknown} j - a scroll of enchant weapon {unknown} k - a scroll of fear {unknown} Potions b - a potion of might h - 2 potions of moonshine {unknown} i - a potion of curing {unknown} Skills: + Level 3.5 Fighting - Level 1.1 Dodging - Level 1.0 Stealth - Level 3.7 Spellcasting - Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Mephitic Cloud Conj/Alch/Air 16% N/A 10% 3 b - Shock Conj/Air 64% 1d7 3% 1 c - Fulminant Prism Conj/Alch 8% 3d6 32% 4 d - Poisonous Vapours Alch/Air 64% 1d3 3% 1 e - Apportation Tloc 32% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line The zap hits the jelly. The jelly is moderately wounded. The zap hits the jelly. The jelly is moderately wounded. The jelly hits you. You are splashed with acid! * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the jelly. The jelly is heavily wounded. The zap hits the jelly. The jelly is heavily wounded. * * * LOW HITPOINT WARNING * * * The jelly closely misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the jelly! The jelly is severely wounded. The zap hits the jelly. The jelly is severely wounded. * * * LOW HITPOINT WARNING * * * The jelly closely misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the jelly. The jelly is almost dead. The zap hits the jelly. The jelly is almost dead. * * * LOW HITPOINT WARNING * * * The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid. You die... ## ##.# ..# ###.# #..## # #.#†## #.#J##<#.## #..@.......... #...###...###. +...# ##..# ###.. #.# ##+ J# You could see a jelly. Vanquished Creatures An iguana (D:4) A dart slug (D:1) 6 endoplasms 4 giant cockroaches 2 hobgoblins 2 quokkas (D:1) 5 ball pythons (D:1) 10 bats 4 frilled lizards A goblin (D:1) A kobold (D:1) 2 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Primith the Djinni Wanderer began the quest for the Orb. 0 | D:1 | Primith set off with the following items: a +0 dagger, a | potion of might, a +0 robe, a +0 pair of glovesthe | following spells memorised: Mephitic Cloud, Shock, | Fulminant Prism, Poisonous Vapours. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 184 | D:1 | Reached skill level 1 in Fighting 193 | D:1 | Found a faded altar of an unknown god. 221 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 562 | D:1 | Reached XP level 3. HP: 27/29 MP: 0/0 562 | D:1 | Learned a level 1 spell: Apportation 1180 | D:4 | Reached XP level 4. HP: 2/35 MP: 0/0 1272 | D:4 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: orjb1_clovarrival, layout_loops_ring, nicolae_ecumenical_snake_handling, feat_on_display, st_stairs_9, skrybe_limestone_x, serial_park_tiny_2 D:2: layout_loops_ring, basic_altar, uniq_terence D:3: layout_basic, minmay_parallelograms, mrwooster_statue_mirror D:4: nicolae_cairo_tiling_very_big, layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 3 | 3.5 Dodging | | 1.1 Stealth | | 1.0 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 14 | || 14 Cast: Poisonous Vapours | 58 | || 58 Shock | | 4 || 4 Fulminant Prism | | 1 || 1 Armour: Robe | 20 | 2 || 22 Dodge: Dodged | 26 | 3 || 29