Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 17150160332937931263 0 Primith the Magician (level 1, 15/15 HPs) Began as a Djinni Wanderer on July 30, 2025. Got out of the dungeon alive. The game lasted 00:00:08 (18 turns). Primith the Magician (Djinni Wanderer) Turns: 18, Time: 00:00:09 Health: 15/15 AC: 6 Str: 14 XL: 1 Next: 0% Gold: 0 EV: 8 Int: 13 God: SH: 0 Dex: 9 rFire + + . a - +0 club rCold x . . (no offhand) rNeg . . . b - +0 scale mail rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 scale mail (worn) Wands d - a wand of charming (15) (quivered) Scrolls c - a scroll of fear Skills: + Level 2.0 Armour + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Forgecraft + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy + Level 3.0 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 18% 2d5 38% 2 b - Mercury Arrow Conj/Alch 18% 2d6 38% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, Primith the Djinni Wanderer. The glorious Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 scale mail, a scroll of fear, a wand of charming (15); and the following spells memorised: Searing Ray, Mercury Arrow. Found an inkwell talisman. Cast which spell? (? or * to list) Okay, then. What level of the Dungeon? (default 1, ? - help) You're already here! There is a staircase leading out of the dungeon here. You can't go down here! You have escaped! ### #@## #..## ### ##...###≈# #....#≈≈≈# ##..~≈≈≈≈≈# ≈≈≈≈~≈~~~≈### ≈≈~≈~~~..## ≈≈##....... # #........# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Primith the Djinni Wanderer began the quest for the Orb. 0 | D:1 | Primith set off with the following items: a +0 club, a +0 | scale mail, a scroll of fear, a wand of charming (15)the | following spells memorised: Searing Ray, Mercury Arrow. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 18 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_b, layout_loops_ring, serial_shops, nicolae_shop_swords_in_saltire, shapermc_ecumenical_altar_petra, minmay_misc_feat_more_columns, serial_bayou_pond_d