Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 9532431773200826519 0 Primith the Vexing (level 1, 12/12 HPs) Began as a Gargoyle Wanderer on July 24, 2026. Got out of the dungeon alive. The game lasted 00:00:10 (1 turns). Primith the Vexing (Gargoyle Wanderer) Turns: 1, Time: 00:00:11 Health: 12/12 AC: 4 Str: 13 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 15 God: Gold: 0 SH: 0 Dex: 8 Spells: 4/4 levels left rFire . . . (100%) a - +0 club rCold . . . (100%) (no offhand) rNeg + . . (50%) b - +0 robe rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 robe (worn) Scrolls S - a scroll of silence Potions M - a potion of mutation Skills: + Level 2.1 Fighting + Level 2.0 Spellcasting + Level 3.6 Hexes + Level 1.0 Invocations You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 48% N/A 4% 1 Sigil of Binding Hex 12% N/A 16% 3 Kiss of Death Conj/Necr 4% 2d5 22% 1 Poisonous Vapours Alch/Air 4% 1d1 22% 1 Shock Conj/Air 4% 1d3 22% 1 Lesser Beckoning Tloc 2% N/A 32% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +2) Message History Welcome, Primith the Gargoyle Wanderer. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found 7 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 robe, a scroll of silence, a potion of mutation; and the following spells available to memorise: Slow, Sigil of Binding, Kiss of Death, Poisonous Vapours, Shock, Lesser Beckoning. Alright, then stay! You don't know any spells. Okay, then. You have escaped! #..♣♣.♣♣..# ♣.........♣ .♣.~≈~.♣. .~~ß~≈. .~~~. ..$ ♣♣.♣♣ ♣P@P♣ ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Primith the Gargoyle Wanderer began the quest for the Orb. 0 | D:1 | Primith set off with the following items: a +0 club, a +0 | robe, a scroll of silence, a potion of mutation; and the | following spells available to memorise: Slow, Sigil of | Binding, Kiss of Death, Poisonous Vapours, Shock, Lesser | Beckoning. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_basic, nicolae_ecumenical_snake_handling