Primith Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a kobold corpse (skeletalised by now) (3, 25, D:1) a quokka corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (9, 8, D:1) a ball python corpse (skeletalised by now) (9, 32, D:1) a +0 dagger (9, 34, D:1) a hobgoblin corpse (skeletalised by now) (15, -1, D:1) 3 flux baubles (15, 1, D:1) a +0 whip a +0 club a ball python corpse (skeletalised by now) (33, 4, D:1) a +0 short sword a kobold corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (36, -2, D:1) a +0 dagger a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club a goblin corpse (skeletalised by now) a quokka corpse (skeletalised by now) (6, -2, D:2) a +0 dagger (8, -2, D:2) a +0 chain mail (10, -11, D:2) an adder corpse (skeletalised by now) (20, -26, D:2) a +0 club a +0 dagger a +0 club a +0 short sword a goblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (30, 3, D:2) a +0 club (38, -12, D:2) a +0 dagger a goblin skeleton (40, -12, D:2) a quokka skeleton (40, 7, D:2) a +0 mace (41, -13, D:2) a +0 dagger a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (0, 2, D:3) a +0 spear (2, 0, D:3) a +0 short sword (2, 2, D:3) a +0 mace (7, 2, D:3) a parchment of Magic Dart (13, -13, D:3) a +0 falchion a kobold skeleton (17, -17, D:3) a +0 war axe (18, -20, D:3) a +0 short sword an orc skeleton (19, -22, D:3) a +0 short sword a kobold skeleton (24, -49, D:3) a +0 quarterstaff (36, -45, D:3) a +0 dagger a goblin skeleton (36, -44, D:3) a +0 club a goblin skeleton (36, -28, D:3) a +0 dagger a +0 hand axe a +0 ring mail a +0 short sword an orc skeleton an orc skeleton an orc skeleton a hound skeleton (37, -45, D:3) a +0 scale mail a +0 dagger a +0 leather armour a +0 hand axe a +0 dagger a goblin skeleton an orc skeleton an orc skeleton (37, -44, D:3) a +0 dagger a goblin skeleton (38, -45, D:3) a +0 dagger a +0 club a rat skeleton (38, -44, D:3) a +0 leather armour a +0 club a +0 club a +0 dagger a +0 club a +0 dagger (39, -44, D:3) a +0 helmet a +0 animal skin a +0 spear (54, -23, D:3) an orc corpse (skeletalised by now) (55, -43, D:3) a +0 club (55, -23, D:3) a +0 dagger (57, -39, D:3) a +0 ring mail Level 4 of the Dungeon (20, 5, D:4) a +0 sling (25, -11, D:4) a stone (25, -7, D:4) a +0 short sword an orc skeleton (26, -11, D:4) a large rock (26, -6, D:4) a +0 long sword a +0 spear a goblin skeleton (27, -7, D:4) a +0 short sword a +0 short sword an orc skeleton (29, -15, D:4) a stone (32, -18, D:4) a +0 ring mail (39, -2, D:4) a +0 club a goblin skeleton Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet "Zolu" {^Contam rElec Will+ Regen+ RegenMP+} (4400 gold) [amulet of magic regeneration] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. RegenMP+: It increases your rate of magic regeneration. the necromancy staff "Uvugutrade" {rC++ rN++ Int-3 Necro Fire} (5300 gold) [staff of necromancy] rC++: It greatly protects you from cold. rN++: It greatly protects you from negative energy. Int-3: It affects your intelligence (-3). Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. the +4 spear of Eternal Night {antimagic, rElec} (4300 gold) rElec: It insulates you from electricity. It cannot be enchanted further. the +3 spear "Taazeet" {venom, *Noise rN++ rCorr Dex+2} (4240 gold) *Noise: It may make a loud noise when swung. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the necromancy staff "Goma" {rN+ Will+ Str+4 Necro} (4600 gold) [staff of necromancy] rN+: It protects you from negative energy. Will+: It increases your willpower. Str+4: It affects your strength (+4). Necro: It increases the power of your Necromancy spells. the +3 leather armour "Puuv" {rElec Regen+ Str-4} (2260 gold) rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Str-4: It affects your strength (-4). It cannot be enchanted further. the ring of Zayteint {rC+++ Will+} (6700 gold) [ring of willpower] rC+++: It renders you almost immune to cold. Will+: It increases your willpower. the hive talisman "Vuameas" {Slay+3} (10970 gold) [hive talisman] Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the air staff "Jisar" {rElec Will- rCorr Conj Hexes Air} (4460 gold) [staff of air] rElec: It insulates you from electricity. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. Air: It increases the power of your Air spells. the death talisman of the Unicorn {*Silence Str+3 Dex+2} (10560 gold) [talisman of death] *Silence: It may silence you when you take damage. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). the +0 ring mail of Zin's Favour {MP+5 Int+2} (2570 gold) MP+5: It affects your magic capacity (+5). Int+2: It affects your intelligence (+2). It cannot be enchanted further. the ring "Iguterop" {EV+5 Stlth+} (4580 gold) [ring of evasion] EV+5: It affects your evasion (+5). Stlth+: It makes you more stealthy. the necromancy staff of Crusades {rPois rN+ rCorr Int+4 Necro} (5020 gold) [staff of necromancy] rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Necro: It increases the power of your Necromancy spells. the +0 chain mail "Jedag" {Dex+5} (2350 gold) Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the +0 leather armour of Tartarus {rF+ rC- Dex+4} (1740 gold) rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +0 hat "Itogrof" {*Slow rElec rF+ Dex+4} (2780 gold) *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the fire staff of the Harvestman {rPois rF+ Str+2 Fire} (4040 gold) [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. Str+2: It affects your strength (+2). Fire: It increases the power of your Fire spells. the +0 leather armour of Happiness {Harm Will+ Str+7 Int-5} (1880 gold) Harm: It increases damage dealt and taken. Will+: It increases your willpower. Str+7: It affects your strength (+7). Int-5: It affects your intelligence (-5). It cannot be enchanted further. the earth staff of Income {rPois Earth} (3620 gold) [staff of earth] rPois: It protects you from poison. Earth: It increases the power of your Earth spells. the +1 robe "Jilew" {rElec rN+ Dex-5 SInv} (1780 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. It cannot be enchanted further. (7, -15, D:5) a +0 trident (10, -12, D:5) a +3 leather armour (20, -7, D:5) 6 boomerangs (28, -10, D:5) a +0 whip a +0 short sword a +0 ring mail (28, -6, D:5) 14 gold pieces