PsiRedEye22 Level 1 of the Dungeon (0, 0, D:1) a +0 chain mail (1, 4, D:1) a hobgoblin skeleton (2, 3, D:1) a frilled lizard skeleton (7, -29, D:1) a jackal corpse (skeletalised by now) (8, -29, D:1) a jackal corpse (skeletalised by now) (8, -5, D:1) a ball python skeleton (14, -38, D:1) a +0 hand axe (15, -32, D:1) a frilled lizard corpse (skeletalised by now) (15, -12, D:1) a rat skeleton (19, -21, D:1) a +0 ring mail (22, -7, D:1) a +0 club (23, -9, D:1) a +0 mace a ball python skeleton (24, -19, D:1) a bat skeleton (35, 5, D:1) a frilled lizard corpse (skeletalised by now) (38, -19, D:1) a frilled lizard skeleton (38, -17, D:1) a +0 dagger (39, -16, D:1) a +0 whip (48, -27, D:1) a ball python corpse (skeletalised by now) (51, -30, D:1) a +0 dagger a goblin corpse (skeletalised by now) a ball python corpse (skeletalised by now) (51, -29, D:1) a +0 dagger a +0 club a quokka corpse (skeletalised by now) Level 2 of the Dungeon (7, -22, D:2) a +0 robe (21, -25, D:2) a +0 robe (23, -26, D:2) a ball python corpse (skeletalised by now) (24, -41, D:2) a frilled lizard corpse (skeletalised by now) (26, -12, D:2) a +0 whip (29, 4, D:2) a +0 dagger (33, -28, D:2) a hobgoblin skeleton (35, -26, D:2) a +0 club a goblin skeleton (61, -27, D:2) an adder skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 trident (2, -20, D:3) a +0 ring mail (4, -17, D:3) an adder corpse (skeletalised by now) (4, -16, D:3) a +0 club (7, 6, D:3) a +0 short sword 4 poisoned darts (8, 6, D:3) a frilled lizard corpse (skeletalised by now) (9, 5, D:3) a +0 hand axe a +0 scale mail (12, -3, D:3) an adder corpse (skeletalised by now) (13, 4, D:3) a +0 robe (13, 7, D:3) a +0 dagger a kobold corpse (skeletalised by now) (14, 0, D:3) the +3 chain mail of the Furies {Archery, *Slow +Blink rCorr SInv} *Slow: It may slow you when you take damage. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. (15, -27, D:3) a +0 club (15, 9, D:3) an adder corpse (skeletalised by now) (17, -29, D:3) a +0 dagger a goblin skeleton (17, -28, D:3) a +0 flail an orc skeleton (20, -8, D:3) an adder corpse (skeletalised by now) (21, 6, D:3) a parchment of Ensorcelled Hibernation (25, -6, D:3) a jackal corpse (skeletalised by now) (31, -5, D:3) a jackal skeleton (34, -24, D:3) the +2 robe "Qecvip" {^Contam rElec rN+ Int+5} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (45, -27, D:3) a +0 club (45, 0, D:3) a ball python corpse (skeletalised by now) (50, -2, D:3) a hobgoblin corpse (skeletalised by now) (56, -23, D:3) 2 darts of disjunction (60, -20, D:3) a +0 hand axe Level 4 of the Dungeon (1, -3, D:4) a +0 club 5 stones (4, -15, D:4) a spore talisman (4, -12, D:4) 5 boomerangs (5, -11, D:4) a +0 quarterstaff (6, -2, D:4) a +0 dagger (17, -7, D:4) a clockroach corpse (18, -4, D:4) a +0 whip (20, -6, D:4) a bombardier beetle corpse (25, -1, D:4) a bombardier beetle corpse (33, -12, D:4) a +0 robe (47, 3, D:4) an iguana corpse