PsiRedEye22 Level 1 of the Dungeon (9, -22, D:1) a jackal corpse (skeletalised by now) (9, -21, D:1) a +0 club a jackal corpse (skeletalised by now) (10, -23, D:1) a +0 dagger (10, -22, D:1) a ball python corpse (skeletalised by now) (10, 9, D:1) a bat corpse (skeletalised by now) (12, 2, D:1) a +0 leather armour (20, -34, D:1) a hobgoblin corpse (skeletalised by now) (30, 12, D:1) a bat corpse (skeletalised by now) (31, -23, D:1) a hobgoblin corpse (skeletalised by now) (42, 2, D:1) a +0 dagger (44, -9, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (3, 20, D:2) the +1 whip of Gloom {concuss, rN+ rCorr Int-4 Stlth+} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (4, 18, D:2) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (5, 0, D:2) a +0 club 5 stones (5, 15, D:2) a frilled lizard corpse (skeletalised by now) (25, 9, D:2) a +0 short sword a kobold skeleton (28, -7, D:2) an adder corpse (29, 12, D:2) a ball python skeleton Level 3 of the Dungeon (0, 0, D:3) a rat corpse (1, 3, D:3) a +0 club a gnoll corpse