PsiRedEye22 Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (1, -16, D:1) a +0 whip 4 stones (4, -10, D:1) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (5, 20, D:1) a staff of earth (6, 17, D:1) a bat skeleton (6, 21, D:1) a rat skeleton (21, 7, D:1) 2 flux baubles (24, 7, D:1) a +0 scale mail (38, -10, D:1) a +0 club (39, -8, D:1) a hobgoblin skeleton (40, -2, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Apne's Antique Weapon Emporium a +0 war axe (63 gold) a +3 shortbow of flaming (403 gold) a +2 great sword of flaming (540 gold) a +0 hand axe (54 gold) a +0 dagger (36 gold) a +0 hand axe (54 gold) a +0 mace (54 gold) [Shop] Dud Oxt's General Store a parchment of Mercury Arrow (63 gold) 4 atropa-tipped darts (39 gold) a Gell's gravitambourine (2/2) (440 gold) a parchment of Shock (44 gold) a sack of spiders (440 gold) a tin of tremorstones (2/2) (440 gold) the ring of Pomes {rCorr Dex+4 SInv} (396 gold) [ring of see invisible] rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. a +0 cloak (49 gold) a parchment of Awaken Armour (143 gold) [Shop] Vuucw's Antique Weapon Shoppe the +3 demon blade "Jellyslayer" {venom, *Rage +Blink rElec rPois} (1974 gold) *Rage: It berserks you when you make melee attacks (+20% chance). +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. a +0 shortbow of electrocution (275 gold) a +0 hand axe (87 gold) a +0 mace (87 gold) a +0 whip (72 gold) a +2 hand axe of venom (452 gold) the +0 great sword "Olaom" {pain, rElec rC+ rCorr SInv Stlth+} (1699 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 short sword (87 gold) a +0 dagger (58 gold) a +1 demon trident of freezing (1508 gold) the +8 Wrath of Trog {antimagic, *Rage Rampage} (2320 gold) It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. (0, 0, D:2) a +0 leather armour (10, 3, D:2) a bat corpse (skeletalised by now) (12, 5, D:2) a +0 dagger a kobold corpse (skeletalised by now) (14, 0, D:2) a frilled lizard corpse (skeletalised by now) (23, 24, D:2) a +0 short sword a kobold corpse (skeletalised by now) (27, 17, D:2) a +0 club (29, 26, D:2) a +0 dagger a +0 sling (32, 19, D:2) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (32, 22, D:2) a quokka corpse (skeletalised by now) (34, -9, D:2) a jackal corpse (skeletalised by now) (34, 19, D:2) a +0 scale mail (37, 25, D:2) a quokka corpse (skeletalised by now) (39, 27, D:2) a +0 dagger (40, 4, D:2) a ball python skeleton (42, 13, D:2) a quokka corpse (skeletalised by now) (45, 2, D:2) a gold piece Level 3 of the Dungeon [Shop] Ereas's Distillery a potion of moonshine (13 gold) a potion of moonshine (13 gold) a potion of lignification (39 gold) a potion of cancellation (104 gold) a potion of curing (39 gold) a potion of enlightenment (65 gold) a potion of brilliance (unknown) (52 gold) (5, 50, D:3) a +6 short sword of draining a +0 animal skin a +0 helmet a +0 club a +0 club a goblin corpse (skeletalised by now) (5, 51, D:3) a +0 dagger a +0 club a goblin corpse (skeletalised by now) (5, 52, D:3) a +0 club a goblin corpse (skeletalised by now) (11, 20, D:3) a +0 cloak (13, 15, D:3) a +0 flail a gnoll corpse (skeletalised by now) (13, 31, D:3) a +0 flail a +0 ring mail (13, 43, D:3) a +0 morningstar (15, 15, D:3) a +0 flail (15, 35, D:3) a bat skeleton (17, 16, D:3) a +0 dagger (22, 9, D:3) a +0 whip a +0 sling a goblin corpse (skeletalised by now) (22, 29, D:3) a hobgoblin skeleton (23, 12, D:3) a +0 club (23, 26, D:3) 5 poisoned darts (26, 7, D:3) a +0 dagger (39, 34, D:3) a +0 dagger a kobold corpse (skeletalised by now) (41, 27, D:3) a rat corpse (skeletalised by now) (65, 38, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a hobgoblin corpse (skeletalised by now) (3, 41, D:4) the felid corpse of Natasha (skeletalised by now) (8, 9, D:4) 2 stones (8, 10, D:4) 4 boomerangs (9, 9, D:4) a +0 spear (14, 42, D:4) a +0 hand axe (15, 26, D:4) a +0 war axe (19, 30, D:4) a +0 whip (20, 32, D:4) a +2 spear of venom (23, -5, D:4) a +0 shortbow (33, 19, D:4) a +0 long sword of draining (37, 15, D:4) a +0 ring mail (39, 24, D:4) a +2 rapier of venom a +0 leather armour (45, 44, D:4) a +0 hand axe (46, 23, D:4) a +0 dagger 3 stones a kobold skeleton (47, 23, D:4) a +0 club (50, 31, D:4) a parchment of Grave Claw (52, 50, D:4) an amulet of chemistry (57, 21, D:4) a +0 robe (59, 44, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) 2 poisoned darts (10, -2, D:5) a ring of positive energy (16, 10, D:5) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (16, 11, D:5) a +0 whip 2 boomerangs an orc corpse (skeletalised by now) (17, 9, D:5) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (17, 11, D:5) a +0 ring mail (19, -5, D:5) a +0 giant spiked club (27, -14, D:5) a +0 flail (40, -9, D:5) a +0 chain mail (47, -6, D:5) an iguana skeleton (48, -23, D:5) a +0 club (54, -9, D:5) the +2 short sword of the Scorpion {protect, Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (57, -13, D:5) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (58, -28, D:5) a +0 hand axe an orc corpse (skeletalised by now) (58, -27, D:5) a +0 mace a +0 leather armour an iguana corpse (skeletalised by now) (59, -37, D:5) the medusa talisman of the Freezing God {Str+4 Dex+3} [medusa talisman] Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). (59, -27, D:5) a +1 vampiric dagger a +0 robe an orc corpse (skeletalised by now) (64, -4, D:5) a +0 leather armour Level 6 of the Dungeon (5, -17, D:6) a +0 leather armour (5, -16, D:6) a +0 giant club an ogre skeleton (9, -25, D:6) a +0 whip a +0 robe a +0 club a +0 club a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (9, -4, D:6) a +0 dagger (11, -26, D:6) a +0 spear a gnoll corpse (skeletalised by now) (13, -13, D:6) a +0 rapier (28, -4, D:6) a +0 leather armour (28, 1, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 trident an orc corpse (skeletalised by now) (11, 1, D:7) a hound skeleton (13, 0, D:7) a +0 scale mail (13, 1, D:7) a +0 chain mail (14, -6, D:7) a +0 hand axe an orc skeleton (14, -5, D:7) a +0 whip an orc skeleton (15, -5, D:7) a +0 whip a +0 short sword a +0 ring mail an orc skeleton (15, -4, D:7) a +0 club (15, 6, D:7) a +0 robe (33, 6, D:7) a +0 orcbow a centaur corpse (skeletalised by now) (33, 12, D:7) a +0 morningstar (37, -10, D:7) a +0 dagger (37, -1, D:7) a +0 long sword (40, 6, D:7) the orb "Uruhon" {Mayhem, Rampage Str+2 Int-5} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Str+2: It affects your strength (+2). Int-5: It affects your intelligence (-5). a +3 scale mail (43, -9, D:7) a +0 longbow Level 8 of the Dungeon (0, 8, D:8) a +0 hand axe an orc corpse (skeletalised by now) (1, 8, D:8) a +0 dagger a +0 robe a +0 dagger a +0 scale mail an orc corpse (skeletalised by now) (2, 8, D:8) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (2, 29, D:8) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (6, 28, D:8) a +0 club a boomerang an orc corpse (skeletalised by now) (7, 27, D:8) a +0 club an orc corpse (skeletalised by now) (7, 28, D:8) a +0 flail an orc corpse (skeletalised by now) (8, -13, D:8) an electric eel skeleton (8, 28, D:8) a +0 club an orc corpse (skeletalised by now) (15, -3, D:8) a +0 mace a +0 leather armour an orc skeleton (17, -2, D:8) a yak skeleton a yak skeleton a yak skeleton (19, 23, D:8) a +0 flail (20, 21, D:8) a +0 trident an orc corpse (skeletalised by now) (20, 22, D:8) a wyvern corpse (skeletalised by now) (20, 24, D:8) a +0 dagger a +0 leather armour (21, 24, D:8) a +0 flail a +0 plate armour a +0 mace a +0 leather armour (21, 25, D:8) a +0 short sword a +0 leather armour (37, 15, D:8) a +0 orcbow a centaur corpse (skeletalised by now) (42, -11, D:8) a wyvern corpse (skeletalised by now) (46, 24, D:8) a +0 robe (48, 17, D:8) a +0 quarterstaff of draining a +0 sling a +2 ring mail of poison resistance the human skeleton of Joseph (55, -17, D:8) a +0 quarterstaff Level 9 of the Dungeon (0, 0, D:9) a +0 dagger a +0 robe a kobold skeleton (1, 1, D:9) a wyvern skeleton (8, -22, D:9) a +0 war axe (14, -13, D:9) a +0 shortbow (18, -11, D:9) a +0 robe a +5 mace of freezing a +0 robe a +3 spear a +0 robe (19, -11, D:9) a +0 morningstar a +0 robe a +0 dagger a +0 robe (21, -25, D:9) 8 gold pieces (21, -24, D:9) a +2 ring mail of cold resistance (unseen) (21, -23, D:9) a +0 robe (21, 9, D:9) a yak corpse (skeletalised by now) (22, -25, D:9) 12 gold pieces (22, -24, D:9) a lightning rod (4/4) (22, -23, D:9) a +0 ring mail (22, 16, D:9) a +0 robe (23, -25, D:9) a +0 rapier (23, -24, D:9) 15 gold pieces (23, -23, D:9) 6 gold pieces (24, -5, D:9) a +0 falchion (24, -1, D:9) a +0 mace of protection a +0 plate armour an orc corpse (skeletalised by now) (25, -4, D:9) a +0 dagger a +0 robe (26, 22, D:9) a +0 flail an orc corpse (skeletalised by now) (26, 23, D:9) a +0 flail a +0 leather armour a +0 hand axe a +0 plate armour a +3 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (26, 24, D:9) a +0 flail (27, 10, D:9) 16 gold pieces (27, 11, D:9) 11 gold pieces (28, 10, D:9) 13 gold pieces (28, 11, D:9) 8 gold pieces (28, 12, D:9) 14 gold pieces (29, 10, D:9) 7 gold pieces (29, 11, D:9) 17 gold pieces (49, 2, D:9) a bullfrog skeleton Level 10 of the Dungeon (3, 4, D:10) a +0 pair of gloves (3, 9, D:10) a +0 robe (3, 41, D:10) a +0 mace (5, -2, D:10) a +0 falchion (5, 35, D:10) a +0 giant spiked club a +0 giant club (35, 39, D:10) a +0 scimitar (39, 26, D:10) a +0 falchion of flaming (39, 29, D:10) a +0 whip a dream sheep corpse (skeletalised by now) (40, 19, D:10) a +0 club a hydra corpse (skeletalised by now) a kobold corpse (skeletalised by now) (41, 24, D:10) a +0 halberd Level 11 of the Dungeon (0, 0, D:11) 8 gold pieces (13, 26, D:11) a +0 plate armour the Ecumenical Temple a Gauntlet (0, 0, Gauntlet) the +2 helmet "Covuvu" {Snipe, rPois Str+4 Slay-2} rPois: It protects you from poison. Str+4: It affects your strength (+4). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). It cannot be enchanted further. (0, 24, Gauntlet) a potion of haste (1, 0, Gauntlet) 33 gold pieces (3, 0, Gauntlet) a parchment of Dispel Undead (5, 24, Gauntlet) a +5 vampiric lajatang (unseen) (10, 0, Gauntlet) a +0 shortbow (10, 12, Gauntlet) a scroll of teleportation (10, 24, Gauntlet) a scroll of fear (13, 0, Gauntlet) a +0 cloak of stealth (unseen) (13, 18, Gauntlet) a throwing net (13, 24, Gauntlet) a ring of resist corrosion (14, 0, Gauntlet) a staff of alchemy (unseen) (14, 11, Gauntlet) a parchment of Alistair's Walking Alembic (19, 1, Gauntlet) 4 darts of disjunction (20, 0, Gauntlet) a ring of willpower (20, 1, Gauntlet) the earth staff of Bucsuson {^Contam Int+9 Earth} [staff of earth] ^Contam: It causes magical contamination when unequipped. Int+9: It affects your intelligence (+9). Earth: It increases the power of your Earth spells. (unseen) (23, 24, Gauntlet) the orb of the Valley of Death {Guile, rElec rN+ Tloc} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Tloc: It increases the power of your Translocations spells.